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"No Dice."

17 Comments -

1 – 17 of 17
Blogger jacob business said...

(long time reader first time caller)

on one hand, knee jerk reaction is that I don't really like this decision which i'm bummed about bc i've been super excited for demon city for as long as i've known about it.

the tarot system seems to me like a seriously inventive mechanic but adding that level of mechanical originality and complexity is going to make the system learning curve more intimidating (whether or not it actually makes it steeper is different, but it will make it seem steeper) and thus less accessible. i'm worried the tarot thing will seem at first like a complicated gimmick and that my friends won't want to try this new system with me because it will seem like more of a nut to crack than "hey zak s made a weird modern horror game (which uses dice because it is a game)"

May 15, 2018 at 1:28 PM

Blogger jacob business said...

oops apparently i only have one hand

May 15, 2018 at 1:29 PM

Blogger Zak Sabbath said...

Hey @jacob

If you want you can run a "dice only" version, it'll be built into the game as an option.

May 15, 2018 at 1:30 PM

Blogger Geoffrey McKinney said...

Perhaps Aleister Crowley's Thoth tarot deck would be the most appropriate for Demon City?

May 15, 2018 at 2:05 PM

Blogger Zak Sabbath said...

@Geoffrey McKinney

It looks so goofy though.

May 15, 2018 at 2:08 PM

Blogger jacob business said...

@zak

oh cool that was actually something i wanted to ask about

also after reading over your post again and looking at the tarot set image i am less intimidated by the tarot mechanic and now i just want to try it and see how it plays.

May 15, 2018 at 2:13 PM

Blogger Geoffrey McKinney said...

The Thoth and the Rider-Waite tarots are the two decks I most admire. Do you have any favorite tarot decks (in terms of the art), Zak?

May 15, 2018 at 2:16 PM

Blogger Zak Sabbath said...

@Geoffrey McKinney

For a game, its hard to beat the Waite Deck's archetypal imagery--most interpretations are based on the pictures in it and it has a sort of culty power about it

The Hermetic Tarot is the authentically creepiest

There are a lot fo decks that have good art, but don't quite feel Occult--David Palladini's deck for instance

Pre-Waite ones are often interesting, though their number cards are repetitive--I used a variety of decks to illustrate the Tarot Rooms posts

http://dndwithpornstars.blogspot.com/2017/06/tarot-rooms.html

May 15, 2018 at 2:21 PM

Blogger Marquis said...

I'd pay good money for a deck of tarot that you painted, Zak.

May 15, 2018 at 2:40 PM

Blogger David Rollins said...

I like this setup! I've always thought Tarot would make for a flavourful randomizing element in the right RPG but never found the right fit. Breaking them up into mini decks to use specific elements for a horror game is a great idea! I love it!

Wasn't Satine Phoenix working on a Tarot Deck once upon a time?

May 15, 2018 at 6:25 PM

Blogger Wizard Lizard said...

I'm into the Tarot-based resolution, as it sounds easy to implement, although I am also very grateful for you to keep the dice system as an option since it felt really good in play (I did run a few micro-sessions to try out the dice rolling as I had a hard time figuring it out initially - it's not badly explained, I just suck at grokking new systems).

My friends live in different parts of the country so we usually play with voice only, so Tarot sounds difficult to use in the regular games.

May 16, 2018 at 2:13 AM

Blogger Unknown said...

I couldn't love this more!

May 16, 2018 at 6:13 AM

Blogger Unknown said...

Wow there are so many new ideas in this post I'm going to have to read it a bunch to fully absorb them. The signifiers loot sound incredibly fun. The mechanic of flipping over cards for resolution will be much more satisfiying for tons of dnd style opposition. How do you tackle card counting, where players know if the rare cards have already hit, it gives players too much info about future odds?

May 17, 2018 at 12:21 AM

Blogger Zak Sabbath said...

@Stephen McAndrews

Well nothing stops anyone from card-counting but...

-You're looking for high cards not specific cards mostly so that limits it a bit. It's not really a feasible strategy to sit around waiting for your Significator to come up out of 30some cards and otherwise not act.

-And with 30--35 cards the deck will be reshuffled an average of every 5-6 full combat rounds so that also limits utility.

-A way better "math wizard" strategy is just to get LOTS of cards on each roll which means teaming up on the monster and seeking advantages a lot which is exactly what you want players to be doing anyway.

May 17, 2018 at 2:27 AM

Blogger Pablo said...

I've been looking for a way to tie the tarot deck and rpg for a long time. It is definitely more straightforward to use it as an adventure generator than for resolution, but I'll research your method further.

I don't think my players or traditional players would want to drop the dice method, but I already was interested in this game and it just keeps improving!

P.D.: yes, please make your own tarot deck.
P.D.: props on using the marseilles deck instead of raider-waite!

May 18, 2018 at 10:16 AM

Blogger Pablo said...

Sorry, you are using raider-waite (strength and justice are swapped). I got confused.

May 18, 2018 at 10:23 AM

Blogger Saci said...

@zak
Could you put a link to this post on demon city kickstarter page? It helped me to understand the tarot system and I believe will help many others that are asking for that on kickstarter. If you already did that, sorry to bother.

July 24, 2018 at 1:36 PM

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