Christopher M. Park
|Occupation||Chief Technology Officer/CEO|
|Location||North Carolina, United States|
|Introduction||I've recently started an indie games development company, Arcen Games, and our first title, AI War: Fleet Command is now out. This space-based RTS has some of the best AI in the genre, 30,000+ ships present at once in most games, and a focus on co-op play. http://www.arcengames.com/|
|Interests||Writing, Programming, Tennis, Gaming, Pleasure Reading, Movies, Business, Hiking, Canoeing|
|Favorite Movies||Back to the Future, Office Space, Casino Royale, Lord of the Rings trilogy, The Matrix, Batman Begins, Stranger Than Fiction, Terminator 2, Being John Malkovich, Fight Club, The Dark Knight|
|Favorite Music||John Williams, Nobuo Uematsu, Yasunori Mitsuda, Akira Yamaoka, Yo-Yo Ma, Audioslave, Nirvana, Evanescence, Chris Isaac, Hans Zimmer, James Horner, Buddy Holly, Patsy Cline, Harry Gregson-Williams|
|Favorite Books||Ender's Game, The Doomsday Book, Sunshine, The Shining, Executive Orders, The Dark is Rising, Jurassic Park, The Accidental Time Machine, Lost Boys, Enchantment, Dune, The Host|
Which is more important to you and why: flexibility or expandability?
I don't understand this question. As a software developer who thrives on agile methods, these two concepts go hand-in-hand. If it isn't flexible, extension is hard. If you can't extend it, well, that's not very flexible, is it?