Google apps
Main menu

Post a Comment On: Playing D&D With Porn Stars

"Old School Design and Room In the Margins"

13 Comments -

1 – 13 of 13
Blogger piles said...

I thought I caught you on a mistake in the first paragraph: the Koepel being in Arnhem. I live in Haarlem (also in the Netherlands) and not far from my home we have the prison 'the Koepel'. Turns out that there are three such prisons in the Netherlands (the other being in Breda).

Although the prisons are more than a century old, they are still being used, but not for long; it has recently been decided that the prisons will be closed and sold in the near future. The destination of the buildings is still unclear, but the one in Breda will first be used to shelter fugitives.

I really wonder what will happen to these unique locations.

September 9, 2015 at 6:34 AM

Blogger Horst Wurst said...

As a recently converted "focused design wonk" I would respectfully disagree: I have been playing traditional games for decades including my own fantasy heart breaker (a mix between what was hot in the 80s and 90s) and just recently found out that since then the RPG world has moved on. Just reading through some of the PbtA games gave me a whole new idea about how to run games. What I am saying is: If you are an awesome DM and have great players you could run whatever you want and it will be awesome. For the rest of us it is nice to have a rule structure that encourages or enforces good roleplaying / DMing, including rules for partial successes and player agency but also best practices like narration before and after dice rolling, making your players shine and most of all trust (stuff that is missing in trad games where the DM still is an authoritative, godlike figure). .

September 9, 2015 at 8:49 AM

Blogger Zak Sabbath said...

If you don't have an awesome DM and players, stop playing and change personnel.

September 9, 2015 at 9:54 AM

Blogger littlemute said...

yeah dude- fuck narration before and after a die roll, it's the age old Stunt description before the dice hit the table issue from way back to Feng Shui (now fixed in v2) that was absolutely awful in Exalted (now not fixed in v3). After is the only way to go-- throw the dice since it's something you are letting the dice decide, and narrate after the effect is known.

September 9, 2015 at 10:55 AM

Blogger Zak Sabbath said...

that is also silly, littlemute, there is no One True Way.

But you still need decent personnel--the game that is supposed to work with the sucky GM and sucky players is not ever going to deliver.

September 9, 2015 at 11:05 AM

Blogger Zak Sabbath said...

If you have a shitty DM and players, my guess is you're still not safe to be driving with those glasses.

September 9, 2015 at 11:54 AM

Blogger Heikki Hallamaa said...

I believe it's possible for people to learn to be better at playing or GMing. Rather than become replaced as a member of the group and quitting the hobby forever, I'd suggest reading, studying, doing things in different ways, learning from others and practice.

September 9, 2015 at 11:55 AM

Blogger Zak Sabbath said...

No, wait, I'm responding to the stupidity of your rhetoric, "stuff that is missing in trad games where the DM still is an authoritative, godlike figure"

(an elected office does not a godlike figure make)

...rather than to what you _think_ your argument is.

If your game works well for you and makes your peeps more interesting than they were: THAT'S GOOD.

The way you expressed that point, however, is dripping with moronic postForge supremacist fake-logic ("godlike"?) and you should stop doing that because talking like that makes you a bad person.

September 9, 2015 at 11:57 AM

Blogger Zak Sabbath said...

@VS
You're banned--you can't make unprovoked personal attacks and then expect to be welcome here.

September 9, 2015 at 12:14 PM

Blogger Horst Wurst said...

Why "supremacist"? The guy who wears the glasses doesn´t claim that. For me as a "shitty" DM I like the fact that I can give the players some room to contribute to the story and that is something I didn´t find in trad games (explicitly). Obviously you can run an old school game that way as well

September 9, 2015 at 12:15 PM

Blogger Zak Sabbath said...

Then that did not come through in your rhetoric.

Saying that a simple thing like "trust" "does not exist in trad games" does not exactly inspire confidence:

"
, making your players shine and most of all trust (stuff that is missing in trad games where the DM still is an authoritative, godlike figure). .
"

If you're amending what you said then ok.

September 9, 2015 at 12:33 PM

Blogger Unknown said...

Koolhaas's Junkspace is my favourite D&D module of the 2000's:

"Air, water, wood: All are enchanted to produce Hyperecology, a parallel Walden, a new rainforest. Landscape has become Junkspace, foliage as spoilage: Trees are tortured, lawns cover human manipulations like thick pelts, or even toupees, sprinkler water according to mathematical timetables"

"Junkspace is hot (or suddenly arctic); fluorescent walls, folded like melting stained glass, generate additional heat to raise the temperature of Junkspace to a level at which you could cultivate orchids"

"To accommodate a nether world of manual labor, the concourse suddenly turns into Casbah: improvised locker rooms, coffee breaks, smoking, even real campfires … The ceiling is crumpled plate like the Alps; ... The floor is patchwork: different textures - concrete, hairy, heavy, shiny, plastic, metallic, muddy - alternate randomly as if dedicated to different species … The ground is no more."

"Because it is endless, it always leaks somewhere in Junkspace;"

September 10, 2015 at 3:31 AM

Blogger Grey said...

A party of level 1 characters vs a level 10 monster.

Go.

Sheer awesome.

September 26, 2015 at 5:38 AM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.