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"Things We Should Agree To Disagree About"

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1 – 53 of 53
Blogger Peter Fitz said...

I like the cut of your jib, me lad! (Jib... you have one, right?)

This is an interesting analysis; laid out like this it's pretty easy to see where my own interests fall, and how they intersect (or not) with those some of the people I read on this wonderful Internet, the Great Mother at whose capacious teats we daily suckle. I'm glad there are people like you to make this sort of analysis, because if I attempted it I'd surely lose interest half-way through, shrug, and go back to doodling heavily-moustachioed Edwardian dudes riding unfeasibly tall bicycles. Or something.

March 31, 2011 at 12:58 PM

Blogger Simon Forster said...

I think there is room for everyone, but you're quite right, we should all just try and get along. The world– virtual or 'real'– is big enough for diverse opinions and ideas.

Not sure what my new blog comes under, but for me it is all about putting down ideas that pop into my head, because if I don't clear it out I find all these thoughts get in the way of other stuff (such as writing; abandoned too many stories recently because my head was full of D&D and rpg-related plots). That, and sharing the ideas, in case someone out there wants to use them. You never know.

I like this blog, it's one of my daily reads and there's always something interesting. Keep up the good work.

Oh, and looking forward to pre-ordering Vornheim tomorrow. I don't think I'm going to be disappointed; I'll let you know what I think of it ; good reviews only; if I don't like it, I'll keep my negativity to myself, because that never helps anyone; although constructive criticism is something else ;)

March 31, 2011 at 1:04 PM

Blogger Talysman said...

I think it's interesting that I'm an Integretist for exactly the same reason that you're a Socialist: if I want to socialize, I have ways to socialize, so I see the act of creating a fictional world as far more important.

But on the other hand, I'm not sure I can claim to carry about the *integrity* of the fictional world so much. So maybe I'm some weird mutant.

Captcha word: Gambo. The most bad-ass game player of all time.

March 31, 2011 at 1:16 PM

Blogger Telecanter said...

I wonder if part of the integrity/social dichotomy comes from the fact that a lot of the creativity and time spent making happens away from the actual social part of the game.

I know for me, I enjoyed cogitatin' for days about how rotating dungeon rooms might make them interesting. It was pleasurable in and of itself. But, then, I was pretty disappointed when game day came and what I had was a fancy linear dungeon and my players were kind of bored.

March 31, 2011 at 1:17 PM

Blogger Gregor Vuga said...

I can't neatly place myself in any of these categories (maybe because I'm not exactly a D&D DIY-er either), which isn't to say I'm disagreeing with you - I like this. If anything, I'm a straight shooter who often says Provocateur-sounding stuff because I get excited and enthusiastic and forget that certain banalities might offend people.
---
And for what it's worth, I think the whole new-school vs. old-school debate is pure bunkus: no such thing as either. There's just people grasping for identity, building sand castles. Fact is, there's just one beach - maybe the sand is a little more wet over there, and a little more white over there and there are more seashells over here, but it's all a shifting, mixing, rich whole.

I don't expect anyone to agree, but that's why we agree to disagree.

March 31, 2011 at 1:17 PM

Blogger Zak Sabbath said...

@gregor

The old v. new dichotomy is extremely real and to doubt it is inaccuracy (a mortal sin, remember). Read one of the many very articulate Barking Alien posts which references posts on this blog and you will see the difference clear as a bell.

Different people want different things out of games. No doubt.

March 31, 2011 at 1:21 PM

Blogger John Evans said...

This is pretty interesting. I was especially intrigued by:
"A lot of people rattle on about the integrity of the Game or the World or the whatever, but if I just want to be a creative little snowflake--well, I'm a painter, I get enough of that at work."

...because I think for a lot of people, they don't get to be very creative in their "daily lives", whatever that may be. So, D&D is a valuable way for them to express their creativity.

So, it's just interesting to see a different point of view.

March 31, 2011 at 1:30 PM

Blogger John said...

I'm a vinyl arcanist with integrity problems. Dingle.

March 31, 2011 at 1:59 PM

Anonymous Anonymous said...

Thanks for the clarity of this post; it helps me understand a lot of things. (I guess I'm a garage-rocker socialist scrambler provocateur utilitarian. And I don't care a bit about WOTC, thank you.)

One time I got flamed in the comments of another blog for saying how I would integrate some D&D house rules into my Runequest game. In your terms I am so much of a Scrambler that I don't care that I cross rules to that extent, but I think it just *infuriated* one of the people I was dealing with. I didn't get it at the time, but this post made the light go on for me.

March 31, 2011 at 2:43 PM

Anonymous Anonymous said...

Great post of keen observations. There's nowt as queer as folk. :-)

March 31, 2011 at 2:46 PM

Blogger Erin Palette said...

Garage Rocker Integrist Scrambler Provocateur* Expressionist.

