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"Chrono Trigger- The Christian Allegory?"

6 Comments -

1 – 6 of 6
Blogger Paul said...

WOW. Definitely a thorough look at Chrono Trigger. I couldn't say it better myself. I've always admired the storytelling qualities and the overall fun aspect of the game, and I see potential in its style. But there are those relativist hints like with Magus. I never really chose to play as him. But yeah, I think Chrono Trigger got close to being a Christian allegory. I definitely noticed the divine providence with the gates and my favorite character was frog because of his medieval simplicity and devotion.

April 13, 2010 at 12:19 AM

Blogger Andy Kirchoff said...

Whew! A good rmeinder that I need to finish my DS copy of CT one of thse days...maybe when I'm done with FFXIII and Pokemon Heartgold...

April 14, 2010 at 2:36 PM

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April 21, 2010 at 4:51 PM

Blogger Choffen said...

I think the main reason my brother hasn't finished Chrono Trigger is because he let me borrow it until I beat it. Took me a long time. Now of course, you people who know how to read into games should, and I'll just say "This game is good fun on the DS with some awesome frogmen, magic people, political drama, massive plots going through time, and cave-people". I like Magus as the stereotypically unusual case of a villain with a tragic history then causing mass pain, but my favorite part is his "redemption" and the surrounding 1 1/2 hours of massive plot twist.

May 1, 2010 at 8:06 AM

Anonymous Anonymous said...

I'm not sure that Magus does have a "redemption".... It doesn't seem to me that he is sorry for leading the mystics in attacking the humans, nor is he willing to undergo penance for it.

He is a typical "end justifies the means" villan.

August 17, 2010 at 9:16 AM

Anonymous Anonymous said...

Sharp observations, and I'd take it a step further, because I think even the objection you raised are actually consistent with

christian thinking-

1. With regard to the first criterion, Reality of Objective moral law: You call Magus "wicked", but from a Christian perspective,

is it our right to judge him wicked and condemn him? I don't think we must approve of Magus' actions, tacitly or otherwise, to

allow him to repent, which he basically does, though perhaps just barely, by joining the party. Magus is a man who has chosen evil,

but he isn't evil itself. Thus, what you identify as the two options for Magus from the perspective of Christian theodicy, "either meriting death or needing to repent", are precisely your options here.

Since the dilemma is set up as a confrontation between Frog and Magus, you might think of yourself being as Frog. Should you choose

a selfish path and pick your own life over the life of another, even the one who caused your suffering? You're being asked to

create your own morality or appeal to a standard of conduct higher than yourself- in other words, you're being asked to reject

relativism or uphold it.

Whether Frog satisfies a self-centered lust for revenge or takes the path of Christian mercy will make a huge difference in your

game- you can beat the game both ways, but the path of selfishness, the path of resistance to morality, makes it harder. Were the

dilemma morally relative, wouldn't it not matter either way?

You can also choose to go on without Crono, but this is also much harder. Since Crono is the resurrected one, a Christian critic

might see this option as a choice between accepting the ressurection and ignoring it. Since one can live a virtuous live apart from

Christ, it makes sense that this option would still allow you to beat the game. But the ending you get is tinged with sadness. In

Crono Trigger, as in the Christian life, one may always choose to abandon one's principles or one's friends, but it doesn't come

without negative consequences. Perhaps you could argue that the consequences in Crono Trigger aren't severe enough, but the game

isn't relative- how you behave makes a difference in the way everything ends.

2. In regard to the second criterion, "inner struggle to pursue the good"- as I hope I've demonstrated above, this struggle is

yours as the gamer. You, after all, are associated with the characters your control in any video game- they are your representation

in the world of the game- they do as you command. Their inner struggle is therefore yours to have, and theirs to enact.

I'm pretty much with you on the next two criteria, so I'll move on to the last one:

5. Robo's emotional understanding is expressed in the game as a gag- we cry tears, and he cries oil- i.e., he's imperfectly

attempting to demonstrate an affinity with his creator, who he was made to serve and who is made in his image (as a humanoid)- we

might see it as a metaphor for man's relationship with God. So I wouldn't say the game has Robo "learning" emotion. He is simply

attempting to reflect it, as he is made to do, but since he can never know man as man knows man, he finds himself puzzled when he

cries, describing it as a "leakage". But we laugh because in his having an affinity for which is was designed but that he can but

imperfectly express, we see our own inability to be perfectly with God.

As for the game not taking itself seriously- is that really true? It deal with some with some very serious concepts- time, good and

evil, morality, etc. That the game has a sense of humor and does not comment on itself shows, at least to my eyes, humility more

than triviality.

November 5, 2010 at 6:37 PM

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