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"Formula To Figure Out Exactly How Big Your Hexes Should Be"

5 Comments -

1 – 5 of 5
Blogger Albert R. said...

Maybe this will solve my eternal problems with the hex size...
Thanks!

April 7, 2011 at 4:35 PM

Blogger Al said...

Good stuff Zak!

I find "leagues" to be more useful than miles for a hex measurement, since a league is roughly how far a man can travel in an hour. So I can look at a 5 league hex and say, "ok it'll take you like 5 hours to get to the Salamander King's depot" instead of trying to cross reference everyones movement rates with milage.

YMMV (get it?)

April 7, 2011 at 4:53 PM

Blogger Zak Sabbath said...

@Al

I can see how that'd be useful, but I end up using or referencing a lot of real-world data for maps and descriptions to PCs so I use miles to save a step.

April 7, 2011 at 4:55 PM

Blogger Lasgunpacker said...

Great post, and certainly a different way of looking at hex size as compared to "How much space I want to cover/20", which seems to be the way that plenty of maps are done.

As for leagues, I belive that a Roman league is around ~2.22 km, which allows for conversion from real world maps.

April 8, 2011 at 10:51 AM

Blogger mordicai said...

That 500 mile rule...huh, nice to have. I normally pull some kind of "a hex is a hex sized worth of stuff" nonsense.

April 9, 2011 at 1:35 PM

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