And I'm not worried about WOTC but I enjoy watching it flailing about as it realizes the mistakes it's been making since 2008, so I'm in the Schadenfreude sub-category.

*on account of my sarcastic nature

WV: Troutrib -- now I'm hungry for surf & turf, dammit.

March 31, 2011 at 2:52 PM

Blogger huth said...

Different people want different things out of games. No doubt.

But is the dichotomy there? Am I–someone who's, frankly, too young to be anything other than 'new school'–going to fall mostly in the Venn diagram of 'Zak/Barking Alien/the blogospheratorium's associations with new school'? Can we grab some old copies of Alarums & Excursions and start classifying letter-writers based on that tendancy? Or is there a use to articulating it as new school/old school versus some alternate terminology? Or could this be a player-alignment thing expressing itself as wishful GM blogging, which falls apart in-table?

March 31, 2011 at 2:56 PM

Blogger huth said...

And I'm not worried about WOTC but I enjoy watching it flailing about as it realizes the mistakes it's been making since 2008, so I'm in the Schadenfreude sub-category.

Didn't like the Lorwyn block?

March 31, 2011 at 2:59 PM

Blogger Zak Sabbath said...

@huth

Is it a dichotomy? I see a tree: the tree has a major fork I'd call Old school v. New School indicating different expressed GM and player desires. Many branches grow from each branch. Some of these smaller subbranches may grow together and mix inhybrid ways, but I haven't seen that happen much here on discussions on the internet i pay attention to or in my real games (Satine is pretty solidly grounded in the New School cloud, for example). And that's what this post is about.

March 31, 2011 at 3:13 PM

Blogger Zak Sabbath said...

and, p.s. attributing genuine differences in taste that someone has managed to label so they can talk about them is useful. Far more useful than just insultingly attributing the labels to a desire to "belong" or to not belong.

You walk into a store. You need to know what you want to buy. Words help.

March 31, 2011 at 3:15 PM

Blogger mordicai said...

I am a Integrist Arcanist, by nature, but in practice I'm a Social Scrambler. I spend a lot of my free time being an Arcanist ("I want an elegant rules system!") but am surrounded by Players & peers who just...don't care. Especially since I run the World of Darkness system-- anybody know any good WoD Arcanist blogs?

I'm definitely an Integrist, but that is for ME. I'm the Narrator, & I get a kick out of worldbuilding. My players-- well, sometimes they care about the integrity of the story-- but it ain't all about Mordicai. So I bring stuff to the table so we can all have fun. In my heart, though-- Integrist!

I care about WotC & about White Wolf because I don't mind paying for products that are of professional quality. Thus, when they produce products that aren't professional quality, or that are of no use to me, I am unhappy, because it means they might stop making books that aren't any use to me, or that are good.

March 31, 2011 at 3:15 PM

Blogger Zak Sabbath said...

@mordicai

Outside proofreading and graphic-design consistency I have found the term "professional quality" to be--well not so much an oxymoron as a non sequitor--like "grumpy croissant"--in RPGs.

March 31, 2011 at 3:18 PM

Blogger Joethelawyer said...

Garage Rocker/Integrity of the World/Scrambler/Worry/Provocateur/Utilitarian is where I came in. Interesting. I hesitated on Provocateur due solely to the description wherein you state: "...only by saying inaccurate, dumb shit can they get people to pay attention to actual points they're trying to make."

I'm clearly a provocateur, but I don't think that most of what I say is inaccurate---just the opposite in fact. But I will say whatever it takes to make a point---laying out a definitive opinion on something that has no definitive answer (except in my own mind), so yeah, provocateur. Dumb is a subjective thing---I am usually astounded by the brilliance of my posts, so they clearly aren't dumb to me. Other lesser mortals may feel they're dumb, but hey, whatever. :)

March 31, 2011 at 3:31 PM

Anonymous Anonymous said...

You know Zak, Mordicai raises an interesting point. No doubt I'm also mostly an Integretist. I put a lot of care and thought into world-building. But at the table I know there's only so much of that the players are interested in, so it's like there's this (hopefully) great depth they can plumb given the inclination, but they can also just have fun skimming across the surface.

For some Integretists a lot of the fun is just knowing that what you've made is there if and when needed. A friend of mine once likened it to the set for Bladerunner. The Integretist's world is a lot like that set... constructed in such a way that one can point a camera anywhere and get a good shot. It all looks real, even years later.

And this sort of brings me around to my main point. While the labels above seem accurate and applicable to me, the usefulness in presenting them is not just in navigating the time-waster of online debates, but getting what we need out of playing when we actually sit down to do so by better understanding some of the other people around the table .

Thanks.

March 31, 2011 at 3:34 PM

Blogger Zak Sabbath said...

