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"Into My Hypercube!"

11 Comments -

1 – 11 of 11
Blogger Giordanisti said...

Why have I never thought of using a tesseract in DnD. That first diagram was a valiant attempt, but I only understand it because I've bashed my head against four-dimensional geometry a LOT. Now I wonder what can be accomplished with non-cubic fourth-dimensional objects... Hyperspheres, anyone?

August 29, 2012 at 11:44 AM

Blogger Harley said...

That is 10,000 shades of sexy.

August 29, 2012 at 12:24 PM

Blogger pjamesstuart said...

Do you thing you will be able to maintain fluidity of action if you have players with two or three different frames of referance?

I must confess I would find it very difficult to do verbaly round the table. I have trouble describing irregular normal rooms without just leaning over and drawing it on the map.

August 29, 2012 at 12:45 PM

Blogger Wayne Snyder said...

Oh wow. Have you been talking to Alan Moore? If not perhaps you should.

August 29, 2012 at 12:45 PM

Blogger Zak Sabbath said...

1. I've done it before.

2. Why not just draw it? "You're here, you;re here" John Madden does it all the time.

August 29, 2012 at 12:47 PM

Blogger Zavi said...

I am definitely going to steal that for my dungeon of mind-fuckery

August 29, 2012 at 1:02 PM

Blogger Malcadon said...

I always looked at a hypercube complex as a M.C. Escher-styled, 3D version of the Lost Woods from The Legend of Zelda game, but without the exits. That is, you have 8 cubed rooms (there would be no real distortion to the any of the room's dimensions) with gravity along the walls of each room (no real "up"). If you mark one room as the "center," (there are no true "center" in this complex) you would place the six adjacent rooms around the center room (north, south, east, west, above and below). Their are no rooms diagonal to the center room--adjacent rooms connect at the sides. Going outwards from any of the adjacent rooms would take you to the "outer" room. You do not see it on the animated model, because its literally all around the cube.

If you can grasp the layout, its not to hard to create a basic layout. On the other hand, it could confuse many players who are accustomed to a 2D dungeon layout, and punching-out holes in the walls would make thing a lot more weird and complicated. You can even add doors and windows to other places--which would be the best way to enter or escape the hypercube.

Yeah, a while back, it took me a bit to figure out what a tesseract/hypercube dungeon was, until I saw M.C. Escher's Relativity pic.

August 29, 2012 at 2:21 PM

Blogger LanceToth said...

"Going outwards from any of the adjacent rooms would take you to the "outer" room. You do not see it on the animated model, because its literally all around the cube."

This threw me off for a while. I just didn't understand where the 8th cube was. :) This helped: http://en.wikipedia.org/wiki/File:Hcube_fold.gif

August 29, 2012 at 10:45 PM

Blogger Unknown said...

To be honest we don't actually know what a "hyper-cubed" or any 4D object looks like. technically that is just the 3D "shadow" of a 4D object. Our minds couldn't comprehend 4D.

http://mooriaworld.blogspot.com/

August 30, 2012 at 1:05 AM

Blogger Adam said...

Pretty excited by your Alice thing too.

August 30, 2012 at 6:40 AM

Anonymous Anonymous said...

+1

October 18, 2012 at 1:49 PM

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