This is cool. Knew it was only a matter of time before you made a super-hero game. There hasn't really been a good one since the 80's/90's (Faserip, DC Heroes, Heroes Unlimited.) I've made a couple myself. Look forward to this...
This is going to be awesome and a lot of fun! I hope when this is done, you do a take on science fiction (after games on horror and super heroes/powers).
Woah! You've gone wild here zak, let me know if you want to shove all of this into a one-button-click widget, if everything is already like this it shouldn't take too much more to wrangle.
When it's ready to play I want to make a character for this game named Captain Catpack who has the ability to summon Demon City like horrors to fight supervillians. He will pull his arcane powers from the dark realm of acronymia.
New version is alive! It's got nested sub-tables and the ability to link multiple results to one button. Check it out
October 31, 2018 at 3:54 AM
Click here
function selectRandom3xx(){document.getElementById('outputText3xx').innerHTML = ["So","So....","So, ok,"][Math.floor(Math.random() * 3)]}
then click here
function selectRandomGV2(){document.getElementById('outputTextGV2').innerHTML = ["this widget","this gadget","this webtoy"][Math.floor(Math.random() * 3)]}
then click down here
function selectRandomHgT(){document.getElementById('outputTextHgT').innerHTML = ["takes lists","takes lists that you make"][Math.floor(Math.random() * 2)]}
then click over here ok?
function selectRandom32F(){document.getElementById('outputText32F').innerHTML = ["that are separated by line breaks","separated by line breaks","that have line breaks at the end after each item"][Math.floor(Math.random() * 3)]}
Aaaaand then click here
function selectRandomeFY(){document.getElementById('outputTexteFY').innerHTML = ["and makes them do this","and makes them work this way","and makes it so they become autogenerators"][Math.floor(Math.random() * 3)]}
....and then here
function selectRandom3H9(){document.getElementById('outputText3H9').innerHTML = ["theres probably a lot of things you can think to do with this","so go play with it","so....enjoy!"][Math.floor(Math.random() * 3)]}
...it's by Angus Warman and here.
-------
So I used this to automate the character generation process for the new superhero game I'm making. It'll help me with playtesting and might be fun for y'all to play with
Things to know if you wanna play with it:
-With the first roll you get a choice, and choices are built into the system, that's why this all doesn't run on one button.
-There are rounds to character gen. The first round you hit the first button, then it tells you what to do or gives you a choice. Then you hit a specific button after this "first round" which tells you what to do next. Thereafter you hit the "second and subsequent rounds" button after each time you get a power/gimmick result.
-Ability scores and power levels are rated as die types, so they go like d4, d6, d8, d10, d12 (max human ability score), d20, d20+d4, d20+d6, d20+d8, d20+d10, d20+d12, d20+d20.
-The game has primary and secondary powers: Secondary doesn't necessarily mean less powerful, it just means people who have that power usually also have another one. Like: flight is secondary, even though its pretty good, because most superheroes who can fly can do something else. In character generation, if the first thing you roll is a secondary power it radically increases the chance of getting another power or enhanced stats.
-Likewise power/gimmick generation has two rounds: in the first round you get powers or gimmicks that will help define your character, so a lot of boring utility powers (like "Energy Detection") only show up in the second round. This is so you don't end up with a character who has Energy Detection and nothing else.
-Boosts: Some results say you get a "Boost" that just means you can get 2 extra skills OR reroll a result until you get a different, better result. You can use a boost for either. Once a Boost is spent it's gone. You start character creation with one Boost--so if you roll a power/choice of powers you don't like you can use your Boost to spin again.
-The purpose of the character gen system in the game is to create characters that combine the unexpected emergent properties of random character gen while still making characters that are fun to play and not just completely goofy. Like more interesting than "You want to make a super soldier so you spend points and ta daa now you have one" but easier to be invested in than "Ok, you have superspeed and enhanced smell, now roll skills". This was hard and this is why character gen is kinda complex (not slow, really, but lots of options). So if you try it, see if it spits out a supercharacter you would play.
Playing with it will be a litttttttle janky for y'all for a few reasons:
-A few times where my actual table says like
19-20 Some result
instead of
19 Some result
I just pasted it in to Angus' widget anyway as-is so the odds are a little different than they would be if you rolled it. Ignore the item numbers.
-Some of the powers you'll see the name and be like "What is that?" because they have obscure names--and I didn't rewrite them just for this blog entry.
-Some of the steps in the process might refer to "tags"--these are like just names for power themes. So like Claws are tagged "Animal" (because people with other animal powers often have them) and "Alien" (because people with other alien-body-shape type powers have them). Giving you the list of all the tags would require listing all the powers which would make this page really hard to navigate. But y'all are smart, so if you get "Energy Attack--Flame" I bet you can figure out that one is tagged "Elemental" and then if it tells you "Same Tag Primary Power" you hit the Full Primary Elemental Powers widget. When in doubt, pick the kind of tag you think goes with that power and we should be close enough.
-If you get a "choose" option--like "choose from a list of secondary powers with the same tag", again that would require pasting the whole list of secondary powers with that tag which would make this page hard to use, so if you wanna play with it and you need to choose (say) an "Occult" power, just stab the "Secondary Occult" button until you see ones you like.
-Different powers have different ranges of available starting Levels (so you could have "Energy Attack--Flame: Level D8") and I don't have a widget for randomly determining your power's level because there's hundreds of powers and each has a custom range. So that part we won't know, but the rest you can do.
-Different powers also have, as a separate lever, different ranges (touch, zap, aura, etc) these are chosen after the power. Since different powers have different options, this isn't included.
-Power/gimmick generation is divided into 2
FIRST ROUND
Start Here
function selectRandomvTP(){document.getElementById('outputTextvTP').innerHTML = [" Bite: Injecting or World’s Greatest…"," Energy Constructs—Shadow or World’s Greatest…"," Attract and Control Animals or World’s Greatest…"," (Energy Attack) Plasma Cutter or Various Devices (or variants)"," Climbing Claws or Various Devices (or variants)"," Mind Disruption or Various Devices (or variants)"," (Awareness) Cosmic Wisdom or Personal Armory (or variants)"," Teleportation (any version) or Personal Armory (or variants)"," Force Field Projection or Custom Vehicle"," Weather Control or Custom Vehicle"," Telekinesis-Hydrokinesis or any Primary Alien Power"," Enhanced Agility or any Primary Elemental Power"," Ability/Power Drain (or Ability/Power Drain—Passive Aura/Touch) or Web/Snare (or one of its variants)"," Ability/Power Vampirism or (Ability/Power Drain)Classic Vampirism or Any Primary Animal Power"," Enhanced Toughness, Agility or Intellect Level D20+D4"," Enhanced Toughness, Agility or Intellect Level D20+D6"," Enhanced Toughness, Agility or Intellect Level D20+D8"," Enhanced Toughness, Agility or Intellect Level D20+D10 "," Enhanced Toughness, Agility or Intellect Level D20+D12 "," Enhanced Toughness, Agility or Intellect Level D20+D20 "," Ability/Power Mimicry or Unstoppability"," Hypnotic Suggestion (or variants) or Time Stop"," Adaptive Defense or a Teleportation Power (any)"," Adaptive Transformation or (Telekinesis) Repulsion"," Adaptive Weaponry (or one of its variants) or Slow (Passive Aura)"," Enhanced Toughness Level 20 AND Claws/Horns/Blades or (Telekinesis) Momentum Control"," Adhere—Join or Enhanced Agility Level D20"," Air Control or Reincarnation "," Alter Reality or Roll two Primary Powers on the Second Round Primary Powers Table and then roll on Roll Here After the First Round For Other Powers"," Alternate Composition or Telekinesis—Gravity Control"," Alternate Form or Telekinesis"," Animal Control (or one of its variants) or Superspeed"," Animal Imitation (or one of its variants) or Summoning Portal "," Animate Image (or a variant) or Stretching"," Animate Object (or one