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"One Thousand Hogs, Etc."

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Blogger scrap princess said...

One Thousand Hogs

A thousand hogs crawl up from beneath the earth. They know no master.

this is poetry. And level 3.

Gods eye level 3 maybe.
goblin wind...4, I would say 5 , but the short duration.



true lie level 6

Inverted hour sounds like level 9, because of the amount of a headache its gonna cause the g.m

June 18, 2012 at 4:07 AM

Blogger John said...

As minimums:

Goblin Wind level 3.

Inverted Hour whatever level will keep it out of PCs' spellbooks, because it would be a real pain to deal with if the players cast that every day.

Battle Oracle level 2.

One Thousand Hogs level 2.

Compulsive Repetition level 3.

Moebius Chamber level 4.

Ghastly Image level 2, depending on how you interpret 'stunned'.

Ridley's Transformation level 3, but it shouldn't be permanent.

Mothrok's Unusual Repast level 1.

God's Eye level 1 assuming the target knows what's going on.

Divine Lacuna level 6 or so if it's permanent.

Warmask level 1 assuming you can only do humanoid faces.

Wizard Husk level 5. Higher depending on how it works with area effect spells, spells higher than caster level and so on.

Xamot's Reflecting Aura level 5.

Eyes of the Gallows God level 2.

Mark of Ignorance level 4.


Questions:

Truelie - if you convince a bunch of ignorant savages that you're their god, can you use your omnipotent powers to do whatever you like?

Unwanted Wants - if you switch the desires of two mortal enemies will they kill themselves?

June 18, 2012 at 4:51 AM

Blogger Will B. said...

Maybe I'm missing something but what is the point of Moebius Chamber? Not that it isn't cool but what do you do with it?

(Also, what happens if you cast it on the same room twice?)

June 18, 2012 at 6:11 AM

Blogger Zak Sabbath said...

It's a fantastic way to create a trap.

If you cast it on the same room twice then you've got twice the stuff going on I suppose.

June 18, 2012 at 9:41 AM

Blogger Zak Sabbath said...

You're right, Ridley's Transformation needs a duration.

Truelie-yes, for a few rounds.

unwanted want--yeah

June 18, 2012 at 9:43 AM

Blogger Folmac said...

Aiming a bit higher than last post, though maybe that's not an improvement. Here goes:
Goblin Wind - Level 4 Comparing it to large illusions like Massmorph, Hallucinatory Terrain,etc, affecting many brains at once. Reverse would be the Bonobo Breeze - all in sight save or get busy with nearest living thing ;)
Inverted Hour - This seems on par with Limited Wish, so Level 7 minimum.
Battle Oracle - Sounds clerical, a bit stronger than Commune, so Level 6
One Thousand Hogs - Level 7 That's a lot of pork, so it must be more potent than Stone to Flesh.
Mockery of Faith - Level 2 To me, seems less powerful than Animate Dead and other 3rd level cleric spells.
Thask's Compulsive Repetition - Level 1 (no more than Charm Person)
Moebius Chamber - Like Permanent Illusion so Level 6
Ghastly Image - Depends how far back we go... today's kills or those of the past few years? Seems at least equal to Confusion, so Level 4
Ridley's Transformation - Duration permanent? Guessing Level 3
Mothrok's Unusual Repast - Weaker than Regenerate, so Level 6
Truelie - Level 5 Altering reality but only a little and briefly.
God's Eye - Short duration but powerful agent. Level 4
Divine Lacuna - Level 7 minimum. A cleric affecting a god seems too powerful to me.
Unwanted Want - Level 3 Potent charm but probably short-lived.
Warmask - Level 6 (Like Tenser's Transformation)
Wizard Husk - Hrm, does it affect AC? Better than Barkskin, so maybe Level 3
Xamot's Reflecting Aura - Level 3 (similar power to Dispel Magic)
Eye of the Gallows God - Level 4 at least (forcible extraction of sensitive info)
Mark of Ignorance - Level 2 (Comparable to a twist on Locate Object)

June 18, 2012 at 9:47 AM

Blogger Zak Sabbath said...

I think we want to look at it more in terms of usefulness than "how much magic is getting used here" like One Thousand Hogs may require "a lot" of magic for its effect but it isn't usually as useful as Stone-to-Flesh whereas Truelie is almost Wish if rigged carefully.

June 18, 2012 at 9:51 AM

Blogger John said...

The problem with assigning spell levels is that even the "official" spells are all over the place, really. Used cleverly, Charm Person is way more useful than a lot of higher level spells. So I go at least partly by how much effort it takes to make the spell useful - instant gratification for high level spells, convoluted set-ups for low level spells.

June 18, 2012 at 10:21 AM

Blogger John said...

