I'm totally procrastinating on texturing the undead warrior. Texturing has always been super difficult for me, and modeling just comes more naturally. Anyway since I've decided to create a scene rather than just model a single character, I went with the generic soldier from GH. These guys are just fodder in the game but they had tons of personalty. Especially in their animations.
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The thing is these guys don't translate that well into 3d... It was even more difficult that the Undead Warrior to make him work in three dimensions.
I think I nailed it though! I was able to recycle a few elements from UW. Naimly the gauntlets, knee, and elbow pads.
[Image]
Now I have to unwrap him and sculpt him out in zbrush.
"I've got Sol...."
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