of its variants) or Reincarnation—Contingent "," Armor (or variants) plus a Secondary power with a matching starting tag or Sorcery"," Armor-Piercing Attack or Sonic Manipulation"," (Armor-Piercing Attack)Acid (or passive Acid Touch) or Slow"," (Armor-Piercing Attack)Decay (or passive Decay Aura/Touch) or Skill Duplication (or one of its variants)"," (Armor-Piercing Attack)Vibrating/Hypersharp or Shrink Objects"," Sharp Protrusions-Superdense or Shapeshift-Imitation"," Armor (or variants) Level D20 or Shapeshift—Facechanging"," Attract Creatures or Shapeshift"," Body Material Translation or Enhanced Intellect "," Body Material Translation (Absorption) or Projectile Attack—Armor Piercing"," Bouncing or (Telekinesis) Magnetic Control"," Chemical Transmutation or Luck"," Clone other or Projectile Attack (or one of its variants)"," Clone self or Plant Mutation & Control"," Energy Attack (or one of its variants) or Organism Creation"," Create & Control Undead or Immortality"," Create and Control Corpse-Drones or Enhanced Toughness Level 20 AND Massive Strike"," Curse or Enhanced Toughness Level D20 AND Enhanced Agility Level D20"," Damage Absorption or Mind Probe"," Density Decrease or Energy Constructs: Hard Plasma"," Density Increase or Mind Control (or one of its variants)"," Dimensional Travel—Portal Attack or Giant Size—Permanent Level 20 AND Armor Level D(d6x2)"," Emotion Control (or one of its variants) or Armor Piercing AND Claws/Horns/Blades"," Energy Attack or Matter Constructs—Ice Constructs"," Energy Attack—Chill or Matter Constructs—Earth Constructs"," Energy Attack—Concussion or Matter Constructs"," Energy Attack—Electrical or Luck Variant—Bad Luck Aura"," Energy Attack—Explosive or Probability Control"," Energy Attack—Hard Radiation or Invisibility"," Energy Attack—Heat or Internal Dimension"," Energy Attack—Laser or Intangibility"," Energy Attack—Pain or Induce Sleep (or one of its variants)"," Energy Attack—Sonic or Induce Amnesia (or one of its variants)"," Energy Aura or Immortality (contingent)"," Energy Aura—Chill or Object Creation"," Energy Aura—Electrical or Illusory Selves"," Energy Aura—Hard Radiation or Illusory Figure"," Energy Aura—Heat/Flame or Illusion (Limited)"," Energy Constructs or Enhanced Toughness D20 AND Flight"," Energy Constructs —Pyrokinesis or Hyper-Hacking"," Mutate or Armor Level D(d6x2) AND Enhanced Toughness D20"," Energy Vampirism/Absorption (any) or Grow Objects"," Energy/Matter Conversion (any) or Enhanced Toughness D20 AND Armor D(d6x2)"," Enhanced Intellect or Giant Size"," Enhanced Toughness D20+D6 or Geological Control Variant—Tremor"," Geological Control or Extra limbs (at least two)"," Force Field—Sliding Field or Transform Other"," Illusion or Healing-Regeneration AND Life Support"," Mind Absorption (or one of its variants) or Life Support AND Enhanced Toughness 12+d4"," Mind Switch or Shapeshift—Total Mimicry","Either your body is not a normal human shape (so you get Alien Form powers) or you have seen deeply into the nature of reality, so you get Spiritual Powers. Either gain d4 Alien powers, roll the first on the First Round Secondary Alien Powers table and choose any others off that table or gain d4 First Round Secondary Spiritual Powers, roll the first on the Secondary Spiritual Powers table and choose any others off that table","Either your body is not a normal human shape (so you get Alien Form powers) or you have seen deeply into the nature of reality, so you get Spiritual Powers. Either gain one Secondary Alien Power, from the First Round Secondary Alien Powers table below OR gain one Secondary Spiritual Power, roll the first on the Secondary Spiritual Powers table","Either your body is not a normal human shape (so you get Alien Form powers) or you have seen deeply into the nature of reality, so you get Spiritual Powers. Either gain 2 Alien powers, roll the first on the First Round Secondary Alien Powers table and choose the others off that table or gain 2 First Round Secondary Spiritual Powers, roll the first on the Secondary Spiritual Powers table and choose the other off that table","Either your body is not a normal human shape (so you get Alien Form powers) or you have seen deeply into the nature of reality, so you get Spiritual Powers. Either gain 3 Alien powers, roll the first on the First Round Secondary Alien Powers table and choose the others off that table OR gain 3 First Round Secondary Spiritual Powers, roll the first on the Secondary Spiritual Powers table and choose any others off that table","Either your body is not a normal human shape (so you get Alien Form powers) or you have seen deeply into the nature of reality, so you get Spiritual Powers. Either gain 4 Alien powers (roll the first on the First Round Secondary Alien Powers table and choose the others off that table) or gain 4 First Round Secondary Spiritual Powers (roll the first on the Secondary Spiritual Powers table and choose the others off that table)","You are part (or fully) animal or have psionic powers. If you choose Animal, gain an Animal powers, roll on the First Round Secondary Animal Powers table. If you choose psionic abilities, roll on the First Round Secondary Psionic Powers table.","You are part (or fully) animal or have psionic powers. If you choose Animal, gain 2 Animal powers, roll on the First Round Secondary Animal Powers table and then choose another from the same table. If you choose psionic abilities, gain 2 psionic powers roll on the First Round Secondary Psionic Powers table and then choose another from the same table.","You are part (or fully) animal or have psionic powers. If you choose Animal, gain 3 Animal powers, roll once on the First Round Secondary Animal Powers table and then choose two more from the same table. If you choose psionic abilities, gain 2 psionic powers—roll once on the First Round Secondary Psionic Powers table and then choose two more from the same table.","You are part (or fully) animal or have psionic powers. If you choose Animal, gain 4 Animal powers, roll once on the First Round Secondary Animal Powers table and then choose three more from the same table. If you choose psionic abilities, gain 4 psionic powers—roll once on the First Round Secondary Psionic Powers table and then choose three more from the same table.","You are part (or fully) animal or have psionic powers. If you choose Animal, gain d4 Animal powers, roll once on the First Round Secondary Animal Powers table and then choose any others from the same table. If you choose psionic abilities, gain d4 psionic powers—roll once on the First Round Secondary Psionic Powers table and then choose any others from the same table.","You have minor powers spawned from magic or advanced science: if magic, roll once on the Metamagic table and then roll d4 times on the First Round Secondary Magic table, if science, roll d4 Advanced Science Secondary Powers, roll the first on the First Round Advanced Science Secondary Powers table and choose the rest off that table from ones that match at least one of the same tags as the first power your rolled.","You have powers spawned from magic or advanced science: if magic, roll once on the Metamagic table and then roll on the First Round Secondary Magic table, if science, roll the first on the First Round Advanced Science Secondary Powers table and choose another off that table from powers that match at least one of the same tags as the first power your rolled.","You have powers spawned from magic or advanced science: if magic, roll once on the Metamagic table and then roll 2 times on the First Round Secondary Magic table, if science, roll 2 Advanced Science Secondary Powers, roll the first on the First Round Advanced Science Secondary Powers table and choose the other off that table from ones that match at least one of the same tags as the first power your rolled.","You have powers spawned from magic or advanced science: if magic, roll once on the Metamagic table and then roll 3 times on the First Round Secondary Magic table, if science, roll 3 Advanced Science Secondary Powers, roll the first on the First Round Advanced Science Secondary Powers table and choose the rest off that table from ones that match at least one of the same tags as the first power your rolled.","You have powers spawned from magic or advanced science: if magic, roll once on the Metamagic table and then roll 4 times on the First Round Secondary Magic table, if science, roll 4 Advanced Science Secondary Powers, roll the first on the First Round Advanced Science Secondary Powers table and choose the rest off that table from ones that match at least one of the same tags as the first power your rolled."][Math.floor(Math.random() * 100)]}(So this'll give you a choice--usually between 2 powers but possibly slightly more complex, pick one of the choices. The powers this button gives you are "Primary Powers" unless otherwise noted. If you don't know what it means, ask in the comments.)
