Oscar Baechler
My blogs
Blogs I follow
- A Weekly Dose of Architecture Books
- APOD
- Art Knowledge News - Keeping You in Touch with the World of Art...
- Articles & Texticles
- ASIFA-Hollywood Animation Archive
- autodestruct : digital
- Babe Lab : Pinup Research & Development
- Big Screen Animation | Animation News, Commentary, and Reviews
- Blender Guru
- Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!)
- BlenderNation
- Brace The Remnant
- Cartoon Brew: Leading the Animation Conversation
- Character Design | Artist Interviews
- CHIUSTREAM
- Cute Overload
- Eat + Drink
- Eating Seattle
- Electoral-vote.com
- Fremont News
- Gurney Journey
- Indiegames.com - showcasing the best in independent games.
- Jim McLachlan-Thoughts and oddities
- John K Stuff
- JOHN K. PITCH BLOG
- Major League Soccer Talk
- MONSTER BRAINS
- Not A Blog
- Oji's Geek-o-system
- PSDTUTS
- Ronen Bekerman» – Ronen Bekerman – 3D Architectural Visualization Blog
- Samuel Michlap
- Science News / Features, Blog Entries, Column Entries, Issues, News Items and Book Reviews
- Scribble Junkies
- Seattle Food Geek
- Seattle Magazine
- Seattle Sounders FC - Latest News
- Sketch Runner
- tastingmenu
- the art of Lindsey Krassin
- The Art Order
- The Og Bog Blog
- The Process Diary
- Today's Inspiration
- tor.com
- Ugly Overload
- UNCLE EDDIE'S THEORY CORNER
- Uncle John's Crazy Town
Gender | Male |
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Industry | Arts |
Occupation | Art Director (3D/Digital arts) |
Location | Seattle, WA, United States |
Introduction | I'm a professional illustrator, 2D and 3D animator, rigger and designer - I can happily work pretty much any part of the production pipeline.
In addition to the art I create for work, I produce lots of work on my off-time. I draw most days on the bus, I do the occasional speed painting at home, and make lots of 3D projects as well. It's my goal to always keep personal art as a big part of my life. I also run Seabug: the Seattle Blender User Group. It's the premiere annex for Blender of the Pacific Northwest. Blender is a central part of Prophetic Sky's art pipeline, and we consider ourselves enthusiastic members of the Open Source community. If you'd like to attend, visit the Seabug site and RSVP! Specialties: Rigging, pipeline management, animation, modeling, texturing, asset creation, scalability, particles and effects Follow me on twitter: http://twitter.com/ogbog |
Interests | Art, drawing, blender, illustration, media, production, the character pipeline |