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Post a Comment On: Playing D&D With Porn Stars

"Tense Moments"

12 Comments -

1 – 12 of 12
Blogger migellito said...

I like it.. 95% chance to use in play. :)

January 4, 2012 at 10:52 PM

Blogger Seth S. said...

This is pretty neat and something I might even use for the villains and vigilantes game I run. I've been tinkering with a skill system for that game for a while and even though what I have works relatively well, it's just not where I want it to be so I'm glad to have something new to try.

Speaking of 4e skill challenges, the best one I ever ran had the players rescuing folks out of a burning building. Most of what happened was based on a random "What's happening during a fire" chart I made and this kept things interesting since they were allowed to respond to situations with any skill they thought could work. I meant to try this system with other types of skill challenges but I don't run much 4e anymore. Fires have inherent tension anyway though so who knows how this type of thing would play out with like climbing cliffs or moving boulders.

January 4, 2012 at 11:08 PM

Blogger Zzarchov said...

This really intrigues me as a mechanical way to show "almost..got..it.." style skill challenges (defusing a bomb or some such).

I would probably switch it to just draining hp, but I use luck points so that makes sense in my case.

January 5, 2012 at 6:33 AM

Blogger Hartful said...

Wow this makes me happy, it fixes the exactly problem that's nagged me with my mongrel system I've been running. I can see how you could give boosts to theives for picking a skill, maybe they roll d4 on those skills instead.

January 6, 2012 at 2:06 AM

Blogger huth said...

I like the implied make-skill-checks-have-dramatic-consequences-standardly DMing advice.

January 6, 2012 at 10:51 AM

Blogger Hartful said...

This worked so well today when I introduced it and saved two people being crushed by a bolder

January 7, 2012 at 3:34 AM

Blogger Nagora said...

I'm starting to think you may be a genius, but shouldn't

"If the die is over your current level+1, you fail. If it's below your current level+1, the DM narrates..."

actually say

"If the die is over your current level, you fail. If it's below your current level+1, the DM narrates..."

or something similar?

January 10, 2012 at 12:42 PM

Blogger Zak Sabbath said...

something like that--changed

January 10, 2012 at 12:51 PM

Blogger Nagora said...

I'n not TRYING to be a pain (it's just a gift) but shouldn't it now say

"If the die is over your current level, you fail. If it's equal to or *below*"?

January 11, 2012 at 1:36 AM

Blogger Zak Sabbath said...

yeah

January 11, 2012 at 1:43 AM

Blogger aramis said...

Zak, a number of games have social conflict systems these days... systems that make "convincing the King" or "Arguing the case before the jury" just as tense and detailed as a combat... Mouse Guard uses the same rules for both, for example, and Burning Wheel uses similar mechanics for each. The D&D 4 skill challenge mechanic is a poor mirror of this effect (I suspect, in an effort not to lose what little OSR cred 4E has left...)

That said, such systems absolutely require the DM narrate well, and work best if the players can narrate their actions in such a way that a failed roll doesn't negate their narration. Done well, they add suspense and drama; done poorly, a single skill roll would have been a better choice.

January 11, 2012 at 7:01 PM

Blogger Zak Sabbath said...

@aramis

"a number of game shave social conflict systems"

Yes, sir, I noticed. There appears to be a large part of the internet that finds this terribly exciting

"The D&D s kill challenge is...old school cred 4e has left"

I see absolutely no evidence to suggest the designers had any such thing in mind either in the system itself or from talking to WOTc people.

"That said, such systems absolutely require..."

True, but so does all of combat in D&D, so I'm not too worried.

One could argue that 4e is the first D&D system that does NOT require the DM to narrate combat well, but I don't see that as much of a plus or minus, just a feature--like the lack of narration in chess.

January 11, 2012 at 7:08 PM

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