Roll Here After You Get Your First Ability/Set of Abilities
function selectRandom6dC(){document.getElementById('outputText6dC').innerHTML = ["1 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","2 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","3 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","4 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","5 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","6 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","7 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","8 No other abilities, go to the Occupation Table. If you have only secondary powers or Gimmicks, take two Boosts. If you have only one power and it’s secondary or a Gimmick, take three Boosts.","9 Scroll down to the Second Round. Choose same-tag secondary power.","10 Scroll down to the Second Round. Choose same-tag secondary power.","11 Scroll down to the Second Round. Choose same-tag secondary power.","12 Scroll down to the Second Round. Choose same-tag secondary power.","13 Scroll down to the Second Round. Choose same-tag secondary power.","14 Scroll down to the Second Round. Choose any secondary power or Gimmick.","15 Scroll down to the Second Round. Choose any secondary power or Gimmick.","16 Scroll down to the Second Round. Choose any secondary power or Gimmick.","17 Scroll down to the Second Round. Roll a primary power matching a tag you already have on the Second Round Primary Powers Table for that tag.","18 Scroll down to the Second Round. Roll a primary power matching a tag you already have on the Second Round Primary Powers Table for that tag.","19 Scroll down to the Second Round. Roll a primary power matching a tag you already have on the Second Round Primary Powers Table for that tag.","20 Scroll down to the Second Round. Roll a primary power on the Second Round Primary Powers Table."][Math.floor(Math.random() * 20)]}
The tables below you probably won't need unless you roll a specific result that tells you to roll on "First round..." etc, chances are it's time to skip down to the Second Round. Tables you probably don't need:
First Round Secondary Psionic Powers
function selectRandomzuc(){document.getElementById('outputTextzuc').innerHTML = ["1 Awareness ","2 Cause Invisibility","3 Disorient","4 Dream Travel ","5-6 Empathy","7 Empathy—Permanent Aura","8-9 ESP/Scrying (or a variant)","10 ESP/Scrying—Clairaudience","11 ESP/Scrying—ESP Tracking","12 Illusory Sounds","13 Postcognition","14 Postcognition—Passive","15-16 Precognition","17-18 Telepathy","19 Tracking","20 Universal translation"][Math.floor(Math.random() * 16)]}
First Round Metamagic
function selectRandom7g4(){document.getElementById('outputText7g4').innerHTML = ["1 Awareness ","2 Cause Invisibility","3 Disorient","4 Dream Travel ","5-6 Empathy","7 Empathy—Permanent Aura","8-9 ESP/Scrying (or a variant)","10 ESP/Scrying—Clairaudience","11 ESP/Scrying—ESP Tracking","12 Illusory Sounds","13 Postcognition","14 Postcognition—Passive","15-16 Precognition","17-18 Telepathy","19 Tracking","20 Universal translation"][Math.floor(Math.random() * 16)]}
First Round Secondary Spiritual Power
function selectRandomVzk(){document.getElementById('outputTextVzk').innerHTML = ["1 Awareness ","2 Dream Travel","3 Empathy (or its variants) ","4 Empathy—Permanent Aura","5 Postcognition (or its variants)","6 Precognition","7 Speak W/Animals (and variants)","8 Speak W/Objects (and variants) ","9 Speak W/Plants ","10 Spiritual Reading ","11 Spiritual Reading—Divination","12 Tracking "][Math.floor(Math.random() * 12)]}
First Round Secondary Magic Powers
function selectRandomYFD(){document.getElementById('outputTextYFD').innerHTML = ["1 Banishment","2 Cause Invisibility ","3 Dimensional Travel","4 ESP/Scrying ","5 Exorcism ","6 Healing","7 Silence (and variants) ","8 Trackless ","9 Independent Body Part ","10 lllusory sounds"][Math.floor(Math.random() * 10)]}
First Round Advanced Science Secondary Powers
function selectRandomWi9(){document.getElementById('outputTextWi9').innerHTML = ["1 Adhere (or variants) (Chemistry) (Physics) ","2 Alternate Sustenance (Chemistry) ","3-6 Armor-Incomplete (TECH) ","7-10 Armor-Suit (TECH)","11-12 Blackout (Darkness) ","13-14 Blending (Darkness) (Shapeshift) ","15-16 Blinding Flash (Light) ","17 Cause Invisibility (Physics)","18 Color Control (Physics) (Light)","19-20 Dimensional Travel (Physics)","21-22 Disorient (Chemistry) (Light)","23-24 Disrupt Tech (Electricity) (TECH) ","25 Disrupt Tech-Passive (Electricity) (TECH)","26-27 Enhanced Hearing (Sonic) (Hypersensory)","27-28 Enhanced Sight (TECH) (Hypersensory)","29 Enhanced Sight—Microscopic Only (TECH) (Hypersensory)","30-31 Enhanced Sight—Telescopic Only (Hypersensory)","32 Extra Eyes (Hypersensory)","33 Flatness (Physics)","34-37 Flight (Mutated)","38-39 Flight-gliding (TECH)","40-43 Flight—rocket (Mutated) (TECH)","44-48 Force Field (Physics) (TECH)","49-53 Force Field—Specialized (Physics) (TECH)","54 Frictionlessness (Chemistry) (TECH)","55 Healing (Time) (Mutated)","56-58 Healing—Regeneration (Time) (Mutated)","59 Illusory Sounds (Sonic)","60 Independent Body Part (Mutated) (TECH)","62-63 Infrared/Thermal Vision (TECH) (Hypersensory)","64-65 Infrared/Thermal Vision Only (TECH) (Hypersensory)","66 Intangibility—Permanently (Mutated)","67-68 Internal Mainframe (TECH)","69-70 Malleability (Mutated)","70-71 Night Vision (Darkness) (Hypersensory)","72 Night Vision--Night Only Vision (Darkness) (Hypersensory)","73-74 Night Vision-Low Light Only (Darkness) (Hypersensory)","75 Radiowave Control (Sonic) (TECH)","76 Silence (Sonic)","77 Silence—Permanent Silence Aura (Sonic)","78 Silence—Personal (Sonic)","79 Silence—Personal, Permanent (Sonic)","80-81 Slick (TECH) (Chemistry)","82-83 Sonar (or variant) (Sonic) (Hypersensory)","84-87 Life Support (TECH) ","88 Telekinesis—Personal Gravity Control (Physics)","89-92 Telepathy Variant—Radio (TECH)","93-94 Time Travel (Time)","95 Trackless (Mutated)","96-97 Tracking (TECH)","98 Universal Translation (Mutated) (TECH)","99-00 x-ray vision (Physics) (Light) (Hypersensory)"][Math.floor(Math.random() * 52)]}
First Round Secondary Alien Powers
function selectRandomPaD(){document.getElementById('outputTextPaD').innerHTML = ["1-8 Armor","9 Armor-Husk Level D(d4x2)","10-11 Alternate Sustenance","12-15 Armor-Incomplete ","16-19 Armor-Specialized","20-22 Bite","23 Bite--Grappling","24-25 Blending","26-28 Claws--Pincer","29-31 Claws/Horns/Blades","32-33 Climbing ","34-35 Elongation","36-39 Enhanced agility","40-42 Enhanced Hearing","43-45 Enhanced Land speed","46-48 Enhanced Perception","49-50 Enhanced Sight","51 Enhanced Sight—Microscopic Only","52-55 Enhanced Sight—Telescopic Only","56-59 Enhanced Toughness Level D20","60-63 Enhanced Toughness Level D20+D4","64 Enhanced Toughness--strength only","65-68 Enhanced Toughness-durability only","69-70 Extra Eyes","71-72 Extra Limb-one","73-74 Extra Limb-striking","75-76 Flight-gliding","77-81 Flight-winged","82-85 Infrared/Thermal Vision","86-87 Infrared/Thermal Vision Only","88-89 Leaping","90-91 Night Vision","92 Night Vision--Night Only Vision","93-94 Night Vision-Low Light Only","95-96 Sharp Protrusions","97 Sonar","98 Sonar—Only","99-00 Life Support"][Math.floor(Math.random() * 38)]}
First Round Secondary Animal Powers
function selectRandomqRT(){document.getElementById('outputTextqRT').innerHTML = ["1-8 Armor","9 Armor-Husk","9-10 Armor-Incomplete ","11-14 Armor-Specialized","15-18 Bite","19 Bite--Grappling","20-21 Blending","22-26 Claws/Horns/Blades","27-28 Claws--Pincer","29-32 Climbing","33-37 Enhanced Agility","38-41 Enhanced Hearing","41-44 Enhanced Land Speed","45-50 Enhanced Perception","51 Enhanced Sight","52-57 Enhanced Sight—Telescopic Only","58-60 Enhanced Toughness 13","61-63 Enhanced Toughness 14","64 Enhanced Toughness--Strength Only","65-69 Enhanced Toughness-Durability Only","70 Extra Eyes","71 Extra Limbs (you may pick this more than once)","72 Extra Limb-Striking","73 Flight-Gliding","74-76 Flight-Winged","77-78 Healing—Regeneration","79 Infrared/Thermal Vision","80-83 Infrared/Thermal Vision Only","84-86 Leaping","87-88 Night Vision","89 Night Vision--Night Only Vision","90-92 Night Vision-Low Light Only","93-94 Sharp Protrusions","95 Slick","96-97 Sonar","98 Sonar—Only","99-00 Speak With Animals—Animal Language "][Math.floor(Math.random() * 37)]}