Unwanted Want should be at least a 4 then. Truelie needs some limits or else I can just use that one round of omnipotence to set myself up for life.

June 18, 2012 at 10:30 AM

Blogger Chance said...

Goblin Wind - 7th due to range and area of effect as it can affect a battlefield with thousands of combatants.

Inverted Hour - 9th level , it is more of a weirdly worded wish spell effect.

Battle Oracle - 4th level it seems a better combination of divination and augury

One Thousand Hogs - 7th level , as it can feed an army or kill one (wild boar have very nasty combat stats , they are far worse than wolves or hobgoblins)

Mockery of Faith - Spell interrupts spell casting of any divine spell ( verbal component is blown ) sounds like a curse so 3rd or 4th

Thask's Compulsive Repetition - basically a charm spell so first level

Moebius Chamber - 9th level , another weirdly worded wish spell

Ghastly Image - the save mod is by default an automatic failed save, so as writ a 5th , without the save mod it is a first level spell

Ridley's Transformation - it is a version of fire shield fundamentally so 4th

Mothrok's Unusual Repast - it is a weirdly worded regeneration spell , but for a mage and with a limited class of injury so I would call it a 5th.

Truelie - A weird limited wish spell with a reduced duration so 6th

God's Eye - as it compels a God 7th

Divine Lacuna - 7th

Unwanted Want - 3rd if it affects humanoids only 5th if it affects monsters

Warmask gruesome , but not a game breaker 3rd or 4th

Wizard Husk - doubles the mages hp and stores spells, so 5th level

Xamot's Reflecting Aura - 4th level unless it requires some riddiculous component

Eye of The Gallows God - depends on the range of the spell . if touch range first level , if 30" or less (combat range) 2nd , if line of sight 4th , if range is unlimited but requires a focus item such as hair from the target 3rd, if it is range 1 plane 6th or 7th , if completely unlimited 8th.

Mark of Ignorance if the subjects trying to recall get no save 6th if they do 3rd.

June 18, 2012 at 2:24 PM

Blogger Zak Sabbath said...

see my reply to Folmac above.

Inverted hour is weaker than wish by a damn sight so it shouldn't be the same level

June 18, 2012 at 2:39 PM

Blogger Zak Sabbath said...

And Husk does not double hp, only in regard to spells

June 18, 2012 at 2:40 PM

Blogger Chance said...

For Inverted Hour : Well I can't argue that it is weaker , but the effect is a cursed version of time stop linked to a permanency spell . My take on Wish , Limited Wish and Alter Reality is they represent a mage's ability to custom craft a spell that does anything rather than actually being identical to a Djinni or Efreeti wish , and the need to simply state it reflects how well the caster narrows their focus for the spell. Husk doesn't double the HP for all purposes true , but for a mage duel it certainly does, I understood this. These have just been my opinions on the magics involved and they represent a type I game view.

June 18, 2012 at 6:06 PM

Blogger Folmac said...

@Zak:Magic in your campaign seems to not only depend less on power and more on utility, but also consider how the players react/interact with the magic and the RP value that adds. 1000 Hogs looks like serious fun and could be used in countless ways - to feed an army; to attack, distract, confuse, scatter or amuse an enemy; as a brideprice for the chieftain's daughter; to spoil the duchess' high society tea party. Obviously, 1000 Hogs wants to be used by PCs, and the higher the level, the less likely that is, so maybe Level 5 would be more logical than Level 7. Conversely, Battle Oracle sounds like an NPC spell cast by the Three Wyrd Sisters, so keeping it Level 6 is just fine.

If we deconstruct, four spell levels might suffice; 1 - for novice casters, 2 - for later, but not too late, 3 - spells PCs should get eventually but maybe only a few, 4 - stuff only encountered via scroll or NPC casters. That's where I'm at with my own game design, anyway.

@John: Yeah, "official" was never particularly well-balanced or organized :P

June 18, 2012 at 10:19 PM

Anonymous Anonymous said...

I normally don't read the entirety of your longer posts in detail, but this one kept drawing me back in. I think you have done a great job in creating very "magical" spells that feel both epic and bizarre... Constantine/Books of Magic meeting Dunsany, perhaps. That kind of magic is always outlandish, weird and unbalanced, so I won't speak toward any kind of RPG balance issue, but I love these things and want to rip them off for my next game somehow.

June 19, 2012 at 1:40 PM

Blogger Chance said...

By the way , I like the spells , my criticisms are purely the result of trying to place them into my games framework ... I love hearing about your campaign , please don't stop sharing !

June 19, 2012 at 2:28 PM

Blogger Unknown said...

One Thousand Hogs is going to be a 1st Level spell found in the skull of Emma's wizard's dead twin sister's skull because I think it's hilarious.

September 10, 2014 at 9:25 PM

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