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"Renovating The Fiend Folio: A"

39 Comments -

1 – 39 of 39
Blogger Badmike said...

Zak, you've already got farther than I would've....

One of the key complaints of the Fiend Folio at the time was the "Monster put together by random die roll" approach that left head scratchers like the Adherer, the Enveloper, or the Garbug. Sure we used them at the time, but looking back on it, they were a little too wahoo for most of the games I ran. Always nice to see a new take on a monster, though.

April 24, 2011 at 3:06 PM

Blogger trollsmyth said...

Aarakocra: My traditional deal with these (becuause, you know, you asked, no really, you totally asked) is that they, along with the lizardmen and thri-kreen, are those who ruled the world in extremely ancient times, before humans climbed out of the trees or whatnot. Mostly, they're paleolithic barbarians, but every now and then you run into a tribe that still retains a weapon or tool of their ancient days, when their empires spanned the globe...

Achaierai: so clearly an escapee (or, perhaps, a rejected element) from a Bosch painting. Rendered all the more ludicrous because most nerds can't resist rushing right through Bosch and deep into Gilliam during his "Flying Circus" years. Xp

April 24, 2011 at 3:15 PM

Blogger Zak Sabbath said...

@trollsmyth

aarakocra: I hate primitive club-wielding cultures. gimme sophisticated-but-low-tech any day.

Achaierai: nicely put.

April 24, 2011 at 3:17 PM

Blogger huth said...

So what makes them 'bird-men' instead of, like, large birds that talk, or, uh have language, or use tools... or... uh... well, I mean, what makes them different from giant real-world crows?

April 24, 2011 at 3:23 PM

Blogger Zak Sabbath said...

@huth

they like football

April 24, 2011 at 3:28 PM

Blogger Roger G-S said...

Ahaha, all kinds of awesome. Especially the aleax. Way to take a bad DM crutch monster (Oh yeah paladin? Face my aleax!) and make it creepy and challenging.

I did get a lot of talkback on that gorilla bear comment but I stand by every word.

Your achaierai can do double duty as a rebooted diakka. For real, have you ever noticed that the MM2 has about 5 different stork/crane monsters in there.

Do keep this going, even if you have to take it in smaller chunks.

April 24, 2011 at 3:35 PM

Blogger huth said...

Also, the Adherer...ent... makes me think of bog mummies. So maybe they're actually like Swamp Thing or whatever, the weak center spot of a giant zombie swamp which you get stuck into, or some sort of undead formed by people who get infected with spores from an Algoid.

April 24, 2011 at 3:45 PM

Blogger huth said...

they like football

Maybe a bunch of aarakockrakakakka dakka dakka abduct humans and force them to reenact famous football plays from history.

April 24, 2011 at 3:48 PM

Blogger Stefan Poag said...

I'm told the "Al-Mi'Raj" is from medieval Arabic poetry or folklore or something, which makes it rate in my book. Somehow I liked it less when I thought it was just something that someone made up to fill a space in the book.
The advantage of the arakockwhatever bird-men is at least they can fly, unlike the dire corbies.
The one thing I did like about the adherer was all of the stuff that would get glued to him. What if the adherer just keeps growing--- like a grain of sand in an oyster? It starts out tiny, and stuff sticks to it, so it keeps growing layers of goo over it and getting bigger and bigger?

April 24, 2011 at 4:02 PM

Blogger Zak Sabbath said...

@limpey

adherer:
i thought about that, then it would be like that japanese video game where you roll the ball around and it gets stuck to stuff until it's as big as the planet.

April 24, 2011 at 4:09 PM

Blogger Scott said...

I've got two different al-mi'raj spinoffs in my notes - a waistcoated lapine merchant named Crazy Al Miraj, and the aquatic narwhal-mi'raj.

April 24, 2011 at 4:14 PM

Blogger Stefan Poag said...

What if the Achaierai (sp?) had scales on it's legs that looked like bark and feathers that looked like leaves and they just stood in among trees and waited for some poor sap to come walking along, thinking that the legs of this giant bird are just trees and then WHAM!

April 24, 2011 at 4:15 PM

Blogger Zak Sabbath said...

@limpey

...and the head of a...

April 24, 2011 at 4:18 PM

Blogger Welcome to Dungeon! said...

My longstanding take on the adherer is that is is severely mentally retarded and that interacting with the PCs freak it out, which only makes it get stickier and stickier as it sweats and weeps in panic. So it is thrashing around, wailing moronically, getting more and more upset, and the players have usually been freaked out by it. I think a live adherer only really stops adhering if it calms down and starts humming to itself and leaking happy juice, but humans flailing around and shouting at it and hitting each other by accident isn't going to help that matter one bit.