World’s Greatest Table—if you get “World’s Greatest" roll here
function selectRandomJRm(){document.getElementById('outputTextJRm').innerHTML = ["1. Take 3 Boosts and go to Occupation. ","2. Take 3 Boosts and go to Occupation. ","3. Take 3 Boosts and go to Occupation. ","4. Take 3 Boosts and go to Occupation. ","5. Take 3 Boosts and go to Occupation. ","6. Choose one more Gimmick (including World’s Greatest…at something else) take a Boost, then go to Occupation. ","7. Choose two more Gimmicks (including World’s Greatest…at something else) take a Boost, then go to Occupation.","8. Choose three more Gimmicks (including World’s Greatest…at something else) take a Boost, then go to Occupation.","9. Choose d4 Secondary powers with the same tag as each other, take a Boost, and go to Occupation.","10. Roll a Primary Power on the Second Round Primary Power Table."][Math.floor(Math.random() * 10)]}
SECOND ROUND
[Image]
Roll Here After You Get Your Second & Subsequent Sets of Abilities
function selectRandomM8S(){document.getElementById('outputTextM8S').innerHTML = ["1 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","2 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","3 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","4 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","5 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","6 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","7 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","8 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","9 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","10 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","11 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","12 No other powers, go to the Occupation Table.If you have only Gimmicks or secondary powers, take two Boosts.","13 Choose same tag secondary power.","14 Choose same tag secondary power.","15 Choose same tag secondary power.","16 If you have no primary powers, choose any secondary power or gimmick, otherwise go to the Occupation Table.","17 Choose any secondary power.","18 If you have no primary powers, roll a same-starting-tag primary power on the Second Round Primary Powers Table for any tag you have (if there are none, roll on the Second Round Primary Powers Table), otherwise go to the Occupation Table.","19 Roll a same-starting-tag primary power on the Primary Power Table for that tag (if there are none left, roll on the Second Round Primary Powers Table)","20 Roll another primary power on the Second Round Primary Powers Table."][Math.floor(Math.random() * 20)]}
Every time you get a new ability roll here until the result tells you to stop
Second Round Primary Powers Table
function selectRandom4Zx(){document.getElementById('outputText4Zx').innerHTML = ["1 Ability/Power Drain (or variants) or Web/Snare (or variants)","2 Weather Control or Unstoppability","3 Ability/Power Mimicry or Transform Other","4 Ability/Power Vampirism or Time Stop","5 Adaptive Defense or Teleportation—Short Range Teleporter","6 Adaptive Transformation or Teleportation—Personal Short Range Teleporter","7 Adaptive Weaponry or Teleportation—Personal Long Range Teleporter","8 Adaptive Weaponry (Melee Weaponry) or Teleportation—Long Range Teleporter","9 Adaptive Weaponry (Missiles) or Telekinesis—Repulsion","10 Adhere (Join) or Telekinesis—Momentum Control","11 World’s Greatest… or Telekinesis—Magnetic Control","12 Air Control or Custom Vehicle","13 Alternate Composition or Personal Armory","14 Telekinesis or Various Devices","15 Alternate Composition or Telekinesis ","15 Alternate Form or Telekinesis—Hydrokinesis","16 Animal Control (or variants) or (Telekinesis) Gravity Control ","17 Animal Control—Attract and Control or Superspeed","18 Animal Imitation (or variants) or Summoning Portal","19 Animal Imitation-Powers only or Stretching","20 Animate Image (or variants) or Sonic Manipulation","21 Animate Object (or variants) or Slow—Passive Aura","22-24 Armor or Sorcery","25 Armor--Husk or Slow","26-30 Armor--Specialized or Mind Disruption (or variants)","31 Armor-Piercing Attack or Shrink Objects","32 Armor-Piercing Attack-Acid (or variants) or Probability Control","33 Armor-Piercing Attack-Decay (or variants) or Shapeshift (Imitation)","34 Armor-Piercing Attack-Vibrating/Hypersharp or Shapeshift (Facechanging)","35-40 Armor-Suit or Mind Probe ","41 Attract Creatures or Sharp-Protrusions (Superdense)","42 (Awareness) Cosmic Wisdom or Web/Snare—Foam","43 Bite-Armor-Piercing or Plant Mutation and Control","44 Bite-Injecting or Organism Creation","45 Body Material Translation or Rapid Construction","46 Body Material Translation (Absorption) or Object Creation","47 Bouncing or Projectile Attack (Armor-Piercing)","48 Chemical Transmutation or Mutate","49 Claws--Climbing Claws or Mind Switch","50 Claws/Blade--Armor-Piercing or Mind Control","51 Clone other or Projectile Attack (or variants)","52 Clone self or Skill Duplication (or variants)","53 Contagion or Luck","54 Create & Control Undead (or variants) or Mind Absorption (or variants)","55 Curse or Reincarnation","56 Damage Absorption or Matter Constructs","57 Density Decrease or (Matter Constructs) Ice Constructs","58 Density Increase or (Matter Constructs) Earth Constructs","59 Dimensional Travel—Portal Attack or Internal Dimension ","60-61 Emotion Control or Intangibility","62 Emotion Control-Influence or Induce Amnesia (or variants)","63 Emotion Control-Reverse Emotion or Energy Attack—Concussion ","64-66 Energy Attack or Invisibility ","67 Energy Attack—Chill or Induce Sleep (or variants)","68 Energy Attack—Electrical or Illusory Selves","69-70 Energy Attack—Explosive or Extra Limb (Multiple) ","71-72 Energy Attack—Hard Radiation or Force Field Projection","73-74 Energy Attack—Heat or Illusion (Limited)","75-76 Energy Attack—Laser or Hyper-Hacking","77 Energy Attack—Pain or Hybridize Creature","78-80 Energy Attack—Plasma Cutter or Enhanced Intellect ","81 Energy Attack—Sonic or Geological Control","82 Energy Aura (any) or Geological Control Variant—Tremor","83 Energy Aura—Chill or Grow Objects","84-85 Energy Aura—Electrical or Illusory Figure","86 Hypnotic Suggestion or Force Field (Sliding Field)","87-89 Energy Aura—Heat/Flame or Illusion","90 Energy Constructs or Enhanced Toughness Level D20+D8","91 Energy Constructs or Enhanced Toughness Level D20+D10","92 Energy Constructs or Enhanced Toughness Level D20+D12","93 Energy Constructs or Enhanced Toughness Level D20+D20","94 Energy Constructs —Hard Plasma or (Luck variant) Bad Luck","95-96 Energy Constructs —Pyrokinesis or Shapeshift","97-98 Energy Constructs —Shadow or Giant Size ","99 Energy Vampirism (any) or Reincarnation (Contingent)","00 Energy/Matter Conversion (any) or Shapeshift (Total Mimicry)"][Math.floor(Math.random() * 76)]}
Head back up to the panda and roll after you get one of these
Gimmicks
function selectRandomMFK(){document.getElementById('outputTextMFK').innerHTML = ["Custom Vehicle (Gimmick)","Personal Armory (and variants) (Gimmick)","Various Devices(Gimmick)","World’s Greatest…(pick a skill below, you're the best at it)(Gimmick)"][Math.floor(Math.random() * 4)]}
These are non-powers that are cool enough to be like powers. Like: Green Arrows arrows ("Various Devices(Gimmick)"), Punisher's guns (Personal Armory)(Gimmick), or Shang Chi's kung fu ("World's Greatest...")
