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"The Dream-Space of Abstract Threat"

7 Comments -

1 – 7 of 7
Blogger CJGeringer said...

Hey Zak, have you ever read the necroscope and/or titus Crow Series? If so what is your opinion on them?

They seem to be inpired by lovecraft while still injecting their own personality int he world and charcters.

February 13, 2018 at 2:24 AM

Blogger Zak Sabbath said...

i have not

February 13, 2018 at 2:29 AM

Blogger Menace 3 Society said...

I was thinking similarly about Vampire: The Masquerade recently. The setting (as described in the 1e core book) was ideal for a game of political intrigue, because you could always add another layer - you thought this guy was the mastermind, but he was really being manipulated the whole time by someone else with a different agenda for an entirely orthogonal purpose, and so on. It's the same kind of thing - you could never get to the bottom of the (ugh) Jyhad, because there was so much left unknown (then, as is well-known, White Wolf gradually took that feeling away by providing long histories and many specific personae, turning it into a game of managing the metaplot rather than horror and mystery).

February 13, 2018 at 3:27 AM

Blogger Deptfordx said...

I strongly suspect the Necroscope books are, much like Doc Smiths Lensman series best first encountered as a teenager.

February 14, 2018 at 12:13 PM

Anonymous Anonymous said...

"Games have one disadvantage in getting you into the dreamspace of abstract threat in that in even the spookiest situation you generally know the thing does have stats and is embedded in a world where foes are basically challenges that can be addressed."

This is from where comes the idea of putting at least one "stone falls" death trap in a dungeon? :)

February 15, 2018 at 3:07 AM

Blogger Zak Sabbath said...

@elotar Some people who do that, maybe

February 15, 2018 at 4:14 AM

Blogger Bearded-Devil said...

The philosopher Graham Harman's book on Lovecraft, Weird Realism, sort of talks about the kind of gap you're identifying, between the monster and its qualities. For Harman Lovecraft's stories are a kind of intuitive account or literary dramatization of a fundamental truth about reality - that we never have full access to objects, and that objects are these ultimately strange, unknowable, withdrawn things, which only present us with a kind of sensuous mist of surfaces. The book is overall more interesting as a take on Lovecraft's aesthetics than as a contribution to philosophy.

February 17, 2018 at 1:22 PM

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