|Location||London, United Kingdom|
"Designing dramatic interactive experiences."
'Plot is Gameplay's Bitch' is the blog of freelance narrative designer, Tom Jubert, best known for his work on Subnautica, the Penumbra series, Driver: San Francisco, FTL, The Swapper and The Talos Principle. Tom is passionate about the indie community, but also works on major AAA properties.
The quote this blog is named after sums up both the best and worst of video games' approach to story telling. On the one hand, good writing is overlooked too often. On the other, we need to remember that we're crafting interactive experiences, and nothing about that necessitates plot. Or even words, unfortunately.
Rest assured, this is the first and last time Tom will ever talk about himself in the third person - it confuses the hell out of him. Me. Whatever.
Head over to www.tomjubert.com to find out more.