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"Adventure-Building and The Ecology of Murder"

7 Comments -

1 – 7 of 7
Blogger Zach Thomas said...

Probably my favorite post since you started posting Demon City stuff. Opened my eyes to a whole new way to handle horror in my adventures. Good stuff.

On a side note, also my favorite "Word from our sponsor" These people are savages.

April 26, 2017 at 12:48 PM

Blogger Zak Sabbath said...

I'm glad to hear you liked it--sometimes I take these basic plot ideas so for granted I am not sure anyone else needs to hear them, so I don't write them down.

As for the Something Awful harassment clique--yeah they're genuine psychopaths, though that kind of post is a regular Wednesday for them.

I think it's hard for other people to realize the magnitude of what they do because they don't see it every day like I do and don't get the phonecalls from industry people I do.

The most messed up thing is the number of mainstream game people at FATE/Evil Hat, Paizo etc who support them and carry their signals and repeat their shit uncritically. If I reported everything they do on a daily basis this blog wouldn't be about anything else.

April 26, 2017 at 12:56 PM

Blogger Zach Thomas said...

It sucks that you have to deal with this so regularly. I think the above mentioned comment about the harassment campaign pretty much sums them up as a whole. You aren't like them. You write/play/live better than they do. You don't collapse under their bullying like im sure many more of their victims have and you don't let them get away with blasting this hated in their special little groups without shining a public light on them. What do savages do when they encounter something they are unfamiliar with that challenges their delicate/sheltered lives? They fabricate stories of witchcraft and crush them with rocks. Savages.

April 26, 2017 at 1:13 PM

Blogger Sean McCoy said...

Echoing Sweetland's statements. On G+ the other day when I mentioned advice in rulebooks, this is exactly the kind of thing I need. What's always been hard to me about running CoC games is that I don't have a fundamental understanding of how to make those adventures work, what to prep, what to bring to the table, like I do with D&D (wandering monster charts, treasure tables, some hex adventures, etc.). So this is incredibly helpful. I'd imagine a lot of stuff you know about running horror games is stuff I'm totally ignorant of. Thanks for putting this out there.

April 26, 2017 at 2:04 PM

Blogger Zach Thomas said...

I agree with all of these statements. Having never ran anything other than variations of dnd or similar games (I'm dying to play CoC) I've got no basis of what makes a good horror adventure but I am always trying to implement horror elements into my games. Having the right set of ideas to write an entire adventure with a horror/suspense theme is something that I am always searching for.

April 26, 2017 at 2:40 PM

Blogger Blazefighter348 said...

What an awesome post, Zak. Thanks for shining a new light on one of my favorite subjects!

April 27, 2017 at 8:31 AM

Blogger Geoff said...

As a former biological sciences student, this is one of those "Kicking myself for not having thought of this approach" things :) Great post.

July 28, 2018 at 6:28 AM

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