Google apps
Main menu

Post a Comment On: Playing D&D With Porn Stars

"Burning Wheel Is The Best Comedy Game On The Market & That Is Not A Joke (retropost)"

6 Comments -

1 – 6 of 6
Blogger Jojiro said...

Do you think that there is any onus on a developer to refit their game if the mechanics don't quite line up with the design intent?

Like say I go out in the world and make a game about horror and it ends up being measurably fun for my audience, but it is measurably fun for them when they play it as a game of humor. I look at this situation and feel dissonance. I feel a bit like a failure. This is unpleasant, so I set about trying to resolve said dissonance.

So one resolution might be to look at results divorced from expectations: "ok good people are using my game and improving their mood, so c'est la vie". Or I might quietly tinker at it and release a new version with words explaining why I did so, even if such revisions indirectly condemn the aforementioned fun-having groups.

The one thing that is clear is that you think actively telling folks about how a game is meant to be played is both condescending and lacking in decency.

What is my blind-spot, then? It makes sense to me to think: "Hey I made this thing but you're using it this other way, egad." It even makes sense to me to think: "Hey this other person made this thing and you're using it strangely, egad," though it is damped since it's not personal.

I don't mean to cast aspersions on either BW or BW-play. But the comments from the original post prompted thoughts.

June 17, 2017 at 9:23 PM

Blogger Zak Sabbath said...

"Do you think that there is any onus on a developer to refit their game if the mechanics don't quite line up with the design intent?"

No.

I mean it may feel bad for the developer's ego on some abstract level but it's pretty egotistical to care more about people far away HAVING FUN THE WAY YOUUU INTENDED than just being happy something you did made them happy.

Forgies don't think this way though, they worshipped "design intent" because it allowed them to make their subjective experiences of not liking D&D and Vampire etc into seemingly objective complaints "The experience did not match (my guess years later about) the design intent!!!!!"


If people like it, the only reason to care if the game is working the way it's intended is if you the designer are actually at the table playing.

June 18, 2017 at 4:24 AM

Blogger G. B. Veras said...

Isn't a mature defence mechanism to make humour of uncomfortable situations?

Some of my friends would make jokes even in very stressful situations in real life.

June 18, 2017 at 7:41 AM

Blogger Jojiro said...

So...how do you get to that ego-less state, when you design games?

For example, you wrote Red and Pleasant Land and clearly have some ideas on ways to use it - you even have a segment on "how to use this book". You formatted it with great care to be easy to use. I know, I've used it. It was easy to do so. There was this very sinister/weird/whimsical feel to it, which clearly you put in work to convey.

I don't think it's hyperbole to say you care more than most about how the book looks and how it is used. You talk about games and what they're for and how they can be made to be more for that thing.

Do you just drop those considerations upon publication, because your game is in the wild now? I dunno if my question is impolite or unclear, but I guess while yes, I get what you're saying on one level, it remains non-intuitive on many others.

What is the thought combination, such that you remain consistent throughout? A.k.a. "I'm a person who really cares about design intent and making this game with the player usage in mind and hopefully giving them a certain experience I have catered for them _but_ I'm also a person who if they play it completely counter to what I'd planned, well that's success too."

I dunno. Maybe a part of my brain is just on auto-asshole mode and that's why I can't get past this block. By your definition of asshole/ego, at least.

June 18, 2017 at 10:23 AM

Blogger Zak Sabbath said...

First, NEVER apologize for asking questions.

That is what we do here.

To answer your question:

I talk about how to make bicycles because that is what I like and know how to do. It is where my enthusiasm and expertise lies.

If someone wants to take those parts and make a bunch of paperweights, it's no skin off my nose.

The important thing is only that they enjoy themselves.

However, if someone goes "THIS THINGS SUCKS AS A PAPERWEIGHT ITS GOT SPINNY WHEELS AND IS TOO BIG FOR MY DESK!!!" then you bet I am going to point out it's not meant to be a paperweight and explain how I use it.

June 18, 2017 at 10:50 AM

Blogger Jojiro said...

The analogy is simultaneously whimsically unexpected and I guess helpful after the whiplash. XD

Will mull it over for future use, see if with enough mulling I can get it to resonate. Thanks.

June 18, 2017 at 8:16 PM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.