April 24, 2011 at 4:43 PM

Blogger liza said...

The first time I read the Fiend Folio I thought of creating a setting around those monsters, sorta an "implicit context" extrapolated from the book. I imagined it really dark and weird, you know, a lot of 80s british fantasy (Russ Nicholso's fault, I suppose). Of course, I reimagined the monters, a real challenge in most cases, but regarding: to this day I keep using some of them in my games.

April 24, 2011 at 5:49 PM

Blogger -C said...

So do people really knock you down and try to take your food?

I live in the south, and that's just unheard of - for instance, my car is unlocked right now, as well as my front door.

Also: just curious, about how long did you spend doing those drawings?

April 24, 2011 at 5:55 PM

Blogger Zak Sabbath said...

@-c

they fail to knock me down and take my food. still--the attempt is rare.


Drawings: 2 days, all day, for all of them, plus some rough drafts.

April 24, 2011 at 5:57 PM

Blogger Welcome to Dungeon! said...

Drawings: 2 days, all day, for all of them, plus some rough drafts.

They are good pieces - I really like the Algol version of the Algoid. It has a great three dimensionality and sense of texture with all the white.

April 24, 2011 at 6:12 PM

Blogger trollsmyth said...

aarakocra: I hate primitive club-wielding cultures. gimme sophisticated-but-low-tech any day.

Keep in mind that the Inca built Machu Picchu with little more than neolithic tech.

April 24, 2011 at 6:55 PM

Blogger Zak Sabbath said...

@trollsmyth

yeah, and Gustave Eiffel built the world's most lucrative tourist attraction using 7300 tons of pig-iron, it doesn't mean I wanna play D&D with him.

April 24, 2011 at 7:07 PM

Blogger Welcome to Dungeon! said...

Aarakocra Maybe like swiftlets writ large, they build their cliffside dwellings and bridges and eiffel towers and so on entirely out of spittle. Weapons and armor too.

April 24, 2011 at 7:22 PM

Blogger DaveL said...

Zak,
I play with Gustave Eiffel all the time and he's great fun! Wait, I play solo, he's not real, oh crap, never mind....

DaveL

April 24, 2011 at 9:19 PM

Blogger dylearium said...

Aarakocra: Maybe it's cool that they suck- you can kinda milk that. The FF pic of them reminds me of Skeksis from the Dark Crystal. Perhaps the Aarakocra were the product of some massive magic mishap, a curse, a byproduct, whatever it is, it sucked.

Vain, magically inclined tribes of bird-men who like shiny things. Treasure stashes of interesting tidbits, baubles, odd items and the occasional treasure. Bizarre business sense, aggressive traders. Difficult to read due to alien mannerisms. The flag obsession could be a thing for nostalgic heraldry and constant reminders of pecking order. They aren't awesome, but it sounds better to me than just beastman barbarian.

April 24, 2011 at 10:21 PM

Blogger Zak Sabbath said...

@dylearium

problem with aarakocra as skeksis is they can -fly-. so it removes their creepy pathos.

April 24, 2011 at 10:47 PM

Blogger Von said...

I think I like the al-mi'raj the most of these, probably for the voice and dire portentousness, and then the slight bathos of discovering that it's an all-knowing but bloody terrifying rabbit with a horn. The sources help, too. Watership Down is trauma-fodder, laden with mythic resonance quite out of kilter with the subject matter. The NIMH reference makes me think 'a mad wizard did it', possibly even by accident. The point is that there's a terrible dissonance and sadness to the al-mi'raj; it is a Thing That Should Not Be, an eldritch horror, and yet it is tiny and insignificant and at the mercy of a vast and dangerous world, like a pocket-sized Yog-Sothoth.

That's how I'd use it, anyway.

April 24, 2011 at 11:22 PM

Blogger Roger G-S said...

The Wikipedia entry on the al-mi'raj shows a lot of good stuff that the FF missed. Going by its mythical sources, it's none other than the Monty Python rabbit. Going by the rationalist, Scooby Doo explanation, it's a rabbit with a fur disease that some witch has used for a shakedown racket.

April 25, 2011 at 12:50 AM

Blogger ??? said...

Real assassin bugs are scary enough, no need for all that paralyze-eggs grow in your body nonsense. They have a massive proboscis they stick in your head to suck you dry (if you're thinking Brain Bug, you're absolutely right), they are social so even if you escape one, you just run into the next one and they are fairly intelligent. My pet assassin bugs know very well that I bring food and I always feel that they stop short of attacking me just because roaches taste better. It's the way they turn around and stare at me.

For the Aarakocra, I would suggest taking a look at Cassowaries, the most bad ass birds ever. They wouldn't need a morning star to bash your brain in, a kick would be enough. The text on this road sign should say: colliding with a cassowary will ruin your car while doing absolutely nothing to the bird, which will proceed to kick the crap out of you.

