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Post a Comment On: Playing D&D With Porn Stars

"Level Up Locally"

12 Comments -

1 – 12 of 12
Blogger JDJarvis said...

Absolutely f'n brilliant.

July 23, 2010 at 7:28 PM

Blogger Peter Fitz said...

You have some good ideas. I'm going to use this one for sure.

July 23, 2010 at 8:29 PM

Blogger Delta said...

Definitely, I've said likewise in the past and was thinking about it the last few days, too.

This is how I would want to permit new races/classes... uncover the secret city of Sss'thkk and now members of your party can create lizard-men PCs. Or, have a contact at the High City of Freefalcon and now your party can roll up new PCs starting at 3rd-level (to help a high-level campaign along).

Seems clear the 3E prestige classes were meant the same way, but got drowned in the business case for "hunting around products".

July 23, 2010 at 8:36 PM

Blogger Mandy said...

So clever. Very appealing.

July 24, 2010 at 12:06 AM

Blogger redbeard said...

This is awesome (but you know that or you wouldn't post it.)

One thing I would avoid is 3.x's chain of prerequisites. Having pre-reqs are part of what made character building a specialized skill and not a role playing choice. One thing 4e got right is that the paragon paths have practically only class membership (some race and class, some race, etc.) as a pre-req.

Removing the long range planning required would give both players and DM more freedom in placing the locations of these cool setting power-ups. They would be options that the players could encounter or search for on the adventure's time table, not a schedule of "I need to find X before I get to level Y so I can have option Z in time for blah blah blah."

The amount of character imbalance I had to account for DMing a long term game of 3.x was headsplitting.

July 24, 2010 at 12:16 AM

Blogger thekelvingreen said...

You see this kind of thing in a lot of console rpgs; you can only buy certain spells, weapons, skills etc, in certain locations in the game world.

The problem in many of these games is that there's often no reason to do this kind of shopping around unless you're a completist, as new story content isn't often added, but that's not an issue with a tabletop rpg.

July 24, 2010 at 2:27 AM

Blogger PoeticExplosion said...

I've been thinking similar thoughts lately with regard to Apocalypse World and its various hacks. The modular structure of AW makes it especially easy to do this, but you've got some great ideas here!

July 24, 2010 at 3:24 AM

Blogger Nagora said...

Another burst of genius. I think I might try tying the insane 1e training costs to this sort of "special" levelling up. Give the players the choice of levelling up BtB and saving their money or going to some remote monastery (spending a weeks and a fortune getting there) and learning something special while levelling up.

July 24, 2010 at 5:28 AM

Blogger Anthony N. Emmel said...

Of course, the onus is on the DM to actually populate/design his world. Some of us do that anyone and sigh whenever our players ignore the background we've created.

And if the players want a certain feat/skill, well, you have to find the right mentor. :)

July 24, 2010 at 10:24 AM

Blogger Brandon said...

Alright, that's it. I'm gonna have to steal some of the essence of this for my own games at some point. I just can't resist.

July 24, 2010 at 10:37 AM

Blogger Joethelawyer said...

This is how I would have preferred the feat system and certain of the various subclasses and prestige classes in latter editions to work. The knowledge of said abilities would come about through roleplaying and interacting in the world the people lived in, and as they traveled they would encounter different options for their characters. This also encourages the exploration theme I like so much in my games. Then it wouldn't just be about the treasure, it would be about how you learned and grew as you traveled.

July 24, 2010 at 6:58 PM

Blogger Tom said...

It's also strong discouragement to those whose immediate action is always "I slay him!" for anyone they dislike even a little bit.

If that was the master of the four ways of feeling freedom's favorite nephew, well, I hope you have other plans for learning that feat/skill/ability.

July 25, 2010 at 6:50 PM

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