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Blogger Donogh said...

Super stuff!
Good luck with these - hope they don't wreck your army

10 March 2010 at 10:14

Blogger Caliban said...

Looking great, Simon. We're going to use twelve elephants, at a relatively poor morale rating to reflect their performance during the battle. The casualty figures you made will come in really hand.

Cheers
Paul

10 March 2010 at 10:19

Blogger BigRedBat said...

Hi Paul, we've had trouble balancing the performance of the elephants. In a play test last night, they made a considerable (and rather un-historical) mess of the Roman lines; we'll need to downgrade their impact in the next game.

10 March 2010 at 11:15

Blogger Caliban said...

Hi Simon, that's interesting. I think we'll definitely need to test the game around the time of the battle day before we take it to some of the Scottish shows. Was your problem a result of the relative unpredictability of the game system, or more to do with the "weight" of the units?

Maybe we can learn from your experience!

Cheers again
Paul

10 March 2010 at 11:18

Blogger AJ (Allan) Wright said...

Very nice. I like the mix of figures which gives them a much more 'real' look.

As for balancing them out, fry Field of Glory rules. They seem to treat elephants in a way that works well.

10 March 2010 at 13:27

Blogger BigRedBat said...

Hi Paul,

We doubled the number of elephant units from 5 to 10, whilst decreasing their combat effectiveness. Despite this decrease I found that, by concentrating the charge on one point of the Roman line, I was overwhelm the velites and a couple of elephants broke through and inflicted more casualties on the hastati and principes than I'd like to have seen.

I imagine we will either revert to the original 5 units, or increase the fighting value of the velites. Other than that the game went very well.

Hi Allen, I'm afraid I didn't take to FoG; found it a bit slow and slightly serious. Beer'n'pretzels, for me! ;-)

10 March 2010 at 14:34

Blogger Dogui said...

Excellent work on these guys. Though I really hope they die in the game. The amazing dead elephants deserve their place in the table as well!

Cheers!

10 March 2010 at 14:56

Blogger BigRedBat said...

Thanks Dogui. Last night some were still alive 90 mins into the game, which felt like too long to me!

10 March 2010 at 15:01

Blogger Hetairoi said...

I couldn´t stand more than 10 minutes in front of those elephants...

Fantastic work, BTW ;)

10 March 2010 at 17:02

Blogger The Extraordinarii said...

firstly great work on the Elephonts, quick question, Why is one dude holding like a mallet and chisel/ nail thingo ??? whats with that ? cheers.

10 March 2010 at 22:15

Blogger BigRedBat said...

Thanks Hetairoi!

Hi Extraordinarii, it is the emergency braking system. In case of panic, sever the elephant's spinal cord using the mallet/chisel provided.

10 March 2010 at 22:27

Blogger Prufrock said...

Are you using any special rules for the jumbos, BRB? I have one or two tweaks that we used for a Zama scenario somewhere and could look them out if you'd like a gander. Your models, as always, look magnificent. Cheers

11 March 2010 at 02:37

Blogger BigRedBat said...

Hi Prufrock,

More or less as C&C (which handles routing elephants quite well), except additionally:-

"Raw Carthaginian elephants- when activated, or able to conduct a momentum advance, they must advance as far as possible. If they end their movement adjacent to enemy Light Infantry, they must battle these in preference to other troop types."

We hope to be able to channel some of them down the lanes we have left within the Roman Legions.

11 March 2010 at 08:03

Blogger The Extraordinarii said...

Nasty, I new I should not have asked the question, I had a feeling... lol

12 March 2010 at 05:57

Blogger BigRedBat said...

Hi Ex, I guess they were a bit of an unguided missile!

12 March 2010 at 08:05

Thanks for commenting. I will post this as soon as I am able to review it.
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