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"Every Single Way I Can Think Of To Start An Adventure"

4 Comments -

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Anonymous Anonymous said...

Very cool post Zak! I've used many of these ideas to kick start my various campaigns, some, obviously, more successful than others.

I think this time I will use the incarcerated to kick off my Vornheim campaign. It works especially well with the backgrounds my players have given me.

May 14, 2011 at 5:46 AM

Blogger arcadayn said...

Great and very useful post!

I like to combine Waking Up Incarcerated with Geographical Isolation. For example, I've started more than one Hyborian campaign with the PCs waking up tied to stakes at a desert oasis or on a small island – captured by slavers. This allows PCs to have disparate backgrounds and a valid reason to work together. There is also an adventure location close by for the PCs to stumble upon.

May 14, 2011 at 6:54 AM

Anonymous Anonymous said...

@arcadayn- very cool idea. How did your players deal w sitation? Once free what was their motivation/reason to stay together?

May 14, 2011 at 11:53 AM

Blogger arcadayn said...

@wrathofzombie- Thanks! The nearby adventure location is an ancient underground fortress of an Acheronian mercenary company. They made a deal with a demon and ended up buried with him in their own fortress. There are several hooks within the dungeon to encourage the party to stay together.

The other thing, which I didn't mention, is that the oasis is a meeting point for the slavers. Eventually, more slavers will show up. My first group to use the scenario ended up being recaptured by slavers and carted off to Shadizar before they could escape.

May 14, 2011 at 2:12 PM

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