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"Imagine A GM, Rolling On An Orange Chart. Forever."

16 Comments -

1 – 16 of 16
Blogger Noumenon said...

Which is the starting square? They all have arrows both pointing to and away.

All The Results Above 'No Mask' In the Central Column just mean nothing happened that day

Really? All those boxes labeled Incredible, Amazing, Unearthly with numbers on them mean "nothing happened"? What do the numbers mean, anyway?

What happens if the PCs decide to move their base? Can they affect this at all?

March 24, 2012 at 5:56 AM

Blogger Seth S. said...

Interesting. I have a feeling my players will be getting chased very soon so this will come in handy. They have a mobile base though, not sure if the chart necessarily needs to be modified for that but I've got some ideas.

March 24, 2012 at 6:18 AM

Blogger OSRbaron said...

My mother always warned me that if I clicked it I would go blind. I suppose that explains why I've worn glasses since age 8. :)

Nifty orange flow chart. I like what you've done with it. The street view idea in particular put ideas in my head for some shenanigans.

March 24, 2012 at 6:53 AM

Blogger Mel said...

Love it! The use of street view is one of those "so obvious why didn't I think of that?" Also reminds me of something put together a long time ago (2-plus years) by Ode to Black Dougal.

http://ode2bd.blogspot.com/search/label/Warpquest

Except his mechanic was rolling from the party's pov. I could imagine both charts being used at the same time. The part is essentially rolling to pull something off / find a particular location while meanwhile the big bass are trying to locate the party. Cool stuff!!

March 24, 2012 at 7:21 AM

Blogger Desert Scribe said...

And great allusion to Orwell in the title of your post! (It sounded familiar, but it took me a few minutes to place it.)

March 24, 2012 at 8:31 AM

Blogger Erik Jensen said...

I ran 'Future Past' at length in high school, it's absolutely awesome, and I remember using that chart when the PCs ('Apollo' the alien robot, and Robert 'Darkangel' D'Arcangelo the occultist) were on the run from the Sentinels. There are some other adventures - D&D ones, I think - that use similar charts, to different effects.

March 24, 2012 at 9:42 AM

Blogger Zak Sabbath said...

reread the post. especially Paragraphs 6 and 7

March 24, 2012 at 10:06 AM

Blogger Knightsky said...

Oh, this brings back memories. Ran the 'Futures Past' storyline back in my college days.

If I ever get a chance to run the V&V sandbox setting that's currently noodling in my head, I would probably adapt this chart, except for the reverse purpose of seeing if the heroes can find the various villain bases during their patrols.

March 24, 2012 at 11:05 AM

Blogger Noumenon said...

That was a short comment, but it was a complete answer. I guess I just couldn't process those paragraphs till I understood the point of the system.

March 24, 2012 at 11:29 AM

Blogger Cole said...

Now that's handy.

p.s. I think Steve Winter, of This Chart fame is here,

http://www.howlingtower.com/

March 24, 2012 at 12:00 PM

Blogger R Parker said...

I absolutely love this scenario. It had three sequels, the second and fourth of which are also awesome.

Despite a lot of middling adventures, MSHRPG really shined here.

March 24, 2012 at 12:24 PM

Blogger Kaiju said...

Great find! I remember a few products of that era with clever mechanical bits outside of their own normal rules. It reminds me of the Chase chart from TSR's Indiana Jones RPG, although I like this chart idea (and what you did with it) much better.

March 24, 2012 at 2:36 PM

Blogger migellito said...

Great chart! It's like clockwork.

March 24, 2012 at 9:39 PM

Blogger Dirk said...

The orange chart is a Markov chain, like "Snakes 'n Ladders". In general, it could be used to represent any situation where what happens today depends on what happened yesterday (or an hour ago, or the previous round - whatever unit of time is meaningful).

You could represent it as a single table, but I think it would be harder to keep track of that way.

March 24, 2012 at 11:33 PM

Blogger Unknown said...

Zak, this makes me happy! How do you keep coming up with genius new ways to create meaningful and interesting ways to game or run games? Jealous!

March 27, 2012 at 2:59 PM

Anonymous Anonymous said...

you can't just say "vecnacracy" and then move on and not talk about it as if that isn't a fucking sick idea. no.

June 18, 2018 at 8:31 PM

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