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"Another Brick In The Wall Dungeon Generator"

7 Comments -

1 – 7 of 7
Blogger Sham aka Dave said...

Zak - I think you've taken the concept to the next level with the notion of shuffling and laying the cards out tile style. I look forward to seeing what you make of it in the future.

December 6, 2009 at 9:06 PM

Blogger Reverend Keith said...

I just experimented with this last night, and I have to admit that it's genius. I love randomizers to help stimulate creativity, and this hits the sweet spot for rough mapping and content.

Thanks!

December 7, 2009 at 12:40 PM

Blogger Unknown said...

Sham--
High praise coming from you!

Keith--
So did I--it worked out surprisingly well. Themes developed as I figured out the Kings and Queens and the rest was cake. My only issue is it tended to produce a very densely populated dungeon, and I needed to think of a way to explain that (I eventually did.) I might add in a feature that allows more empty or quiet rooms in the future.

Anyway, Keith, if you send your results I'd love to see them and maybe post them, since I can't post mine until after my players have run the dungeon.

December 7, 2009 at 1:39 PM

Blogger Reverend Keith said...

Zak ---
Personally, I thought the mix was pretty good, considering that the GM has a lot of lattitude in determining what constitutes an Inanimate Feature or a Person/Monster.

A quarter of the rooms are going to be empty, another quarter are going to have Inanimate Feature/Objects (traps, clues, puzzles, hidden treasure, etc.). The remaining half will have a person or monster, and about half of those will be average to powerful in strength. The rest will be roadbumps, strange flavor text, or something not level-specific which provides clues to the dungeon.

I'm halfway through "mapping" the dungeon on a grid in Excel in order to wrap my brain around all of the results and then I'll start the fleshing out the details.

I'll send you what I end up with.

December 7, 2009 at 7:30 PM

Blogger Reverend Keith said...

Abstract PDF map showing which cards were drawn:
http://docs.google.com/fileview?id=0B36_OxL--B6HYWQwZTU1ZGYtODExYS00YWJlLWEwMDYtMjNiZmUyNzMzNjE4&hl=en

Map of the dungeon (slightly photoshopping dysonlogos' excellent geomorphs):
http://i7.photobucket.com/albums/y271/reverendkeith/RandomGeomorphDungeon.jpg

I haven't written up what the effects of the cards are beyond what is listed in the PDF, however the map matches the flow of the cards. (I used Photoshop to block passages where the cards showed a wall or secret door.)

December 8, 2009 at 3:29 AM

Blogger Pere Ubu said...

So what do Cups indicate?

February 1, 2010 at 4:48 PM

Blogger Zak Sabbath said...

read it again

February 1, 2010 at 6:29 PM

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