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"Thought Eater: Emulation and Super-Intelligent Species"

2 Comments -

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Blogger Edgewise said...

I like the idea of retconning traps and the like. However, I think it would be cool to have some kind of mechanics behind it. Something like hero points, with just a tiny bit more structure to how they are spent and gained. If you play it like that, then even PCs can have fun with superintelligence.

Another way to play superintelligence is that it has effects like psychic powers. Telepathy, clairvoyance, and even probability control are all fair game. Not so much stuff like telekinesis if we're really just trying to emulate superintelligence...although you could play it that way, too.

December 9, 2015 at 12:49 AM

Blogger Edgewise said...

I like the idea of retconning traps and the like. However, I think it would be cool to have some kind of mechanics behind it. Something like hero points, with just a tiny bit more structure to how they are spent and gained. If you play it like that, then even PCs can have fun with superintelligence.

Another way to play superintelligence is that it has effects like psychic powers. Telepathy, clairvoyance, and even probability control are all fair game. Not so much stuff like telekinesis if we're really just trying to emulate superintelligence...although you could play it that way, too.

December 9, 2015 at 12:49 AM

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