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Post a Comment On: Playing D&D With Porn Stars

"Back When The OSR Was Bad"

17 Comments -

1 – 17 of 17
Anonymous teamslope said...

you haven't made a post like this in a long, long time, and I'm happy to see you slowly moving back into your stride: when is the next book out

July 21, 2020 at 12:40 AM

Blogger Zak Sabbath said...

@teamslope

It's difficult to find a reason to write posts for, like I said, an illiterate audience. But whatever.

As for the "next book":

Demon City will be out like 6-8 weeks after Shawn Cheng finishes the graphic design.

As for the rest, my policy hasn't changed: it only comes out after the community shows some fucking spine about all the harassment going on. I'm not going to go to all the trouble to deal with physical publishing and shipping for people who are unrelievedly shitty. I've got other shit to do.

Until then: PDFs are avails.

July 21, 2020 at 12:44 AM

Blogger Zak Sabbath said...

@anonymous

Erased. No anonymous comments allowed

July 21, 2020 at 10:49 AM

Anonymous Paul said...

What about print on demand?

July 21, 2020 at 10:49 AM

Blogger Zak Sabbath said...

@paul

The quality is not worth it.

Want a book ----> grow a spine.

July 21, 2020 at 10:53 AM

Anonymous Kyle T said...

"No, the prose and marketing aren't ever perfect, but seriously even '70s D&D at its creakiest is easier to understand than, like, Paradise Lost or Cronopios and Famas and if you can't understand those I don't get why you think you get to tell creators how you'd do it better. If you played any kind of D&D and didn't have fun and blamed the game instead of your friends you're probably a moron. Children play it. Get a grip."

Seems like the obvious response there is that the examples you're describing are literary texts where a struggle for understanding is an inherent and desirable part of the piece, and games are technical manuals where a struggle for understanding is counterproductive to the manual's purpose.

Children may have played it, but they played it *incorrectly* and therefore 70's-era games were failures at their purpose.

I think both of these arguments are shit because a set of rules can't make me want to play it without inspiring me in some fashion that approaches the literary in the case of the former, and the latter assumes that taking a game apart and doing what you want with it anyway is axiomatically bad, but those are the responses that come to mind.

July 22, 2020 at 12:21 PM

Blogger Zak Sabbath said...

@Kyle T

You are correct.

I’d also add that -being able to play DND and a have fun (if you want to ) is effectively an intelligence test- and not a hard one.

And that’s not because D&D is special if someone really wants to go fishing and just can’t figure out how after years we would say they are a moron.

At a certain point, with the resources available now, you just have to say there’s enough information out there to be getting on with.

So regardless of whether individual rules writers have done their job or not (they may not have) there’s just not much point in talking to people who have literally proven they are morons merely via the question they are asking.

It’s like being asked to prove the world is round and complaining that all the "the world is round" manuals out there suck and are inaccessible.

Maybe they are: some of the stupidest people on earth still figured it out, so if someone's challenging it, they're stupider by far.

July 22, 2020 at 1:05 PM

Anonymous Teamslope said...

I find it extremely annoying that people are constantly suggesting meta currency as a way to make up for players misbehaving. Like, they can't even just accept that someone who runs away in every encounteror roleplays being evil or anything thats contrary to the enjoyment of the rest of the table.

"In my rpg, I have solved pvp issues! You see, you can teamkill but then that adds murder tokens to the death pool and-"

I think 90% of the storygames I see are just an attempt to create mechanics arpund someone being an asshole!

July 22, 2020 at 11:11 PM

Blogger Zak Sabbath said...

@teamslope

I used to think that.

But then I talked to the people who created those games. Then I realized it was 100%

July 22, 2020 at 11:22 PM

Anonymous Teamslope said...

Theres a handful that dont, but those dont seek to make dungeon exploring or even combatty games.

July 22, 2020 at 11:30 PM

Anonymous Call me Daddy said...

It's very interesting that the same people that can't figure out how to make players be interested in your world, story, mechanics without making an entirely new game that forces the issue by penalizing people playing it "wrong" are also the same people that cannot work out their differences with someone like an adult and play into social media dogpiling campaigns. Almost like control was the point.

July 23, 2020 at 11:51 PM

Blogger Zak Sabbath said...

@cmd

It sounds crass and glib but in the end, after trying to talk to them and seeing them talk to each other and fail to sort even the most simple differences out for a decade im pretty sure that’s actually exactly right.

They'd rather cancel each other over whether it's raining than open a window and check.

July 23, 2020 at 11:56 PM

Anonymous Call me Daddy said...

I just remember seeing a discussion repeated on multiple occasions on one of those tg
discussion sites and they simply couldn't come up with a reason to get their players interested into going into what I think was Barrowmaze, and people started suggesting all kinds of fucking terrible ideas like "give them a pool of non-barrowmaze exploration tokens that they can spend to do something else that session that they can only get from exploring rooms in barrowmaze" or "make them cursed and they HAVE to explore 2d6 rooms in the barrowmaze or they lose 1000xp that day" and when I attempted to explain that "if your players literally cannot be dragged kicking and screaming into megadungeon play, then don't fucking make them" and I got told to shut up because that wasn't a good suggestion and how dare you tell me that I can't use the book I spent XX dollars on who do you think you are blah blah blah and that's about the time I decided to join the perpetual lurkers.

And then everyone started yelling about how the OP should've been using Dungeon World anyway, because the system he was using (LL, I believe) was a bad game mechanically. These convos go the same way over and over again over the years. I see repeats of it every six months and the only time it STOPPED was when you were getting pretty popular around '17 or so. Once you got "cancelled" less than two months later the "no, introduce a shitty metacurrency and honestly just play dungeon world" trolls came back in legion

July 24, 2020 at 12:00 AM

Blogger Zak Sabbath said...

@CMD

Ever wonder why lots of people like all kinds of music but K-Pop fans are so powerful on the interent?

Because K-Pop's popularity in the english-speaking world is post-Internet. It occurred through the internet so they are all more densely connected and unified than, say, R&B fans.

That whole scene is post-internet. They came up on the same handful of sites, they use the same jargon, they follow the same nerd celebs on twitter, they retweet the same outrages.

To exaggerate only slightly:

https://preview.redd.it/ysmol9h4xfx01.png?width=960&crop=smart&auto=webp&s=aa1c6e51a372838f84f8c00a0af325c746316e54

July 24, 2020 at 12:07 AM

Anonymous Call me Daddy said...

I guess but I don't think these people have a single leader. The leader is changable, since Ettin getting sued didn't seem to put a stop to fuck all, people were calling you a pedophile in the comments of that tweet he had to post.

July 24, 2020 at 12:11 AM

Blogger Zak Sabbath said...

@CMD

Of course they don't have a leader. They just have a more unified and densely-connected scene.

Like flat-earthers have more in common than round earthers

July 24, 2020 at 12:17 AM

Blogger Zak Sabbath said...

@flat-earther

erased. misinformation isnt allowed.
if you contest my designation of any of your assertions as misinformation present evidence in your next comment

July 28, 2020 at 3:27 AM

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