That looked like a cracking game. Thanks for posting. Cheers Stu
October 29, 2014 at 4:51 PM
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A few weeks back I set up a 15mm sci-fi game for the Fawcett crowd, and managed to get Conscript Mike F. to bring out one of his many armies to take on my GZG NAC force.
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I set up a pretty simple scenario - three objectives, random game length, the side that controls two out of three objectives, wins. The twist was that each side had a unit of field engineers and if that unit controlled the "sludge tanks" objective (above), it was worth extra victory points.
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A second objective was placed near the engineering buildings on one flank...
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... and the third, in the shantytown on the other flank.
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Mike came out in force with some very cool tooled-up battlesuits. They had flamethrowers too...
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...much to the dismay of my troopers in the woods.
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Meanwhile, my engineers were getting ready to rush the all-important objective when their truck got blown up.
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Tanks were racing hither and yon. Mike had concentrated on the other two objectives and left the shantytown to the NAC.
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Even flank shots at Mike's tank couldn't do anything more than immobilize it.
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On the other flank, NAC infantry moved to avenge their roasted comrades.
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Standoff in the centre.
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NAC controls the shantytown objective.
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NAC forces were kept off the middle objective when their tank was blown sky-high.
I think the game actually ended in a draw when random game length ended suddenly. One more turn and Mike would've had a clear win as the NAC had not much left to stop him. But thet's why we have random game length I guess!
Thanks to to the guys for coming out and to Mike for bringing out his toys. I wish I'd gotten more pics of them - especially the suits, as they were very cool and as Mike pointed out, reminiscent of the human battlesuits in "Animatrix: Second Renaissance".
"15mm SciFi Battle Report - NAC vs. Nasty Suits and Grav Tanks"
1 Comment -
That looked like a cracking game.
Thanks for posting.
Cheers
Stu
October 29, 2014 at 4:51 PM