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"How To Keep Keep Simple Combat Interesting"

16 Comments -

1 – 16 of 16
Blogger Cole said...

If you ever feel like breaking your players' hearts--have Orc A suddenly say Orc B's name as Orc B is dying. The effort-to-effect ratio is staggering.

I would like to refer readers to this chart:
http://recedingrules.blogspot.com/2011/05/creepy-combat-commentary.html

January 25, 2012 at 6:17 PM

Blogger Ozreth said...

How about miniatures and terrain? I think there is a time and place, but there are times when the use of one or the other is downright engaging. New and shiney things often catch the players' attention and will inevitably draw their attention to the middle of the table and, therefore, to the battle at hand.

January 25, 2012 at 6:20 PM

Blogger Zak Sabbath said...

@Ozreth

I figure a DM is either going to use minis because they have them and like them or isn't because they don't, I don't think it's across-the-board-good (or bad) advice to say "use minis" or "don't use minis". I've done both many times.

January 25, 2012 at 6:24 PM

Blogger bliss_infinte said...

Great post, very useful and inspiring!

January 25, 2012 at 6:26 PM

Blogger Ozreth said...

@Zak

Good point, I guess the above points you made would be had to argue against, whereas miniatures and terrain can have a strong case against them.

Anyways, good stuff!

January 25, 2012 at 6:55 PM

Blogger Bob Reed said...

Excellent post! Another thing I do - which I copied from Tavis Allison - is requiring players to make graphic descrptions of their crits and lethal hits. This often leads to kooky stuff happening with monster fluids, body parts, emotions, etc. Sometimes this can end up playing a substantive role in the outcome of the combat. I also try to keep things fast and tense by not allowing players to liesurely discuss strategy - they have to move, role, and scream!

January 25, 2012 at 8:53 PM

Blogger John B said...

I give almost every monster I use two things it can do in the fight. The simplest version is "attack with a sword" and "attack with a bow", but it might as complex as "Everyone makes saving throws or they're paralysed and poisoned as it sprays gunk around it" and "It injects its leech babies into you, take 3d6 damage and make a saving throw against leeches inside you".

I find that two abilities allows the monster to alternate tactics between rounds and keeps things interesting, without being overwhelming or confusing for players. It also keeps me from loading on tons of irrelevant junk, so monster concepts stay clear and simple and easily visualised (leeches in exoskeletons, krakens who are shoggoths; wights painted white; Voldo but dead and blue; an astronaut with a laser gun and grenades).

January 25, 2012 at 9:53 PM

Blogger Dr. Vector said...

*Excellent* post. I'm going to print it out and stick it to my screen.

This will be old hat for Zak, but:

Monsters may have overriding motivations that are bigger than the current fight. Maybe those goblins are fighting so hard to get past your group because something worse is chasing them. Maybe they're pulling back not so they can draw the group into a trap (although that is a timeless family classic), but so they can get around the group and go somewhere else to do something completely different. For many groups, the monsters may want to be in the fight much less than the PCs do.

January 25, 2012 at 10:07 PM

Blogger migellito said...

Thinking back to a Nicodemus session, I remember hoping the FleshGiants would fumble and I could put one of their massive swords through the front of one of the overhanging stone balconies, thus showering balustrade chunks on the group. In retrospect, I should have just done it, rather than waiting for a 1 to come up.

Hopefully, though it was a lengthy combat for OD&D, it was still entertaining.

January 26, 2012 at 12:02 AM

Blogger Simon said...

I find the AD&D open doors d6 and bend bars/lift gates d% checks can be used for all kinds of stuff in combat. Knocking someone back or grappling them - open doors. Grappling an ogre - bend bars.

The important thing is not to make it an opposed check based on the monster's stats - monsters don't have stats. :)

January 26, 2012 at 12:41 AM

Blogger Zak Sabbath said...

@S'mon

I am amazed and baffled that you have the capacity to decide a bugbear is basically like a door but not the ability to decide he has a 16 strength.

January 26, 2012 at 12:44 AM

Blogger Jez said...

"Monsters are the grabbiest!" made me smile.

You forgot that monsters love hitting people with other people, over and over and over again. one attack for twice the damage.

January 26, 2012 at 12:48 AM

Blogger thekelvingreen said...

Well played, Zak. This is all good, and the kind of thing I was trying to get at in this post, but you said it much better.

January 26, 2012 at 12:57 AM

Blogger Jeff Rients said...

I'm pretty sure I fought some Goggle-Eyed Cluelackers near the Moathouse one time. That DM had the weirdest wandering monster charts.

January 26, 2012 at 4:46 AM

Blogger MTN said...

awesome. Printed for my tonite session :-)

January 27, 2012 at 3:03 AM

Blogger migellito said...

The only reasonable thing to do when confronted with a name like Goggle Eyed Cluelackers is to work up a monster.

http://migellito.blogspot.com/2012/01/goggle-eyed-cluelacker.html

January 27, 2012 at 5:36 AM

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