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"Crossing The Streams"

8 Comments -

1 – 8 of 8
Blogger mordicai said...

Reminds me of good ole Nahal's Reckless Dweomer, the Wild Mage spell that lets you try to cast anything in your spellbook-- but mostly is just an excuse to have a wild surge.

August 24, 2010 at 4:15 AM

Blogger Brian Moon said...

Awesome! Though I doubt the player in my campaign with the wizard would ever make use of this; she's far too cautious.

Zak: Would you allow a wizard to take a cleric spell under this rule? Heh, heh, heh...

August 24, 2010 at 7:44 AM

Blogger Jeffrey Runokivi said...

That is a great idea. Speaking as the guy who usually plays the Magic User, OH, Yeah! I would do this...it would be very very interesting.

August 24, 2010 at 11:03 AM

Blogger Jamie said...

I really like this approach as a way to help lower-level magic users feel like they've got a little more oomph in their corner. I was going to adapt something similar alongside the Wild Magic table from SAGE. Would the poorly remembered spell be a one-shot thing?

August 24, 2010 at 4:38 PM

Blogger Zak Sabbath said...

@Jamie

Only if it kills you.

August 25, 2010 at 4:28 AM

Blogger Alexis Smolensk said...

As I pointed out elsewhere, there's another possible effect other than working 'backwards' ... there's also working, shall we say, too well. In other words, like Vonnegut's ice that never melts, and ultimately turns everything else to ice. Isn't it true that part of casting includes getting the shut off valve closed at just the right instance, and not flooding the game area with random magic spewing out of the interdimensional rift created?

Just saying.

August 25, 2010 at 12:06 PM

Blogger Zak Sabbath said...

@Alexis

Totally on board with Ice-9 type effects.

Though I am also sympathetic to PC attempts to game the system by choosing some spell where both the desired effect AND it's presumed "opposite" are desirable in a given situation--since I like it when they're sneaky--and so if that's in the cards I'm likely to let them have the "backfire" they wanted.

August 25, 2010 at 12:16 PM

Blogger HellcowKeith said...

Interesting. Personally, I like the idea of working the potential for critical hits and fumbles into any sort of magic, even if it's not something that usually requires a die roll... possibly adding the Kung Fu numbers in there as well. So there's always a chance of fumbling a Wish or getting that critical result.

One of the things that bothered me about Eberron is that we never established any sort of sense of how arcane magic had evolved over the last thousand years. One direction would be for older forms of magic to be more dangerous but potentially powerful - more chance of both fumble and critical. Over time it's been stabilized, but lost the potential for exceptional results as well as screwups.

August 26, 2010 at 8:53 AM

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