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"Connie Drew This Map"

13 Comments -

1 – 13 of 13
Blogger biopunk said...

Can you give us a sense of scale for the big map?
(The three mile "squares" are invisible on the Hakleth map...)

And for the IHIWMA trivia crowd, what was the name of Frankie's character's vampire BF?

March 1, 2012 at 2:16 AM

Blogger Zak Sabbath said...

@biopunk

Hakleth is 26 miles across--though the players' map is distorted like one of those "How New York sees the rest of the world" maps.

it's about 2800 miles from Nephilidia to the realm of the Negatsar in actuality

Frankie's vampire was named Varla.

March 1, 2012 at 2:20 AM

Blogger Angry Wombat said...

how do you encourage your players to make maps? My players dont seem to want to do anything like that...

:(

March 1, 2012 at 5:15 AM

Blogger Unknown said...

Now that's a sweet map. Love it when players take that kind of initiative.

March 1, 2012 at 6:46 AM

Blogger Zak Sabbath said...

Oh, I asked her to do it and bribed her with candy--I would;ve done i myself but i was busy.

March 1, 2012 at 7:19 AM

Blogger Black Vulmea said...

On that last map - why are east and west reversed?

March 1, 2012 at 8:14 AM

Blogger Zak Sabbath said...

it's a mystery

March 1, 2012 at 8:15 AM

Blogger Black Vulmea said...

I like mysteries!

I was thinking maybe we were looking at the map from below, instead of above - a svirfneblins' eye view or something.

March 1, 2012 at 8:43 AM

Blogger Giordanisti said...

Zak, this is slightly off-topic, but I wonder if you've ever heard of the Kowloon Walled City. It was a "city" built in China roughly the size of an NFL stadium that had a population density of 5 million people per mile. It consisted of buildings built on top of buildings, no central authority, no natural light for the majority of its residents, a yellow haze that filled every structure, and untold miles of jury-rigged electrical wiring. It seemed far too similar to the setting of Gigacrawl, and I figured you should know about it. Here's a link to a documentary:
http://www.youtube.com/watch?v=Lby9P3ms11w
And here are some photos:
http://pythias.tumblr.com/post/18321227959/theastralcity-inspired-by-another-post-here-on

March 1, 2012 at 12:50 PM

Blogger Zak Sabbath said...

@giordanisti

yeah, someone sent me a diagram of it. It's somewhere in here.

March 1, 2012 at 12:52 PM

Blogger Not_A_Word said...

I wish I could get players to map, and to map like that -- hand-drawn, "this is what maps looked like before people really figured them out" type maps.

Some games give some XP for travel and revealing the map, and in a way that makes sense, but it makes for a different sort of campaign, and doesn't really explain why people would get better at punching a dude from seeing (and mapping) the Grand Canyon.

I'm thinking about random world events working out differently (and better) if it's determined that they occur somewhere the players have mapped. I want there be a reason to go somewhere new and unexplored, and have that be a valid, "this is a tough decision" alternative to finding another goblin cave or whatever.

March 1, 2012 at 5:05 PM

Blogger Kiel Chenier said...

Zak, make sure to tell Connie that she is the best player ever.

Her map is positively bitchin'

March 1, 2012 at 9:54 PM

Blogger Unknown said...

Is that a Monsters & Manuals reference I see? Good taste, Mr. S.

March 2, 2012 at 5:49 PM

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