Head back up to the panda and roll after you get one of these
Powers By Tag
Full Primary Alien Power List
function selectRandom7mQ(){document.getElementById('outputText7mQ').innerHTML = ["1 Alternate Composition or Enhanced Toughness D20+D12","2 Alternate Composition or Enhanced Toughness D20+D20","3-4 Armor or Enhanced Intellect","5 Armor--Husk or Clone Self","6-7 Armor--Specialized or Claws/Blade--Armor-Piercing","8 Bite-Armor-Piercing or Extra Limb-Multiple","9 Bite-Injecting or Sharp Protrusions-Superdense","10 Bouncing or Claws--Climbing Claws"][Math.floor(Math.random() * 8)]}
Full Secondary Alien Power List
function selectRandomXz4(){document.getElementById('outputTextXz4').innerHTML = ["Alternate Sustenance ","Amphibious ","Amphibious Variant—Aquatic Only ","Amphibious Variant--Swimming Only ","Amphibious Variant--Water-Breathing Only ","Armor","Armor-Husk ","Armor-Incomplete ","Armor-Specialized ","Bite ","Bite--Grappling ","Blending ","Burrowing ","Claws--Pincer ","Claws/Horns/Blades ","Climbing ","Climbing Claws ","Elongation ","Enhanced Agility ","Enhanced Appeal ","Enhanced Appeal--Persuasion Aura ","Enhanced Land Speed ","Enhanced Perception ","Enhanced Toughness D20","Enhanced Toughness D20+D4","Enhanced Toughness--Strength Only ","Enhanced Toughness-Durability Only ","Extra Eyes ","Extra Limb-One ","Extra Limb-Striking ","Flight-Gliding ","Flight-Winged ","Gestalt Being ","Giant Size—Permanent ","Glow ","Glow--Permanent ","Glow--Variable ","Leaping ","Limb And Feature Transferrence ","Miscellaneous Minor Power ","Night Vision ","Night Vision--Night Only Vision ","Night Vision-Low Light Only ","Sensory Rearrangement ","Sharp Protrusions ","Life Support ","Life Support—Protected Breathing"][Math.floor(Math.random() * 47)]}
Powers that involve a nonhuman body type Head back up to the panda and roll after you get one of these
Full Primary Animal Power List
function selectRandom5eG(){document.getElementById('outputText5eG').innerHTML = ["1 Armor or Enhanced Toughness D12","2 Armor or Enhanced Toughness D20","3 Armor or Enhanced Toughness D20+D4","4 Armor or Enhanced Toughness D20+D6","5 Armor--Husk or Extra Limb-Multiple ","6-7 Armor--Specialized or Sharp Protrusions-Superdense","8-9 Bite-Armor-Piercing or Claws/Blade--Armor-Piercing","10 Bite-Injecting or Claws--Climbing Claws or Web/Snare"][Math.floor(Math.random() * 8)]}
Full Secondary Animal Power List
function selectRandomdAk(){document.getElementById('outputTextdAk').innerHTML = ["Amphibious ","Amphibious Variant—Aquatic Only ","Amphibious Variant--Swimming Only ","Amphibious Variant--Water-Breathing Only ","Armor ","Armor-Husk","Armor-Incomplete ","Armor-Specialized ","Bite ","Bite--Grappling ","Blending ","Burrowing ","Claws--Pincer ","Claws/Horns/Blades ","Climbing ","Climbing Claws ","Enhanced Agility ","Enhanced Land Speed ","Enhanced Perception ","Enhanced Toughness D20","Enhanced Toughness D20+D4","Enhanced Toughness--Strength Only ","Enhanced Toughness-Durability Only ","Extra Eyes ","Extra Limb-One ","Extra Limb-Striking ","Flight-Gliding ","Flight-Winged ","Glow ","Glow--Permanent ","Leaping ","Miscellaneous Minor Power ","Night Vision ","Night Vision--Night Only Vision ","Night Vision-Low Light Only ","Sharp Protrusions ","Enhanced Hearing ","Enhanced Sight ","Enhanced Sight—Telescopic Only ","Enhanced Smell & Taste (Only) ","Enhanced Smell Touch & Taste Variant—Enhanced Touch (Only) ","Enhanced Smell, Taste & Touch ","Healing—Regeneration ","Infrared/Thermal Vision ","Infrared/Thermal Vision Only ","Slick ","Sonar ","Sonar—Only ","Speak With Animals—Animal Language ","Water Walking"][Math.floor(Math.random() * 50)]}
Powers that animals have or human-animal hybrid superhumans have Head back up to the panda and roll after you get one of these
Full Primary Chemistry Powers List
function selectRandompJ0(){document.getElementById('outputTextpJ0').innerHTML = ["1 Adhere—Join or Energy Attack—Explosive","2-3 Alternate Composition or Matter Constructs","4 Armor-Piercing Attack-Acid or Induce Sleep","5 Armor-Piercing Attack: —Passive Acid Touch or Web/Snare","6 Body Material Translation or Energy/Matter Conversion—Matter (Passive Aura/Touch)","7 Body Material Translation—Absorption or ","8 Chemical Transmutation or Web/Snare—Foam","9 Contagion or Induce Sleep (Passive Aura)","10 Energy/Matter Conversion—Matter (or variants) or Plant Mutation and Control"][Math.floor(Math.random() * 9)]}
Full Secondary Chemistry Powers List
function selectRandomuom(){document.getElementById('outputTextuom').innerHTML = ["Alternate Sustenance","Adhere","Adhere—Anchoring","Disorient","Frictionlessness","Slick"][Math.floor(Math.random() * 6)]}
Powers involving manipulating chemistry and chemicals (narrowly construed)
Head back up to the panda and roll after you get one of these
Full Primary Darkness Powers List
function selectRandomsGb(){document.getElementById('outputTextsGb').innerHTML = ["1 Energy Attack—Chill or Energy Constructs —Shadow ","2 Energy Aura—Chill or Intangibility","3 Energy Constructs—Shadow or Internal Dimension"][Math.floor(Math.random() * 3)]}
Full Secondary Darkness Powers List
function selectRandomlFm(){document.getElementById('outputTextlFm').innerHTML = ["Blackout","Blending","Intangibility (Permanent)","Night Vision","Night Vision--Night Only Vision","Night Vision-Low Light Only","Resistance To Light Attacks","Resistance: Immunity To Light Attacks"][Math.floor(Math.random() * 8)]}
Head back up to the panda and roll after you get one of these
Full Primary Elemental Powers List
function selectRandommXJ(){document.getElementById('outputTextmXJ').innerHTML = ["Air Control","Geological Control or Matter Constructs —Earth-Constructs","Telekinesis-Hydrokinesis or Weather Control","1-2 Energy Attack—Heat or Energy Aura—Heat/Flame","3-4 Energy Constructs —Pyrokinesis or Energy Vampirism—Heat","5-6 Energy Vampirism—Heat Absorption or Energy/Matter Conversion—Heat (or variants)","1-2 Energy Attack—Chill or Energy Aura—Chill","3-4 Energy/Matter Conversion—Cold (or variants) or Matter Constructs —Ice-Constructs"][Math.floor(Math.random() * 8)]}
Full Secondary Elemental Powers List
function selectRandomFYj(){document.getElementById('outputTextFYj').innerHTML = ["Amphibious ","Amphibious Variant—Aquatic Only ","Amphibious Variant--Swimming Only ","Amphibious Variant--Water-Breathing Only","Burrowing","Energy Detection—Heat","Flight","Flight-Gliding","Flight-Rocket","Glow","Glow--Permanent","Glow--Variable","Resistance To Cold","Resistance To Flame","Resistance: Immunity To Cold","Resistance: Immunity To Flame","Slick"][Math.floor(Math.random() * 17)]}
Powers involving the 4 classic elements. These will spit out earth, air, fire and water powers so you may wanna hit the button more than once if, say, you have a power that involves fire and want another fire one. Head back up to the panda and roll after you get one of these.
Full Primary Tech Powers List
function selectRandomlb6(){document.getElementById('outputTextlb6').innerHTML = ["1 Adaptive Weaponry or Force Field—Sliding Field","2 Adaptive Weaponry— Melee Weaponry or Web/Snare","3 Adaptive Weaponry— Missiles or Rapid Construction","4-5 Armor-Piercing Attack or Hyper-Hacking","6 Armor-Piercing Attack-Vibrating/Hypersharp or Mutate","7 Armor-Suit or Projectile Attack","8 Armor-Suit or Projectile Attack:—(Limited Ammunition)","9 Enhanced Intellect or Projectile Attack—Armor-Piercing ","10 Force Field Projection or Web/Snare--Foam"][Math.floor(Math.random() * 9)]}
Full Secondary Tech Powers List
function selectRandom6HL(){document.getElementById('outputText6HL').innerHTML = ["Armor-Incomplete ","Armor-Suit","Disrupt Tech","Disrupt Tech-Passive","Elongation","Enhanced Calm","Enhanced Sight","Enhanced Sight—Microscopic Only","Flight-Gliding","Flight-Rocket","Force Field","Force Field—Specialized","Frictionlessness","Illusory Sounds","Independent Body Part","Infrared/Thermal Vision","Infrared/Thermal Vision Only","Internal Mainframe","Radiowave Control","Slick","Life Support","Life Support—Machine","Life Support—Protected Breathing","Telepathy Variant—Radio","Tracking","Trap","Universal Translation"][Math.floor(Math.random() * 27)]}
Head back up to the panda and roll after you get one of these.
Full Secondary Hypersensory Powers List
function selectRandom3Gw(){document.getElementById('outputText3Gw').innerHTML = ["Enhanced Hearing","Enhanced Sight","Enhanced Sight—Microscopic Only","Enhanced Sight—Telescopic Only","Enhanced Smell & Taste (Only)","Enhanced Smell Touch & Taste Variant—Enhanced Touch (Only)","Enhanced Smell, Taste & Touch","Extra Eyes","Infrared/Thermal Vision","Infrared/Thermal Vision Only","Night Vision","Night Vision--Night Only Vision","Night Vision-Low Light Only","Sonar","Sonar—Only","X-Ray Vision"][Math.floor(Math.random() * 16)]}
Head back up to the panda and roll after you get one of these.
