Google apps
Main menu

Post a Comment On: Playing D&D With Porn Stars

"Fast Tables & Slow Tables"

13 Comments -

1 – 13 of 13
Blogger Talysman said...

I've been playing around with a kind of fast table called a dice map: roll dice on printed diagram, interpret the result of the dice based on where the dice land. Lately, I've been working with a six-wedge map based on the six attributes, which can be interpreted in different ways. Lots of examples of using that map in my dice map category; I'm working on revising the map to include more hints on alternative interpretations, to avoid looking up results on multiple tables.

December 9, 2010 at 12:29 PM

Blogger Zak Sabbath said...

@Talysman
there are some similar ideas in the upcoming Kit, and also here:

http://dndwithpornstars.blogspot.com/2009/11/easiest-hit-location-system-i-could.html

December 9, 2010 at 12:35 PM

Blogger Roger G-S said...

What you're calling a "Slow Table" I just call rules ... a "Fast Table" (what I call just a "table") is indeed a way to encapsulate something that would take longer to do the rules way.

It's also a way to ensure your idea as a DM of what happens next is fair, random, and can surprise you as much as the players.

December 9, 2010 at 1:16 PM

Blogger Adam Dickstein said...

I don't really like what you're calling 'slow tables'. I understand Roger the Gs's thinking but I also get that in some games, like D&D, attack and saves can be determined on a table.
Unfortunately, I've never been a big fan of that concept.

I'm really liking the One-Roll-Engine where a single roll determines hit and damage but still has variables and variations depending upon what came up on the dice. It simply keeps things moving for me and still gives me (as GM) room to embelish.

I'm finally getting to work on my own self-published game and I'm thinking of a similar mechanic for it, though I haven't decided yet.

December 9, 2010 at 1:25 PM

Blogger trollsmyth said...

Very nice! I'd never considered the view from up here before... :)

December 9, 2010 at 2:46 PM

Blogger Joethelawyer said...

Began reading...got a minor headache as I read through table design theory 101...skipped to the comments section to add this:

The bottom line question for you Zak, I think, is what would make me buy a book of your tables? Well, I begin my decision making process with with "What do I like about Zak's games which would present well in tables?" Answer: The random weird quirky creative shit, that I could use in my own games.

Tables of random mushroom effects. Tables of snakes and what they say if run through that weird snake reader thingy. Bottom line, anything different that has your own creative stamp on it, that makes me say "Yup, that's a Zakian table all right."

I take that table, insert it into my game, and add a bit of you and your flavor into my campaign. The players get to feel a taste of what it would be to play in your game.

Tables of just random gems and other boring mundane stuff would not interest me in the slightest. We all have countless resources for that, starting with (and perhaps ending with) the original Gygax DMG.

My 2 coppers.

December 9, 2010 at 3:14 PM

Blogger Zak Sabbath said...

@joethelawyer

remind me to one day write something that that comment might conceivably be a response to.

December 9, 2010 at 3:32 PM

Blogger Joethelawyer said...

no prob. like I said, I read this:

"Since I'm working on a book chock-full of random tables I've been thinking about which ones to include and why and blahhhhhhh..."

spaced out on the theory section, and decided to add to the part that I digested, the "thinking about which ones to include" part.

Good luck with the project

December 9, 2010 at 3:42 PM

Blogger Odrook said...

Man, i would love a Fast Table for when monsters outnumber PCs... 2:1 fights are okay, but when it gets to 3:1 and 4:1, I want results fast. Maybe it's not the right thing for Vornheim, but if you ever figure out something like that, I'm in.

December 9, 2010 at 4:03 PM

Blogger Zak Sabbath said...

@Odrook

Totally got you covered, baby.

December 9, 2010 at 4:06 PM

Anonymous Anonymous said...

I second the interest in the Fast Table for outnumbered combat. I've seen a few attempts at something to streamline the GMs side of combat like that, but in my experience they tend to be excessively deadly to the PCs. I'd love a balanced, functional Fast Table for that.

December 9, 2010 at 5:11 PM

Blogger migellito said...

Excellent analysis Zak. I learned something today because of you, and that makes me very happy. Like trollsmyth, I'd never looked at tables this way. I'll be thinking in these terms when I design and utilise tables (or table-like situations) from now on.

December 9, 2010 at 7:58 PM

Blogger Trent_B said...

Oh man. I've never thought to consider the different types of tables and exactly what im trying to do with them. A very elegant and accurate solution I think. I have since reviewed a bunch of my own random tables and noticed that they fall into those categories... and now I must adjust a few of them so that they do what I want them to.

Thanks again for your wonderful creativity and insightful analysis!

Also: The game system I'm making totally has a slow and fast method of character generation (Story or Easy mode)... Now everyone is going to think I lifted the idea from you. You've ruined everything. Bastard. =]

ALSO: Toadweasel. So good. Clearly he is a repulsive and horrible cellar-dwelling knave. <3

Cheers!
T

December 9, 2010 at 11:02 PM

You can use some HTML tags, such as <b>, <i>, <a>

Comment moderation has been enabled. All comments must be approved by the blog author.

You will be asked to sign in after submitting your comment.