1 – 12 of 12
Blogger ChrisBamborough said...

Really thought provoking article Geoff but it seems you are talking about architectural representation rather than physical space?

November 28, 2014 7:33 PM

Blogger modioperandii said...

Gitmo comes to U.S soil in the form of 'non-violent' neurologically-enhanced interrogation cells holding rooms designed to make you 'name names'... or government buildings, financial institutions, and rooms in skyscrapers designed so that when you look at them you can't see them or they induce paranoia and confusion like in J.G. Ballard's 'The Watchtowers'... entire sections of a city could be rendered off-limits through microscopic light interference patterns, like the ones found on iridescent colored beetles, designed to cause a sort of blindness or disinterest in sections of a city.

November 28, 2014 10:16 PM

Blogger Artur Coelho said...

So, an elementary school teacher teaching the basics of perspective might be damaging children's brains?

November 29, 2014 6:31 AM

Anonymous dAN said...

This was a fun read and a nice idea, cheers!

@ChrisBamborough - he is talking about physical space:

"It's not hard to imagine taking this proposed ban to its logical conclusion, claiming that certain 3-dimensionally challenging works of architectural space should not be experienced by children younger than a certain age."

November 30, 2014 3:09 AM

Blogger akthom said...

i certainly don't agree with a ban -- but there is a case to be made for more fully understanding these technologies' effects on different groups of humans. danah boyd wrote a nice post exploring whether women have a harder time using VR technologies than men, and what that means for their use -- http://www.zephoria.org/thoughts/archives/2014/04/03/is-the-oculus-rift-sexist.html . So, with that in mind, maybe we should also ask: how can we better assure equal access to these 3d worlds to broad groups of people? perhaps the same technological fixes that could be made to keep adults (male or female) from becoming queasy might be similarly employed for children (thereby ensuring that we all get a fair shot at solving coming-of-age VR architectural puzzles :) ?

November 30, 2014 9:31 PM

Anonymous Cynyster Mind said...

I can see their point about side effects. We are already "in" a 3D environment and our eyes are "already" focusing and dealing with the environment around us. We are actually looking and focusing our eyes on a "plane" some distance away (the screens) But with 3d we are making our eyes focus on a spot closer or further away than that plane can cause eye strain (and it does make certain people nauseous and hurts the eyes of some.

I personally have very good vision. Watching 3d will not only making me nauseous after a short period, it gives me a blinding headache after about 30 minutes.

I am not so sure it will cause psychological issues . But I would tend to agree that children are dealing with enough when coping with actual reality of space. How can they appreciate how "mind bending" these shapes are if they do not have a grasp on what reality is?

December 01, 2014 3:46 AM

Anonymous Gi0rgi0s said...

"Should the experience of disorienting works of architecture be limited for children under a certain age?"

I think there's a confusion with your argument which ChrisBamborough has pointed out. The problem introduced by artificial 3D landscapes is with "depth" and "displacement." If the eye perceives an object at a distance of say 100 ft and a height of 50 ft, it will adjust the pitch angles of the eyes to the appropriate angle. This works fine in everyday life and with real-world architecture.

Now take the same image in the example above and imagine viewing it with VR glasses. Even though the brain may perceive that an object is 100ft away with a vertical displacement of 50 ft, the truth is, the light representing the object is inches away or less, meaning that the pitch angle of the eye will be different than what is natural to the brain. This is what causes nausea, and irritation in some.

December 01, 2014 8:15 AM

Anonymous Graham J. said...

This reminds me so much of The City & the City, especially how children in Besźel (and Ul Qoma) are permitted to Breach, as they can't comprehend the whole "unseeing" concept. Maybe there's there's some age we all reach that allows us to start selectively perceiving portions of a space (either literally or representatively).

And of course, once you're an adult in Besźel, you must unsee the other, lest you be punished.

December 02, 2014 11:17 PM

Anonymous byron w said...

the sudden popularity of 3d and the discussion of its potential dangers made me wonder -- what if a child was raised in a nonsensical space and was generally only exposed to images and spaces that our brains considered illusionary or abnormal? would they develop in such a way that they were eventually able to imagine and design spaces that we can't conceive of? how would they adjust to the "real world" after an upbringing in spaces that flouted what we see as the rules of reality?

December 04, 2014 10:19 AM

Anonymous Peter Rose said...

Wow- fascinating discussion- one might check out a 1950's science fiction story by Lewis Padgett entitled "All Mimsy Were the Borogroves" which investigates just such a hypothesis about an early exposure to other kinds of space. As an artist who has been working with what I would call hyper dimensional video (compositing two 3D video images) I have have had similar questions about the effects on my vision and about the potential for another experience of space.

December 29, 2014 12:19 PM

Blogger Walter Murch said...

The "problem" (such as it is) with 3D film - as opposed to actual three dimensional architectural spaces - is the focus-convergence dichotomy. In a stereoscopic film your eyes have to focus at the plane of the screen but converge (angle in or out) at the distance of the illusion. There can be a big disparity here, which never happens in real life, where you always focus and converge at the same distance from moment to moment.

January 01, 2015 1:56 AM

Blogger Geoff Manaugh said...

Walter, thanks for the comment (and a belated thanks to Gi0rgi0s, as well) and great to see you here.

Your point (and Gi0rgi0s's) is spot-on, but I would still contend that these same effects (of focus-convergence disparity) can be achieved architecturally. Ornamental anamorphosis could perhaps be one example, where a 3-dimensional image is implied by the upper vaults or arches of a space, causing you to focus on something that is not actually there, thus throwing off your eyes' convergence. A kind of architectural mirage or illusion implied by optically complex ornamentation.

The same effect could potentially be achieved by placing visual obstacles between you and the actual thing or space you're supposed to be looking at—e.g. a hallway or corridor toward which you're meant to walk, but with a dimensionally complex object (a pillar, a screen, an oddly perforated or confusingly ornamented wall) effectively "tricking" you into focusing on it, instead.

In any case, the specifics are ultimately less important, I think, than the larger abstract assertion that focus and convergence could, indeed, be thrown-off by sufficiently complex architecture—but your point is otherwise totally correct and it is something I should have discussed more in the above post.

January 01, 2015 6:21 PM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.
Please prove you're not a robot