Full Primary Mutated Powers List
function selectRandom9nK(){document.getElementById('outputText9nK').innerHTML = ["1 Ability/Power Drain (or variants) or Web/Snare--Conjured","2 Adaptive Transformation or Transform Other","3 Adaptive Defense or Superspeed","4 Adaptive Weaponry or Telekinesis—Repulsion","5 Adaptive Weaponry (Melee) or Stretching","6 Adaptive Weaponry— Missiles or Skill Duplication (or variants)","7 Adhere (Join) or Projectile Attack","8 Alternate Form or Shrink","9 (Armor-Piercing Attack) Acid or Shapeshift—Facechanging ","10 (Armor-Piercing Attack) Passive Acid Touch or Plant Mutation & Control","11 Bouncing or Shapeshift—Imitation","12 Contagion or Projectile Attack:—(Limited Ammunition)","13 Energy Attack—Pain or Rapid Construction","14 Energy Vampirism—Powers or Shapeshift—Total Mimicry","15 Giant Size or Shapeshift","16 Hybridize Creature or Induce Sleep","17 Immortality or Reincarnation","18 Immortality (Contingent) or Reincarnation (Contingent)","19 Induce Sleep (Passive Aura) or Projectile Attack (Armor-Piercing)","20 Intangibility or Mutate"][Math.floor(Math.random() * 20)]}
Full Secondary Mutated Powers List
function selectRandomDW1(){document.getElementById('outputTextDW1').innerHTML = ["Adhere","Adhere—Anchoring","Alter Ego","Alter Ego—Triggered","Bestow Ability/Power","Energy Detection —Power","Flight","Flight-Rocket","Gestalt Being","Giant Size—Permanent","Healing","Healing—Regeneration","Independent Body Part","Intangibility—Permanent","Limb And Feature Transferrence","Malleability","Massive Strike","Resurrect","Trackless","Universal Translation","Water Walking"][Math.floor(Math.random() * 21)]}
Powers that can only be explained by having your body altered in a crazy way characteristic of pretty much only comic book science, like flying without wings or a rocket or anything else. Head back up to the panda and roll after you get one of these
Full Primary Psionic Powers List
function selectRandomKFb(){document.getElementById('outputTextKFb').innerHTML = ["1 (Awareness) Cosmic Wisdom or Mind Switch ","2 Emotion Control (or variants) or Mind Probe ","3 Enhanced Intellect or Mind Disruption","4 Force Field Projection or Mind Control ","5 Telekinesis or Illusion (or variants)","6 Induce Amnesia (or variants) or Invisibility","7 Mind Absorption (or variants) or Mind Disruption","8 Mind Control or Telekinesis"][Math.floor(Math.random() * 8)]}
Full Secondary Psionic Powers List
function selectRandomTqG(){document.getElementById('outputTextTqG').innerHTML = ["Awareness","Cause Invisibility","Disorient","Dream Travel","Empathy","Empathy-Permanent Aura","Energy Detection —Psionic","Enhanced Appeal","Enhanced Appeal--Persuasion Aura","Enhanced Calm","Esp/Scrying","Esp/Scrying—Clairaudience","Esp/Scrying—Clairvoyance","Esp/Scrying—Esp Tracking","Illusory Sounds","Postcognition","Postcognition—Passive","Precognition","Resistance To Psionic Influence","Resistance: Immunity To Psionic Influence","Telepathy","Tracking","Universal Translation"][Math.floor(Math.random() * 23)]}
Head back up to the panda and roll after you get one of these
Full Primary Occult Powers List
function selectRandomZiV(){document.getElementById('outputTextZiV').innerHTML = ["1 Ability/Power Drain—Classic Vampirism or Weather Control","2 Sorcery or Pick any","3 Animal Control (or variants) or Unstoppability","4 Animal Imitation (or variants) or Teleportation (or variants)r","5 Transform Other or Intangibility","6 Luck (or variants) or Hybridize Creature ","7 Animate Image (or variants) or Immortality (or variants)","8 Animate Object (or variants) or Summoning Portal ","9 Armor-Piercing Attack-Decay (or variants) or Probability Control","10 Attract Creatures or Induce Sleep (or variants)","11 (Awareness) Cosmic Wisdom or Mutate","12 Clone Other or Object Creation","13 Clone Self or Reincarnation--Contingent","14 Create & Control Undead or Mind Switch","15 Curse or Induce Amnesia (or variants)","16 Dimensional Travel—Portal Attack or Reincarnation","17 Emotion Control (or variants) or Organism Creation","18 Energy Attack—Pain or Internal Dimension","19 Energy/Matter Conversion—Matter (Passive Aura/Touch) or Mind Control (or variants","20 Grow Objects or Illusion (or variants)"][Math.floor(Math.random() * 20)]}
Full Secondary Occult Powers List
function selectRandomatu(){document.getElementById('outputTextatu').innerHTML = ["Alternate Sustenance","Animal Control—Limited Link","Animal Control—Mind Link","Awareness","Banishment","Bestow Ability/Power","Blackout","Cause Invisibility","Dimensional Travel","Distort Magic","Distort Magic—Passive Aura/Touch","Dream Travel","Empathy","Empathy-Permanent Aura","Energy Detection —Magic","Energy Vampirism—Magic","Energy Vampirism—Magic Absorption","Energy/Matter Conversion—Magic","Energy/Matter Conversion—Magic (Passive Aura/Touch)","Enhance Magic:","Enhance Magic:—Passive Aura","Enhanced Calm","Esp/Scrying","Esp/Scrying—Clairaudience","Esp/Scrying—Clairvoyance:","Esp/Scrying—Esp Tracking:","Exorcism","Gestalt Being","Healing","Illusory Sounds","Independent Body Part","Intangibility—Permanent","Limb And Feature Transferrence","Massive Strike","Negate Magic","Negate Magic:—Passive Aura","Negate Magic:—Passive Touch","Postcognition","Postcognition—Passive:","Precognition","Reflect Magic","Reflect Magic Aura—Passive","Resistance To Magic:","Resistance: Immunity To Magic: ","Resurrect","Silence","Silence—Permanent Silence Aura","Silence—Personal","Silence—Personal, Permanent","Speak With Animals","Speak With Animals—Animal Language","Speak With Objects","Speak With Objects:—Nature’s Language","Speak With Plants","Spiritual Reading","Spiritual Reading—Divination","Summon Mortal","Life Support—Undead","Tracking","Trackless","Trap","True Sight","True Sight—Narrow","Water Walking"][Math.floor(Math.random() * 64)]}
Powers involving magic but also ones that could only be explained by magic. "Sorcery" is the general purpose Dr Strange/ Dr Fate power Head back up to the panda and roll after you get one of these
Full Primary Physics Powers List
function selectRandomREL(){document.getElementById('outputTextREL').innerHTML = ["1 Adhere—Join or Weather Control","2 Clone Other or Teleportation—Personal Long Range Teleporter","3 Clone Self or Telekinesis—Momentum Control","4 Damage Absorption or Telekinesis—Magnetic Control","5 Density Decrease or Telekinesis—Gravity Control","6 Density Increase or Slow (or variants)","7 Dimensional Travel—Portal Attack or Superspeed","8 Energy Vampirism (Kinetic variants) or Shrink","9 Energy/Matter Conversion—(Kinetic variants) or Probability Control ","10 Grow Objects or Teleportation—Personal Short Range Teleporter","11 Shrink Objects or Teleportation—Short Range Teleporter","12 Pick One","13 Matter Constructs or Long Range Teleporter","14 Energy/Matter Conversion—Matter or Luck","15 Energy/Matter Conversion—Matter (Passive Aura/Touch) or (Luck Variant)—Bad Luck Aura","16-17 Force Field Projection or Invisibility","18 Force Field—Sliding Field or Internal Dimension","19 Geological Control or Intangibility","20 Geological Control Variant—Tremor or Giant Size"][Math.floor(Math.random() * 19)]}
Full Secondary Physics Powers List
function selectRandom8uM(){document.getElementById('outputText8uM').innerHTML = ["Adhere","Adhere—Anchoring","Cause Invisibility","Color Control","Dimensional Travel","Flatness","Force Field","Force Field—Specialized","Frictionlessness","Giant Size—Permanent","Massive Strike","Telekinesis—Personal Gravity Control","Water Walking","X-Ray Vision"][Math.floor(Math.random() * 14)]}
Powers involving altering basic physical laws, narrowly construed. Technically all powers are this, but the idea of tags is "If you have x power, you are likely to also have powers from list y. Head back up to the panda and roll after you get one of these
Full Primary Electricity Powers List
function selectRandomGOi(){document.getElementById('outputTextGOi').innerHTML = ["1 Energy Attack—Electrical or Energy Aura—Electrical","2 Energy Vampirism—Electrical or Energy/Matter Conversion—Electricity (Passive Aura/Touch)","3 Energy Vampirism—Electrical Absorption or Energy/Matter Conversion—Electricity","4 Weather Control or Energy Attack—Electrical "][Math.floor(Math.random() * 4)]}
Full Secondary Electricity Powers List
function selectRandomRBj(){document.getElementById('outputTextRBj').innerHTML = ["Glow","Glow--Permanent","Glow--Variable","Disrupt Tech","Disrupt Tech-Passive","Resistance to Electricity","Resistance: Immunity to Electricity"][Math.floor(Math.random() * 7)]}
Head back up to the panda and roll after you get one of these
Full Primary Sonic Powers List
function selectRandomGnm(){document.getElementById('outputTextGnm').innerHTML = ["1 Geological Control Variant—Tremor or Energy Attack—Sonic","2 Energy Vampirism—Sonic or Energy/Matter Conversion—Sound","3 Energy Vampirism—Sonic Absorption or Energy/Matter Conversion—Sound (passive aura/touch","4 Sonic Manipulation or or Energy Attack—Sonic"][Math.floor(Math.random() * 4)]}
Full Secondary Sonic Powers List
function selectRandomPGx(){document.getElementById('outputTextPGx').innerHTML = ["Enhanced Hearing","ESP—clairaudience","Illusory Sounds","Radiowave control","Reflect Sonic Aura—Passive","Reflect Sonics","Resistance to Sonics","Resistance: Immunity to Sonics","Silence","Silence—Permanent Silence Aura","Silence—Personal","Silence—Personal, Permanent","Sonar","Sonar—Only"][Math.floor(Math.random() * 14)]}
Head back up to the panda and roll after you get one of these
Full Primary Energy Powers List
function selectRandomJg3(){document.getElementById('outputTextJg3').innerHTML = ["1-2 Energy Attack or Energy Aura","3-4 Energy Attack—Concussion or Energy Constructs —Hard Plasma","5-6 Energy Attack—Plasma Cutter or Energy Constructs"][Math.floor(Math.random() * 3)]}
Full Secondary Energy Powers List
function selectRandomc8O(){document.getElementById('outputTextc8O').innerHTML = ["Energy Detection","Glow","Glow--Permanent","Glow--Variable","Massive Strike","Reflect Energy","Reflect Energy Aura—Passive"][Math.floor(Math.random() * 7)]}
"Energy" here means the more generic kind like whatever shoots out of Cyclops' face. This is comic book science so those things are different kinda. Head back up to the panda and roll after you get one of these
Full Primary Radiation Powers List
