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Post a Comment On: Playing D&D With Porn Stars

"Small Group/Big Party"

5 Comments -

1 – 5 of 5
Blogger Von said...

Honestly, I think the funnel is the best thing to come out of DCC in general, although I like the malicious Free RPG Day demo adventures too ("in this room is the Terracotta Army. Fight...?" "hope you bought fifty feet of rope between you or you'll be pushing someone down and aiming for their corpse to break the fall..."). The two-player dynamic sounds interesting too; I'll have to try it. Maybe I'll actually cash in that G+ invite at some point...

August 11, 2011 at 2:56 AM

Blogger James said...

I don't know if this ever came from Dragon magazine or not, but I believe that the 0-level character concept was tried back in 2nd edition. I remember my gaming group talking about trying it out and having a blast. They were all tavern patrons when something brought these ordinary Joes into an adventure. My roommate loved his character as he played the cook and grabbed whatever he could to make crude weapons and armor. He wore a strapped down darts board from the bar, and a series of game darts he threw as weapons. I even pictured his character wearing pot for a helmet and a broken table leg for a club. They only tried the concept for a one-shot session, but he loved that PC.

August 11, 2011 at 2:59 AM

Blogger Gnomeo said...

I play in a 1st edition D&D game that has been running for decades. We have always brought 3-5 characters per player to each game session because of the mortality rate. We don't bother naming characters until they survive to 3rd level.

August 11, 2011 at 8:41 AM

Blogger James said...

I do want to add that this sounds very cool. I'm quite interested in the funnel concept.

August 11, 2011 at 4:12 PM

Blogger deleted said...

I ran the 0-level funnel with 5 players each running 4 characters. It was one of the most fun games I've had in years.

Even if the dcc rpg doesn't end up being something I play, I will use the character funnel from now on when I start a new campaign.

August 12, 2011 at 12:38 PM

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