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Post a Comment On: Playing D&D With Porn Stars

"Completely Spoiling The Haiku-Like Elegance of That Last Post"

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Blogger Jim said...

Great post. I do agree that the world and the exploration of that world is much more important than the character in OD&D. Hell, in my favorite campaign, the characters happened by chance. No pre-design other than party balance, but that rag-tag group explored the world and did some amazing things.

July 11, 2010 at 10:48 AM

Blogger thekelvingreen said...

Now I can't argue with your point as it applies to games, as it seems sensible enough to me. I'm still not sure about the comics analogy though; how rational and serious and mature is MODOK? But perhaps I'm just being prickly because, no matter how many times they screw it all up, I'm a Marvel man (note, not Marvelman) at heart.

All of which must be why Satine's my favourite. Sensible lady.

July 11, 2010 at 10:59 AM

Blogger Zak Sabbath said...

@kelvin

Obviously, this is relative. MODOK--fucked as he is--is supposed to be a product of advanced science. On paper it looks like "serious" sci fi: deformed cyborg mutant with psionic powers.

Over at DC, there was never ANY explanation of why Egg Fu was a giant egg with a magic mustache.

July 11, 2010 at 11:31 AM

Anonymous Anonymous said...

I can see what you're saying. It strikes at me oddly though because the iconic RPGs for these systems seem to actually be inverted from what you're saying. DC's MEGS system was the serious math game with logarithmic scale increases. Marvel FASERIP on the other hand was the frivious random character generator game where you ended up with a grab bag of powers and had to figure out how the hell to fit them together.

(No comments on the most recent incarnations of these licensed games).

July 11, 2010 at 11:42 AM

Blogger Zak Sabbath said...

@DarkTouch
Agree.

July 11, 2010 at 11:47 AM

Blogger thekelvingreen said...

Fair point.

July 11, 2010 at 11:52 AM

Blogger mordicai said...

Anything I might want to comment would be better said over lots of drinks. Which I just finished drinking in the park.

July 11, 2010 at 1:40 PM

Blogger A GM said...

*ponders Zak running a supers game and the character concepts everyone might come up with*

July 11, 2010 at 2:21 PM

Blogger Kolb said...

Nice post. I think you straightened out something that i never really pondered before, but always wondered what the big fuss was. Was never really exposed to marvel as a kid, sweden was all about the phantom and modesty blaise.

July 11, 2010 at 3:08 PM

Blogger Taellosse said...

Nice post. As pithy as your last one was, I honestly wasn't quite sure where you were going with it. Now that you've elaborated, I get your point, and it makes a lot of sense.

Although your analogy does apply a whole lot better to the two comic houses prior to the 80s, I'd say. DC jumped on the whole "let's give our characters some personality" bandwagon a while ago, after all. And any new stuff DC comes up with is a lot more likely to have a nod towards an explanation than the old stuff did--not to mention how often they go back and retroactively explain the bugfuck things they've got in the stable already. On the other hand, your point about them being more like each other than anything else applies as well, perhaps even more so now than 40 years ago.

July 11, 2010 at 4:39 PM

Blogger erwin said...

Digged the read, man. Keep up the good writing.

July 11, 2010 at 8:36 PM

Anonymous Anonymous said...

Excellent. Very thoughtful analysis. Personally my comics background is almost exclusively late 70s/early 80s DC/Marvel so I feel the analogy. I always liked Marvel better really (back then; I hate all the mainstream supers comics reboots of the last 10 years). Maybe that explains my fondness for 2e.

July 11, 2010 at 9:24 PM

Blogger Will Mistretta said...

Thanks for explaining. I've never read comics. They're just not my thing. So at least now I have an idea what you mean!

July 11, 2010 at 10:26 PM

Blogger Adam Dickstein said...

AWESOME post! As a tried and true, dyed-in-the-wool DC fan I could not have put this better myself. While I could disagree with one or two minor points (the Silver Age GL and Flash were actually very different from each other personality wise IMO), I find your analogies very accurate and even intriguing on a personal level.

As I am a DC comics fan and as time progressed, D&D became more 'Marvel-like' and therefore I lost interest in it. I moved on to other games that we're about simulation or heavy crunch, unless that crunch was there to enable to build up the wacky multiverse you envisioned (such as Champions or M&M).

I will take fun and creativity over realism any day. Twice on Sundays.

July 12, 2010 at 6:09 AM

Blogger Erin Smale said...

I never got into comic books, so I have no real understanding of how DC differs from Marvel. But your post is truly illuminating.