function selectRandomyJR(){document.getElementById('outputTextyJR').innerHTML = ["1 Mutate or Energy Attack—Hard Radiation","2 Energy Aura—Hard Radiation or Energy Constructs —Hard Plasma","3 Energy/Matter Conversion—Radiation or Energy Vampirism—Radiation","4 Energy/Matter Conversion—Radiation (passive aura/touch) or Energy Vampirism—Radiation Absorption"][Math.floor(Math.random() * 4)]}
Full Secondary Radiation Powers List
function selectRandomllv(){document.getElementById('outputTextllv').innerHTML = ["Glow","Glow--Permanent","Glow--Variable","Resistance to Radiation","Resistance: Immunity to Radiation"][Math.floor(Math.random() * 5)]}
Head back up to the panda and roll after you get one of these
Full Primary Time Powers List
function selectRandomgpc(){document.getElementById('outputTextgpc').innerHTML = ["1 Mutate or Superspeed","2 Clone Other or Armor-Piercing Attack-Decay","3 Clone self or Time Stop","4 Slow (or variant) or (Armor-Piercing Attack) (Decay: passive variant)"][Math.floor(Math.random() * 4)]}
Full Secondary Time Powers List
function selectRandom2sM(){document.getElementById('outputText2sM').innerHTML = ["Healing","Healing—Regeneration","Time Travel"][Math.floor(Math.random() * 3)]}
Head back up to the panda and roll after you get one of these
Full Primary Light Powers List
function selectRandomXTK(){document.getElementById('outputTextXTK').innerHTML = ["1-2 Energy Attack—Laser or Illusion (or variants)","3-4 Energy Vampirism—Light or Energy/Matter Conversion—Light (passive aura/touch)","5-6 Energy Vampirism—Light Absorption or Energy/Matter Conversion—Light"][Math.floor(Math.random() * 3)]}
Full Secondary Light Powers List
function selectRandomXe2(){document.getElementById('outputTextXe2').innerHTML = ["Blinding Flash","Color Control","Disorient","Glow","Glow--Permanent","Glow--Variable","Resistance to Light Attacks","Resistance: Immunity to Light Attacks","X-ray Vision"][Math.floor(Math.random() * 9)]}
Head back up to the panda and roll after you get one of these
OCCUPATION
Occupation Your job in civilian life. Now go down to stats...
STATS
function selectRandomTyb(){document.getElementById('outputTextTyb').innerHTML = ["1 Full-time Crimefighter. You battle costumed menaces and do nothing else all day because of an obsessive mind. Gain the Local Knowledge and Streetwise skills for free. You get d6 extra skills but can’t get Therapy, Occupational, Humanities (any), Science (except Invention), Other Languages (except local ones) or Well-Traveled.","2 Outcast. You are outside of society because you either aren’t accepted or wouldn’t be if they knew about you. Your Appeal is tagged Unknown, Feared, or Whispered. Take Local Knowledge, Stealth, Deception and either Streetwise or Outdoor Survival/Tracking for free.","3 Rich Parasite. You’re wealthy and live a life of leisure—or you did until very recently. You have Well-Traveled for free.","4 Unemployed. You're unemployed and life is tough out there. You have Streetwise and either Local Knowledge (you’ve seen this place at ground level) or Well-Traveled (you just got here but have looked for work all over) plus one of these for free: Driving (ex-cabbie?, Occupational (it didn’t work out), Outdoor Survival/Tracking (ex-military? or just from a rural area) or mechanics (keep the RV going).","5 Kid. You haven’t graduated high school—or maybe even middle school. Take Deception (nobody would let a kid do this if they had any idea), Stealth, and Local Knowledge or Streetwise (you must be ahead of the curve if you’re sneaking out to battle mutants every night) for free. Unless you’re obviously very powerful or you look older.","6 College Student. What’s your major? Take a skill representing it (Law? Medic? Science plus a concentration? Humanities plus a concentration? Something else?) for free, or be a student athlete and take Athletics (plus a concentration) for free. (If you want to be well-rounded you need to spend it out of your usual skill package, sorry.) Take d6 extra Network points to represent the libraries, random friends, knowledgeable professors, dangerous chemicals, and other connections of college life—the higher you roll, the more impressive the school (You cannot move these Network points to anything else).","7 Criminal—or you were until just now. You can choose d6 extra skills from among: Burglary, Firearms, Sleight of Hand, Stealth, Hand to Hand, Streetwise, Hacking, Forgery, and Deception.","8 Creative-Type. You invent things that other people think of as entertainment. You could be showing in galleries or on runways, making videogames, telling jokes on stage, writing novels or making movies. You’re either rich or had a bunch of terrible jobs on the way to getting here so either add d6 to Network (you can’t move the extra points over to anything else) and an Occupational Skill representing your career or take two Occupational skills (one current, one old), also take Humanities (and a concentration). You may also take one from: Streetwise, Therapy, Deception, Persuasion, Supernatural Lore, Research, Well-Traveled or another Humanities concentration free."," ","9 Entry-Level or Dead-End Helljob. You work in fast-food, or the mailroom, a call-center, cleaning dishes at the airport or something. Gain an Occupational Skill, Local Knowledge and a Boost for Calm (up to the maximum) because you see worse than radiation monsters every day.","10 Entry-Level or Dead-End Helljob. You work in fast-food, or the mailroom, a call-center, cleaning dishes at the airport or something. Gain an Occupational Skill, Local Knowledge and a Boost for Calm (up to the maximum) because you see worse than radiation monsters every day.","11 Business Owner. Maybe you own a restaurant or a locksmith’s or a salon? Or, if you’ve got more than 6 Network points: a law firm, a car company, a bioresearch facility. Take an Occupational Skill and either Local Knowledge or Well-Traveled free.","12 Classic Professional. Doctor, lawyer, reporter, priest, psychiatrist, pilot, actor, professor—or some decent job that requires specific skills or education and brings you into contact with a variety of different people. There’s a reason superheroes usually have these jobs: not only do you get vacation but they’re a great way to meet people who need to be saved—or locked up. Take the appropriate skill to represent the job (Medic for doctor, Law for lawyer, Occupational skill if it’s not covered) free and choose one free from: Well-traveled, Science (plus concentration), Humanities (plus concentration), Persuasion, or Research.","13 Classic Professional. Doctor, lawyer, reporter, priest, psychiatrist, pilot, actor, professor—or some decent job that requires specific skills or education and brings you into contact with a variety of different people. There’s a reason superheroes usually have these jobs: not only do you get vacation but they’re a great way to meet people who need to be saved—or locked up. Take the appropriate skill to represent the job (Medic for doctor, Law for lawyer, Occupational skill if it’s not covered) free and choose one free from: Well-traveled, Science (plus concentration), Humanities (plus concentration), Persuasion, or Research.","14 The Kind of Job You’d Expect Someone With Your Gimmick To Have. If you have Sorcery, maybe you’re a stage magician or own a store full of creepy antiques, if you have Exorcism maybe you’re a priest, if you have tech powers you’re—sayyy—a wealthy inventor in the weapons business? If you have psionic powers maybe you do psychological research? Animal powers? You work at the zoo. Take the appropriate skill to represent the job (including an Occupational skill if it’s not already on the list) free and you can Boost the ability it derives from if you like.","15 The Kind of Job You’d Expect Someone With Your Gimmick To Have. If you have Sorcery, maybe you’re a stage magician or own a store full of creepy antiques, if you have Exorcism maybe you’re a priest, if you have tech powers you’re—sayyy—a wealthy inventor in the weapons business? If you have psionic powers maybe you do psychological research? Animal powers? You work at the zoo. Take the appropriate skill to represent the job (including an Occupational skill if it’s not already on the list) free and you can Boost the ability it derives from if you like.","16 A Renowned Expert. You’re as well-known out of costume as in—or moreso. Your face is on the news whenever your subject comes up. Take Persuasion (at least somebody likes you), Deception (they haven’t matched your face to your mask yet), Well-Traveled, Research, the skill that you’re an expert in (Science, Humanities, Occupational etc) and another skill related to that field free (a concentration or something else). You get a free Boost to reroll Intellect .","17 A Renowned Expert. You’re as well-known out of costume as in—or moreso. Your face is on the news whenever your subject comes up. Take Persuasion (at least somebody likes you), Deception (they haven’t matched your face to your mask yet), Well-Traveled, Research, the skill that you’re an expert in (Science, Humanities, Occupational etc) and another skill related to that field free (a concentration or something else). You get a free Boost to reroll Intellect .","18 A Job Where You Get Shot At. When you’re not in costume living a life of danger you’re out of costume living a life of danger. You’re a spy, in special forces, in a mercenary group, a detective on the worst kind of cases. Some people have these jobs for decades and never see a dead body—but not in comic books. Take 2d6 free skills tied to whatever work you were doing.","19 A Job Where You Get Shot At. When you’re not in costume living a life of danger you’re out of costume living a life of danger. You’re a spy, in special forces, in a mercenary group, a detective on the worst kind of cases. Some people have these jobs for decades and never see a dead body—but not in comic books. Take 2d6 free skills tied to whatever work you were doing.","20 Something Humans Don’t Do. You have no “normal life”—when not adventuring you do something equally unlikely, like explore the rings of Jupiter, or transform into a sentient computer virus and live inside the world’s databases or work in the great library of Chron-Vyrr, The Time Emperor or live with octopuses in a jeweled capsule beneath the sea. You get d4 free skills you can attribute to this exotic background."][Math.floor(Math.random() * 21)]}
Stats: (unless you get "Enhanced..." roll them below. Roll "stats" 7 times and rearrange if you want.)
