If, as I've heard, the difference between trolling and criticism is critics believe what they say, then I suppose we have to assume you believe what you just said: blog post quality is proportional to number of comments.
In which case, my blog must, in general--be a heretofore undreamt-of font of genius and yours must be about as deaf, dumb and dead as they get.
____
But, of course, nobody really believes that. Which means you just typed something even you yourself don't believe because it "amuses" you. Which means you're a troll. So never pretend otherwise, little pup.
Brilliant work. I have been working on new dice mechanics and dice drop charts a bit as you know with Trifectas, using colored dice, and looking at the order of dice.
What you did was great out of the box thinking. I am jealous. Also I did send you a mail showing you my ideas at work. The "I run down an alley and...." chart.
So therefore you're saying you definitely are a troll and are definitely lying and are definitely not interested in what we do here, which is talk about D&D stuff. Ok.
Step one is admitting you have a problem. Let us all know when you've managed to find professional help.
[Image]Interior numbers (start with the first room and move out from there. Each combination describes what is in the next room in that direction.)
1-1 Hall w/tripwire (alarm) 1-2 Hall w/ tripwire (spikes, pit, green slime or other attack + alarm) 1-3 Hall w/tripwire (snare net, captures victims) 1-4 Hall w/ lines of arrow slits--75% chance someone is looking through 1-5 Water with movable bridge. Bridge is tied up on far side. 1-6 Hall w/ murder hole in floor or ceiling 2-2 Guard or guard animal with ambush prepared. Will attack first PC through door 2-3 Rats-filled store room 2-4 Treasure! (If this is close to the entrance it must've been hastily dropped due to some drama you'll have to make up further inside the complex) 2-5 Sleeping quarters 2-6 Empty room 3-3 Trapped door 3-4 Locked door (strong lock) 3-5 Locked and trapped door. 3-6 Locked and alarmed door. 4-4 Locked, trapped, and alarmed door. 4-5 Alarmed door (Opening door knocks over a bell, etc.) 4-6 Creepy little makeshift mini-chapel to disturbing god 5-5 Prisoner(s) 5-6 All doors into this room are secret and there's treasure inside 6-6 Kitchen/firepit/food storage
"D6 Cluster Table: Bandit Lair"
4 Comments -
@troll
If, as I've heard, the difference between trolling and criticism is critics believe what they say, then I suppose we have to assume you believe what you just said: blog post quality is proportional to number of comments.
In which case, my blog must, in general--be a heretofore undreamt-of font of genius and yours must be about as deaf, dumb and dead as they get.
____
But, of course, nobody really believes that. Which means you just typed something even you yourself don't believe because it "amuses" you. Which means you're a troll. So never pretend otherwise, little pup.
July 9, 2011 at 1:38 PM
Zak
Brilliant work. I have been working on new dice mechanics and dice drop charts a bit as you know with Trifectas, using colored dice, and looking at the order of dice.
What you did was great out of the box thinking. I am jealous. Also I did send you a mail showing you my ideas at work. The "I run down an alley and...." chart.
July 9, 2011 at 8:11 PM
@anathema
saw that--nice idea for if you only have 40 results and don;t wanna write 60 more or if you wanna make a d200 chart.
sorry I didn't say anything, i get a lotta mail.
July 9, 2011 at 8:13 PM
@troll
So therefore you're saying you definitely are a troll and are definitely lying and are definitely not interested in what we do here, which is talk about D&D stuff. Ok.
Step one is admitting you have a problem. Let us all know when you've managed to find professional help.
July 9, 2011 at 10:57 PM