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Post a Comment On: Playing D&D With Porn Stars

"Distracted From Distraction By Distraction"

12 Comments -

1 – 12 of 12
Blogger Sean McCoy said...

I was reading an old interview of yours the other day, and you said "Well, people can get tied up in knots with questions like this if they forget what the basic questions are—Where does the money go? and What does the work look like? The work should look the way you want it to. The money should be going to help people who need it."

That's been rattling around in my head a lot recently. Specifically, "the work should look the way you want it to."

It’s like if you stop making the thing that you think is absolutely the most beautiful to be topical, you’re wasting your actual precious resource: the beautiful thing that you saw that was worth making.

Thanks for writing this up. These are good and important questions, and its encouraging for me to hear you talk about them.

March 24, 2017 at 3:59 PM

Blogger Peter Webb said...

Ifeel like at the megaphone party the number one thing people would be asking would be "why does this guy have a megaphone?" and "how can we get him out of the party?"

March 24, 2017 at 4:00 PM

Blogger MonteCook said...

Thanks. The Toni Morrison quote is spot-on, I think, and would have walked away from this post satisfied to have read just that. But the Braindead Megaphone allegory--wow. What a fantastic way to portray the damage the Internet (and other media) can do to us. As individuals and as a culture. Even if the guy with the megaphone is intelligent and fascinating, at some point we need to have our own thoughts and our own conversations. But honestly, we know the guy with the megaphone is never intelligent and fascinating (truly intelligent people know that you don't actually learn anything by yelling into a megaphone). And yet the metaphorical guy just keeps droning on.

March 24, 2017 at 8:27 PM

Blogger Luka said...

Yeah, but we've let ourselves be convinced that having the right to use a megaphone is the same as feeling no consequence for the shit you say. A Polish MP recently said some idiocy in the EU parliament about women not deserving equal pay. He got disciplined and got his pay cut, but you wouldn't believe the number of comments trying to paint it as the "right of free speech" issue. I see the current state of the public discourse as the guy with the megaphone having been allowed to talk long enough and dumbing the party to a point where nazi parties have seats in some European parliaments, because they're allowed to "have an opinion".

March 25, 2017 at 12:50 PM

Blogger Jojiro said...

As I read this, I recognize the big picture and agree with it. It's not only a very well-stated one, but I think the excerpts you selected were a good frame for the argument you made.

I did get caught up in my only little megaphone vulnerability though, so I'm going to ask about something despite realizing it's not the primary point of the article here:

Why is "GNS" something which you classify as being under the umbrella of everyone-must-talk-about-something-stupid. While I am not a particular lover or hater of that system of classifying things, I have found it useful quite often as a framing, and was surprised to see it placed on the same tier (granted casually and not precisely placed) as chainmail bikini talk.

Is there some evolution of the conversation that has just gotten tedious among folks more in the know?

My apologies in advance if this falls into the trap of "innocently intended" commentary that creates "dopey conversation".

March 25, 2017 at 4:21 PM

Blogger Zak Sabbath said...

GNS (like religion or astrology) may "help people" but it is inaccurate, and the terms it uses are bad and frame ideas in ways that are not applicable outside the specific subset of gamers who get into games and then find themselves unhappy because they aren't focused enough.

For a fuller discussion of both the problems with GNS and the (much greater) problems is has engendered in the RPG community:

http://dndwithpornstars.blogspot.com/2016/04/why-theres-no-tabletop-rpg-theory.html

March 25, 2017 at 4:28 PM

Blogger Jojiro said...

Hm.

My takeaway from that isn't very clear.

I'm going to get a bit more silly, but hopefully by being silly I can also get more concrete than "help people".

I do not feel that religion or astrology are a good tier to place game design theory on just because I think astrology is widely acknowledged nonsense, religion is a can of worms, and game design theory is the subject matter. So instead, I'm going to propose this, just to see if it's headed towards the right track.

GNS theory, or any sort of theory that attempts to place players/GMs/games into boxes, is similar to the Myers Briggs Personality Test. That is to say, the MBTI (Myers Briggs Type Indicator) is pretty much considered meaningless as a scientific endeavor and is considered similar to horoscopes (hey, astrology again) in the psychological community, whether it be practicing psychologists or academic researchers.

However, the MBTI is used in Human Resources training, and is still sometimes used in counseling, though never in too serious a capacity. It's a way of getting folks not accustomed to analyzing psychological scenarios to start...and then it is immediately dropped.

Would GNS fulfill a similar role? It is useless to folks by the time they have a familiarity with tabletop RPGs and tabletop RPG players as people with different creative drives. However, for folks who don't "get it", it is a dead-simple building block for them to start "getting it", which they are then encouraged to discard.

Anywhere near what you're saying?

March 25, 2017 at 10:55 PM

Blogger Zak Sabbath said...

No. Myers-Briggs is a bunch of "usuallys".

GNS makes _literal statements that are not true_ such as more than one metagame goal cannot be fulfilled during an instance of play.

This is straight up, 100% entirely, no-doubt, earth-flat, false.

And, because of that, it's bad intellectual practices helped formed a flat-earth society which has made much of indie gaming into a cul-de-sac of dishonest, intellectually vacant, unproductive, head-up-its-ass abusive behavior (mostly because the theory required everyone involved adopt an excruciatingly low burden of proof).

Myers-Briggs is like a blurry guess.

GNS is like saying "eating cheeseburgers all day won't make you fat".

Some Indie gamers going "I didn't know I liked cheeseburgers until GNS came along" or "I had an eating disorder until GNS convinced me to have a cheeseburger and for thatI am grateful" doesn't make GNS ok.

_ESPECIALLY_ because better and more rational ideas about games were _already available_ when GNS came around. It wasn't a halting first step toward a better thing, it was just stupidity.

March 26, 2017 at 1:45 AM

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March 26, 2017 at 7:31 PM

Blogger Jojiro said...

Ah. At this point I would firstly like to thank you for maintaining a dialogue. I know this is something you have rehashed before.

The comparison between the two was helpful. I don't know that I completely agree, but that is more lack of reading on my part than "I think you're wrong" disagreement.

When you say better ideas, is there a search string or existing convo I should consult? I did look at your prior link and saw several ideas bandied about, but I am unsure if you mean the same by your comment here.

March 26, 2017 at 8:30 PM

Blogger Zak Sabbath said...

Not being a stereotypical story gamer or any other kind of asshole, I know that if I begin a conversation where I accuse someone of being wrong or stupid (which i just have) I must stick around and justify it and provide evidence so there's no need to thank me --I'm just doing the bare minimum that a decent human being would do.

As for a more accurate discussion than gns of the ways Gamers interact with games a good starting place in the prehistoric era, at least before the osr blogs came and started making a lot more sense, would have been here:

http://dndwithpornstars.blogspot.com/2012/06/adam-west-voice-actually-robin.html

March 27, 2017 at 1:57 AM

Blogger Jojiro said...

Thanking sincerely is just my way of making the world a bit brighter. World curation, as it were.

:) Annnnnnnnnnd in lieu of that thanks for the link.

March 27, 2017 at 7:47 AM

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