Stats
C alm (Sanity + Willpower)
A gility
P erception
T oughness (Strength +Health)
A ppeal (Charisma)
I ntellect
N etwork (Money and/or network of people willing to help you/lend you things)
A score of D6 is average, D12 is the max, if you have a Boost you can reroll a score til it's better.
Now pick skills..
function selectRandomZuB(){document.getElementById('outputTextZuB').innerHTML = ["d4","d6","d8","d8","d10","d12"][Math.floor(Math.random() * 6)]}
SKILLS
Each skill is one die-type higher than the associated characteristic, so like if your Agility is D12 your Burglary is D20.
You get 3 skills plus whatever you got for your occupation.
The Skills and their associated characteristics are:
Agility
-Burglary
-Driving (it’s assumed you can drive, this is fancy driving, and also general car trivia)
-Exotic Weapon (this includes pre-modern things not covered under melee or firearms like bows, throwing knives, whips, etc. You have to pick one category specifically like “Exotic Weapon: Bows”, but you get it at two Levels higher than your agility)
-Firearms
-Pilot/Drive Other (anything not a car that requires training: motorcycle, boat, helicopter, plane--pick one now)
-Sleight of Hand (any kind of tricky task involving manual dexterity)
-Stealth
Toughness or Agility, whichever is higher
-Athletics (if you pick this, in addition to Athletics at the normal score you also get to choose a specific sport or kind of training: swimming, triathalon, tennis, mountain climbing, etc. and you get that at two Levels higher. Additional specific sports chosen after that are also at Toughness/Agility +two Levels higher. If your sport is wrestling, boxing, etc you have to take Hand To Hand instead—it comes up a lot. Same with target shooting and Firearms, etc.)
-Hand to hand combat (also includes using most simple melee weapons like swords, clubs, brass knuckles, knives, etc)—You use Hand To Hand instead of Agility to hit, grab or avoid being hit or grabbed in close combat. Damage is still based on Toughness, not this skill though.
-Martial Arts—this is like Hand to Hand but better. It costs two skills:
*You use it like Hand to Hand (above), plus…
*You may try to dodge as many incoming melee or missile attacks (physical ones) as you are attacked with in a round.
*Unsuccessful melee attacks on you (ones that miss or that you dodge) allow you to use a special move against whoever missed you on your next action, whether that’s in the same round or the next (except Speed Strike, which applies to the next round). Pick two of the following moves specific to your style when making your PC:
.Wrestling/Hold: Gain an extra die to grab, restrain, or throw that foe on your next action.
.Boxing/Punch: Gain an extra die to land an unarmed blow on that foe on your next action.
.Kick: Gain an extra die when rolling unarmed damage (roll damage twice, pick the highest) against the foe on your next action.
.Precision Strike: No penalty to make a melee called shot against that foe on your next action.
.Weapon Strike: Gain an extra die to damage (roll damage twice, pick the highest) against the foe with a melee weapon on your next action.
.Speed Strike: Automatically resolve your action before that foe in the next round, no matter how high they roll. Your action must be an attack (not a dodge) against them for this to work.
Toughness
-Berserker(after the first round of a fight you can go into a berserk rage—you ignore the Berserk Level Number of points of damage but will attack the nearest enemy until the fight is over and cannot take any noncombat actions until every enemy is out of your sight (or otherwise undetectable). Afterwards you must rest for d10 rounds and are at minus one Die for d10 minutes.)
Perception
-Occupational (soldier, student, truck driver, etc—this represents the skills necessary to do a job. If one of the job skills is covered by another skill here, the occupational skill doesn’t cover that. So if you had “Occupational: Police Officer” that wouldn’t cover shooting. You’d have to pick up Firearms separately.)
-Outdoor Survival/Tracking
-Streetwise
-Therapy (talking other people down from certain Calm loss incidents, but can also be used to see if someone’s lying, etc)
Appeal-Animal Handling
-Deception (this includes both ability to disguise yourself, and acting/lying generally)
-Persuasion (being good at talking—this only includes telling the truth though or advocating for something you want, unlike just Appeal, it doesn’t make you good-looking)
Intellect
-Electronics
-Explosives
-Forensics
-Hacking
-Humanities (if you pick this, in addition to Humanities at Intellect + one Level, you get to choose a specific subject—Literature, Anthropology, History, etc—you get that free, at Intellect+2 Levels. Additional specific Humanities subjects chosen after that are also at Intellect +2 Levels.)
-Invention
-Law
-Local Knowledge (this is for wherever the campaign starts unless you specify otherwise)
-Mechanics
-Other Languages (Pick one at Intellect+2 Levels or a number of languages equal to your Intellect score each ranked at Intellect minus 1 Level)
-Science (if you pick this, in addition to Science at Intellect+1 Level, you get to choose a specific subject—Biology, Chemistry, etc—you get that free at Intellect+2 Level. Additional specific Science subjects chosen after that are also at Intellect +2 Levels.)
-Supernatural Lore
Perception or Intellect, whichever is higher
-Forgery
-Medic
-Research
Intellect or Perception, whichever is highest
-Well-traveled (a successful check means you can add Local Knowledge of a place other than where the campaign began at the skill lLevel minus 1 Level—minimum of 2. You can use this any number of times.)
-
-
-
"New Toys, New Toys"
8 Comments -
This is cool. Knew it was only a matter of time before you made a super-hero game. There hasn't really been a good one since the 80's/90's (Faserip, DC Heroes, Heroes Unlimited.) I've made a couple myself. Look forward to this...
October 17, 2018 at 10:39 AM
Does "Enhanced Perception" without a qualifier such as "D20+D4", bump Perception up one level?
October 17, 2018 at 3:33 PM
This is going to be awesome and a lot of fun! I hope when this is done, you do a take on science fiction (after games on horror and super heroes/powers).
October 17, 2018 at 5:48 PM
Woah! You've gone wild here zak, let me know if you want to shove all of this into a one-button-click widget, if everything is already like this it shouldn't take too much more to wrangle.
October 17, 2018 at 6:58 PM
@bloo
It just means you roll a PErception score in the D20 thru D20+D20 range rather than the lower human range
October 17, 2018 at 7:56 PM
I love learning more about this topic.
Good post thanks.
Artificial Intelligence Software Company
Brainplow Reviews
Machine Learning Company in USA
Working at Brainplow
October 18, 2018 at 6:05 AM
When it's ready to play I want to make a character for this game named Captain Catpack who has the ability to summon Demon City like horrors to fight supervillians. He will pull his arcane powers from the dark realm of acronymia.
-Lothar Tuppan
October 18, 2018 at 8:48 PM
New version is alive! It's got nested sub-tables and the ability to link multiple results to one button. Check it out
October 31, 2018 at 3:54 AM