Based on covers alone, I choose Kamandi. Not because it's about a boy, but because Lady Liberty is up to her waist in water, and the Empire State building is all Dutch-angled. Clearly, things have gone wrong. I want to know what and how, and I realise that my instinct would have been rewarded with the cool map inside depicting exactly how wrong things have gone (because now there's a "Mad-Hole" and one of The New Rulers is a donkey wearing a skullcap).

And that pretty much fits my experience with RPGs - setting has always been more interesting to me than characters. Which supports my preference for older-school, where characters are a bit more free-form and thus more easily defined by their environments.

Thanks for the RPG Rorschach.

July 12, 2010 at 8:50 AM

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July 12, 2010 at 9:23 PM

Blogger A GM said...

RPG Rorschach?
*has the watchmen dc heros supplement and one of the modules*
I think that double-take gave me whiplash...

July 12, 2010 at 10:02 PM

Blogger Tom said...

Ahh, the poor human fighter and Ed the Sword (I wonder if he's any relation to Ed the Sock?)
When the world is "a kobold-blighted, Alice-In-Wonderland-inspired labyrinth stuffed full of twisted deathtraps designed by a sadistic wizard" he is, in fact the most surreal and bizarre thing in it. The sane man in an insane land.

Good post.

July 12, 2010 at 11:00 PM

Blogger Sage said...

I'm not quite sure I buy your core conceit about DC and Marvel here.

So, in the DCU, there are some fantastical places, but most of them are home bases and/or stand ins for real places. How much does Metropolis really matter to Superman? Does anybody really care where The Flash, Green Lantern, or Green Arrow is based (Keystone City, Coast City (when it's not being blown up) and Star City (except when he's in Seattle) respectively). The Justice League sometimes has a satellite (but doesn't do much there beside make the Atom sit in the tiny floating chair) and Superman has his Fortress of Solitude, but those are both just backdrops that never really factor in the story much.

Meanwhile in the Marvel U, there are all kinds of fantastical places that serve as major adventuring destinations. The X-Men head up to Asteroid M to make a deal with Magneto, then stop by and see Ka-Zar in the Savage Land, pay their respects at Genosha, while the Fantastic Four are in Latveria and the Immortals are hanging out on the moon. There are entire classic stories built around the interesting features of these locations.

This whole thing also kind of reflects how I think about your point about types of games: there's no reason classic D&D can't have serious plot and character, or why modern D&D can't be crazy-go-nuts fun. The games aren't really intrinsically that different.




A more fair divide might be to point out that most of DC's deep characters are villains. Lex Luthor and The Joker have each had stories that are as good as anything focusing on their opponents. That probably leads to a pretty obvious gaming insight: good challenges help create good characters, no person at the table can be entirely responsible for any part of the game.

July 13, 2010 at 9:31 AM

Blogger Zak Sabbath said...

@sage

Like i said, the companies are more like each other than like anything else.

However, I maintain: the best DC stories are about the DC universe as an interesting place. The best marvel stories are about the characters and the backdrops are a metaphor.

Keystone, Coast, and Star Cities aren;t interesting, which may be why the characters associated with them aren;t at their best in those environments. Gorilla City, though? it isn;t just an a location where a villain sometimes is---like Asteroid M--it's a permanent distinctive feature.

GL is not about his city, he's about Oa, and the universe, and Qward, ad being on the road with Green arrow and Neal Adams.

The marvel U destinations are interesting,, too, but--aside from latveria--they define the character of the story much less.

And--duh--of course you can do whatever story in whatever comic or whatever game. I am defining a feeling, not a classical category.

July 13, 2010 at 11:04 AM

Blogger Sage said...

Those are some pretty good examples and they make the point a bit clearer. Thanks!

July 13, 2010 at 6:15 PM

Blogger artikid said...

Loved this post, now I have to understand the implications of me favoring Marvel Comics and Old D&D...

July 14, 2010 at 5:52 AM

Blogger Demostenes said...

Interesting and quite insightful ^^ i think i will be coming back to your blog...

that made me think about my way to dm... and the personality of my players... (they are narcisistic and i indulge them with Marvel Style storytelling...) I have been wanting to switch to a more colorful and diverse universe and had to use AD&D info instead of 3.5, so I think you are right)

July 25, 2010 at 9:51 AM

Blogger Rex Venom said...

I just love the map...
Cool
(but everything is here)
Rock on!

September 17, 2010 at 3:08 PM

Blogger GCM said...

Une excellente lecture, très intéressante ! (very interesting post in english, I guess)

February 19, 2019 at 4:54 AM

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