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"Kinds of Fights"

6 Comments -

1 – 6 of 6
Blogger Telecanter said...

"A post everyone who has ever believed the phrase 'the game is about what the rules are about' needs to read"

But didn't you just clearly and explicitly prove the opposite? By looking in a rule book I should be able to tell if the system is rigged more toward Gritty or Swashbuckling play, right? If they have lots of Marvel-Stun-like charts, and flat damage weapon lists, and no group initiative, etc-- we at least know what the designer thought combat in that game should look like.

October 12, 2012 at 12:41 PM

Blogger Matthew Miller said...

This "gritty" v. "swashbuckling" dichotomy rings true. Great post, Zak.

October 12, 2012 at 1:22 PM

Blogger Zak Sabbath said...

Simply:
The game is *not necessarily* about what the rules are about.

October 12, 2012 at 2:25 PM

Blogger Roger G-S said...

So I guess pre-hitpoint-safety-net D&D is Gritty at low levels and Swashbuckling at high?

October 12, 2012 at 3:32 PM

Blogger Zak Sabbath said...

Under many GMs, I'd say so, yes.

October 12, 2012 at 3:37 PM

Blogger Mach Piper said...

Zak, love the ideas here. Now that you are an award winning game designer(tm) have you given any thought to something like Vornheim the rpg system?

You could run a kick-starter type fundraiser for it so you could be sure it would cover the time investment before you started. You already have so many great rules insights in your posts and a kick ass test group readily at hand it seems like a perfect storm.

October 13, 2012 at 12:57 PM

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