April 25, 2011 at 2:00 AM

Blogger mordicai said...

Re: the Aleax...I fondly recall playing in a very political military game where I was...Lawful Neutral, vaguely good? & all the other players we basically Chaotic Neutral, ranging from Good to Evil. Basically a bunch of anarchists...why did they decide to join the Spelljammer Navy? Who knows. Anyhow, I had planned a bunch of Batman-esque "how to defeat your buddies" tricks, & the Aleax were a lot of fun...because I got to use them. Dude who turns into a water elemental? Have some Dust of Dryness! Etc.

April 25, 2011 at 3:46 AM

Blogger huth said...

problem with aarakocra as skeksis is they can -fly-. so it removes their creepy pathos.

Cool skeksis + fight with flying guys = ...undead skeksis, animated as a punishment, grafted to gelfling-skin flying harness, acting out their pathetic half-remembered rituals, eating feasts of stones and baubles, polishing gristle or nubs or bone to adorn themselves. And a giant fake dark crystal made of dried gruel and spittle they gaze at with their empty sockets.

April 25, 2011 at 8:21 AM

Blogger Big McStrongmuscle said...

The mythic al-mi'raj does pretty good itself on the creepy racket. Not only does it do the monty python thing and kill lions with its horn, it then stretches out its jaws and swallows them whole, despite being a fraction of their size. And it doesn't look any bigger afterwards...

April 25, 2011 at 8:58 AM

Blogger Zak Sabbath said...

@jedediah

re: cassowary
people sometimes confuse "dangerous" with "scary in a game". Hippos are dangerous, they aren't scary though. Deer are more dangerous than crows, but crows are scarier. Cassowaries are dangerous but not scary.

April 25, 2011 at 12:35 PM

Blogger ??? said...

I tend to find big birds scary. It's probably the mad look in their eyes. But maybe that's just me.

April 25, 2011 at 2:54 PM

Blogger huth said...

Re: "Cassowary"

Anything that sounds like a food isn't scary in a game.

The Makaronikon and the Oatmeaghor might be seventeen-feet tall armour-plated living howitzers that shoot screaming razor-armed haemonculi, but...

April 25, 2011 at 3:38 PM

Blogger Daniel Dean said...

I like the idea of the al-mi'raj being normal rabbits who hulk out. Like you have them running around the dungeon as trap-monsters. You run across one, you have to appease it using some secret technique. Give it a coin that has only reflected moonlight, prick your finger and give its fur a bloody stripe down its back, tear your highest level spell scroll in half. Each keyed to the dungeon, or room, in some way the PCs can discern if they gather intel about the place ahead of time.

If they don't, this rabbit starts to wrack and crack and shriek, growing to about the size of a golden retriever and exhibiting freakish changes in anatomy...extra bone growth, that sort of thing.

And if it was me, I'd also make them into mogwai. Liquid makes them multiply, their own blood included, so you need to incinerate or strangle the little fuckers.

April 25, 2011 at 7:38 PM

Blogger richard said...

What if the Achaierai was actually Baba Yaga's Castle? Enormously long legs - you'd get altitude sickness if it picked you up, and Castle Doom or some set of disturbingly organic dungeon chambers that are clearly bits of a bird's digestive tract at the top - a surprise horror Snit's Revenge interlude.

The Aleax is your good twin, right? So you're the evil one, and all your companions will immediately identify you as such the minute it shows up. Just killing it in front of them would be the worst thing to do - you have to get rid of it when they're not looking, and convince your erstwhile mates that it was the evil one that got banished... I don't know if that would be fun or not, actually, it sounds like a Ron Edwards game.

April 26, 2011 at 5:57 AM

Blogger Orion said...

I was so inspired by this post and by the comments, I wrote a blog piece on the Al-Mi'raj and how it will be incorporated in my campaign.

http://moldyvale.blogspot.com/2011/04/al-miraj-in-dalelands.html

April 26, 2011 at 8:25 AM

Anonymous Anonymous said...

How about Aarakocra as Tengu, the war-like, sword master crow-people of Japanese myth?

Or swap out that lacquered helmet for something silver and give them crystal swords and azoths.

April 28, 2011 at 3:33 PM

Blogger Zak Sabbath said...

@crom

still don't like 'em.

April 28, 2011 at 3:49 PM

Blogger Jonas said...

Your illustration of adherer reminds me of certain ghost stories in old eastern finnish savolaxian folklore, pitch black ghosts of unwanted children, them being born or brought to world unwanted leading to circumstances that have left them as ghosts.

March 16, 2012 at 4:30 AM

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