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"Downtime In Demon City"

14 Comments -

1 – 14 of 14
Blogger Sean McCoy said...

Just to make sure I understand correctly - this is the primary way to mechanically advance your character? I like that you have the choice to gain a chance at restoring what's lost, or to gain a chance to gain a future advantage (like with a skill improvement). So in some (maybe most if the host is doing their job) situations you'll be just trying to get back to normal as quick as possible, but good play (like you survive the ghost onslaught but also didn't read every dang old creepy book you found) means you can instead take a track where you have a higher chance of improvement, rather than worrying about getting calm again.

What's the scenario where it would be better to ignore calm and instead go for skill improvement (like work)? Maybe if you know something is coming up and you really need to shore up a weakness in an area to prepare for it?

Anyways - love it all so far, increasing my pledge!

March 9, 2017 at 10:34 AM

Blogger Zak Sabbath said...

This is the main advancement track--remember you also get a free skill point or contact on top of anything that comes out of Downtime activities.

Working through downtime is almost always a bad idea (both for the developing campaign--it's less interesting-- and for the character's self interest--they should take a break), and it's mechanically weighted to be that way.

The choices where it's better to ignore calm might be chosen in 3 situations:

-The character has lost no Calm, so doesn't need to get any back

-The character has a lot of Calm and so is willing to risk possibly losing some or not getting any back in order to get some other advance

-The player is having fun playing someone one the edge--they can't drop below zero and become unplayable solely due to Downtime so they'll get at least one more session of play before being unplayable

March 9, 2017 at 11:03 AM

Blogger Sean McCoy said...

Oh! That's right, I forgot that you get the free skill point or contact. That makes sense re: working.

I'm excited to hear more about the contacts system. This seems under utilized in a lot of games (like all cyberpunk type games), or at least underdeveloped.

March 9, 2017 at 2:31 PM

Blogger Sean F. Smith said...

I'm hoping that Host has less of the welcome-to-my-house kind of vibe and more a parasitic-symbiosis sort of thing

March 9, 2017 at 3:04 PM

Blogger Revenant said...

I like it. Simple and keeps players from focusing on the boring between-adventure bits.

Apologies if I missed it (I'm reading on a tiny phone), but would healing be a downtime activity too (hospital stay, etc)? Or is healing up from sewer cannibal bites separate from drinking away the memory of their existance?

March 9, 2017 at 4:52 PM

Blogger Zak Sabbath said...

I was thinking like:

-RPG is a party, you are the host, this is the way to think

-Parasitized proxy for the Horror which uses the Host to express itself

-liek the Crypt Keeper or Elvira

March 9, 2017 at 5:27 PM

Blogger Zak Sabbath said...

It's a good question and frankly the reason I haven't answered it yet is I haven't decided exactly. I want healing to be a thing (so you don't want to get banged up) but I don't want to take people out of a session if they're just injured. I also think it's possible to like read while convalescing, etc and then there's the issue of how, in US campaigns healing will take Cash but in like Montreal or London it doesn't, at least for now.

So I'm still thinking on it.

March 9, 2017 at 5:29 PM

Blogger Sean McCoy said...

You could have damage reduce your conflict die a size down. Maybe spend calm to get it back up a size. This is you being calm enough to like think to take care of yourself (bandage, seek help, whatever) that may be too abstract or may hurt the percentages too much in conflict resolution.

March 9, 2017 at 9:36 PM

Blogger Brandon said...

I don't know how much "realism" you want polluting your horror RPG, but with therapy, I'd suggest some kind of cumulative improvement in roll results or chances, since therapy tends to be an ongoing thing. I mean, you're not going to go every day, but I could see once a week or once a month. So maybe if the first roll has a neutral or negative effect, the next roll is 2d10, or something like that to represent how ongoing therapy can provide benefits. But there could also be a risk that one could become dependent upon therapy.

Truth told, I do already like therapy as you have posited it. But you are also welcome to take any of my thoughts here gratis. I love when you go in-depth about mechanics because that's my favorite part of RPGs - how mechanics interact with setting and the real world.

March 10, 2017 at 8:09 AM

Blogger Zak Sabbath said...

I think that's realistic but -- in play --that encourages the idea of therapy as a kind of long-term investment that starts to define the character and I think more people should be encouraged to think of therapy the other way around: If you're traumatized, get professional help, it doesn't have to become a Whole Thing. Characters can get counselling without becoming a Counselled Character--unlike an alcoholic who, yeah, really becomes and alcoholic.

March 10, 2017 at 8:15 AM

Blogger Lasgunpacker said...

Is there a set time span for a downtime? If yes, then healing could take a "downtime" per healing unit (hit point? wound?), x number of downtimes spent healing allow you to choose a downtime activity and roll.

March 10, 2017 at 2:07 PM

Blogger Zak Sabbath said...

There is not a set time

March 10, 2017 at 2:08 PM

Blogger Lasgunpacker said...

I like your downtime concept, and how it is a more thematic version of a carousing table. I wonder though how it interacts with healing as indicated in the comments above, because without magic healing even the smallest of injuries can take a really long time. A player with a chest wound or something might be out of the game for months.

Then again, if you have demons, maybe you have angels too, or some other source of "good" magic that can heal up the broken.

And this might count as a hobby, but conspicuous consumption is certainly how some people avoid thinking. Shopping (Ebay/malls/department stores/boutiques whatever), or attending art events. Spend a point of cash, have a chance to regain calm/make a contact.

March 10, 2017 at 2:14 PM

Blogger Revenant said...

Maybe a penalty on the downtime roll based on how messed up you are. A lot of people wind up addicted to painkillers...

March 10, 2017 at 5:24 PM

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