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"Demon City"

23 Comments -

1 – 23 of 23
Blogger David Rollins said...

I like the concept for resolving conflict. It's fast, simple and flexible. That's all the high notes for me when it comes to game mechanics.

The setting sounds like a lot of fun too! The art you shared here has me excited about this project! I'm looking forward to seeing this thing unfold. I'll be contributing as soon as I can manage it.

March 7, 2017 at 1:17 PM

Blogger Jeremy "frothsof" Smith said...

Backed the Patreon. Can't wait to see it develop and eventually buy a copy!

March 7, 2017 at 2:50 PM

Blogger Zach Thomas said...

Count me in. I've been waiting for a full game from you. Sounds wicked.

March 7, 2017 at 5:23 PM

Blogger Sean McCoy said...

Yes!! This looks awesome. I'm in.

March 7, 2017 at 7:05 PM

Blogger Johann said...

I'll probably blindly purchase it for all the ideas (I love your other stuff) but the central mechanic leaves me cold. I prefer a mechanic that actually allows me to estimate my chances of success. I dig your explanation of why you won't need degree of success here, though.

March 8, 2017 at 12:14 AM

Blogger Zak Sabbath said...

This mechanic does allow you to estimate your chances of success.
It's 50-50 if you're equal, 25-75 if the enemy has 1 extra die on you, etc.

March 8, 2017 at 12:20 AM

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March 8, 2017 at 4:29 AM

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March 8, 2017 at 6:18 AM

Blogger Zach Thomas said...

I'm gonna make an assumption that it would go to the highest stat. Beyond that...I'd also be interested to know.

*edited for spelling...

March 8, 2017 at 6:20 AM

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March 8, 2017 at 7:02 AM

Blogger Zak Sabbath said...

Ties mean different things depending on the specific test.
There will be a specific post on combat, but in combat a tie will mean that basically there has been a stalemate for the moment (both parties are as they were at the beginning of the clash) but the GM must also alter the situation around them.

Like, someone shoots someone on the fire escape, misses, but then a crowd of people begins to gather on the streets below.

Again: horror movie logic--a longer fight indicates more developments and complications.

March 8, 2017 at 7:47 AM

Blogger Charlie said...

After reading your article from 2012, Hunter/Hunted, about running investigative horror without railroading, I am very excited for this. Do you figure that structure is going to get some use in any of the Demon City material?

March 8, 2017 at 1:11 PM

Blogger Zak Sabbath said...

yes

March 8, 2017 at 1:58 PM

Blogger Ro said...

I'm in. This looks fun. I think creating images first and using them to shape the game engine is a way to make something that can be "not another x". I design adventures scribbling drawings first, it's way more interesting. I look at your image of the ashtray and immediately wonder...if the cigarettes are smoked using your left hand that just handled dead flesh and then arranged a certain way...could you read them like tea leaves? Words would not have opened that door for me.

March 9, 2017 at 12:03 PM

Blogger Meta said...

Gorgeous art !

Your dislike of systems which try to quantify "how much" success is accomplished in horror settings is an interesting assumption. I'm looking forward which other fundamentals you will introduce in your game apart from this clever one, especially concerning your treatment of horror : I'm presuming you will let the players be afraid without any guiding rules (like J. Raggi), and that you will assume that art and thematics are sufficient without using any fear or sanity mechanics, but I can be mistaken...

"for running modern horror in the city, the whole nine yards" : will you create a setting, with plot and/or history for the setting, like in "Maze of th blue Medusa" ? Or will it be a more generic setting like "Vornheim" ?


March 10, 2017 at 4:53 AM

Blogger CipherTest said...

Anything incubating on what format this will end up in if you had it your way? Hardcover, boxed set (yasssplz)?

March 15, 2017 at 5:41 AM

Blogger Jorge Jaramillo Villarruel said...

Sounds great, but it would be perfect if you could have Amazon to sell it because shipping to Mexico is becoming more and more prohibitive.

May 18, 2017 at 8:36 PM

Blogger Tamás Kisbali said...

Every time I see "Demon City", this song starts playing in my head: https://www.youtube.com/watch?v=JrDaKV-kE2M

Which is a good thing.

June 26, 2017 at 2:25 AM

Blogger Frédéric said...

Could I use D6 instead of D10? Even heads and tails... Odds are the same, aren't they

March 19, 2018 at 4:12 AM

Blogger Zak Sabbath said...

@fred

Chances of a tie aren't the same though-- and I want ability scores to double as target numbers and have 10 points of articulation.

March 19, 2018 at 4:28 AM

Blogger Frédéric said...

Guess I need to flip some pages...

March 19, 2018 at 3:42 PM

Anonymous Anonymous said...

Can't wait for this! Any idea how much longer till its released to the general public?

July 12, 2019 at 6:44 PM

Blogger Zak Sabbath said...

sometime in the fall it looks like

July 12, 2019 at 6:46 PM

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