@James

For me the most key (and interesting) thing about the integritist is not so much the amount of time spent on worldbuilding, but the feeling that the game experienced could always be "improved" and that you'd want to seek out players who could match your GM style. Like you'd rather play the right game with a stranger than a tweaked version with a friend.

Pretty much every GM likes a little excessive worldbuilding.

March 31, 2011 at 3:41 PM

Anonymous Anonymous said...

If the main criteria has to do with seeking out players, then I may not fit the mold... most of my players are friends of mine before we roll dice. But... I'm always thinking about improving the game and I do see it as something that transcends just having a good time with friends. I've got friends I share other interests with that I wouldn't necessarily bring to the table, though they may know I game and I'm not weird about it.

I guess as far as your interest in my experience goes, it's a matter of how common it is across the spectrum.

March 31, 2011 at 3:50 PM

Blogger Roger G-S said...

My high school campaign failed because I was too much an Integritist (and also a pre-retronym Vinylist in the sense that I felt the need to use even the bad rules from AD&D.) So yeah, these distinctions are useful.

The axis I notice the most is nostalgia vs. innovation, which maps onto a couple of Zak's dimensions. There are some bloggers who innovate a lot but need to tie it back to the old rules somehow, some who thump the Old School Bible and some who go out on a limb. I do not honor nostalgia for its own sake but I do think about what makes a game identifiably "D&D" and part of that common language.

March 31, 2011 at 4:08 PM

Blogger huth said...

I see a tree: the tree has a major fork I'd call Old school v. New School indicating different expressed GM and player desires.

So when did the branching occur? AD&D? 2nd ed? Why did the clumps clump?

Far more useful than just insultingly attributing the labels to a desire to "belong" or to not belong.

But the desire to belong, or to identify oneself as not-belonging, is the first step in creating a label...

You walk into a store. You need to know what you want to buy. Words help.

Well, wait, if you don't want to buy something, why are you there?

March 31, 2011 at 4:36 PM

Blogger huth said...

@mordecai

professional quality

RPGs are the only entertainment media where professionals primarily make the equivalent of build-your-own-instrument kits and guitar tabs. I'm not sure how many actual professionals such an industry can support...

March 31, 2011 at 4:39 PM

Blogger Jeff Rients said...

I used the word "fuck" once in a press release on account of that's just how I talk and I didn't even realize it was in there but some people thought it was part of some calculated strategy to enrage role-playing game enthusiasts on the internet.

That's pretty funny.

March 31, 2011 at 5:10 PM

Blogger Zak Sabbath said...

@huth
Inaccurate.

When did the branching occur? Different for different people.

No, the first step in creating a label is not the desire to belong or not. It is having a taste preference for one thing over another. One doesn't eat peanut butter instead of butter (and therefore learn they have different labels) out of a desire to belong to a Peanut Butter eating constituency. That's completely nonsensical. They taste different and you can tell.

Please don't write things that make no sense without thinking on this page.

Also, please don;t write things that make no sense WITH thinking on this page.

As for "if you don't want to buy something" no-one said anything about that. The question is WHICH thing to buy.

March 31, 2011 at 6:23 PM

Blogger mordicai said...

"Professional quality" is utterly a fungible term, & the fan community is doing huge work-- totally agreed. That being said, there are issues of art & playtesting that the big guys bring to bear that can pay off...when it does pay off. Or at least, should in theory-- again mentioning White Wolf...the fan made stuff is...not so fresh. By & large I find fan made stuff either broken, goofy, or too narrow for wider use.

Basically I want a system set, then I want the keys to that set-- I want the Arcana Unearthed, for instance. Maybe that is the Arcanist in me. The fact that there is a shared language is huge as well. Obviously I think that "fan made" stuff is huge & awesome-- I'm here, right?-- but hey, I'm also ready to buy Zak's book when it comes out, too, right? Which, is self publishing the middle ground between the "big" publishers & the blogosphere.

March 31, 2011 at 7:14 PM

Blogger Zak Sabbath said...

@mordicai

My book is not self-published.

March 31, 2011 at 7:20 PM

Blogger huth said...

When did the branching occur? Different for different people.

But then... why is it the same branch? Or rather, why do you have that categorizational mapping applied onto individuals in terms of a linear metaphor, instead of something cloudier? Why do you picture a tree instead of a scummy pond of algae?

It is having a taste preference for one thing over another. One doesn't eat peanut butter instead of butter (and therefore learn they have different labels) out of a desire to belong to a Peanut Butter eating constituency. That's completely nonsensical. They taste different and you can tell.

Yeah, but you don't need a label until you're trying to say something to someone else; until preference for peanut butter on a sandwich someone else is making (as opposed to marmalade) is something you're trying to communicate (as in 'Today, classify me as That Which Is Not To Be Served Peanut Butter').

Also, please don;t write things that make no sense WITH thinking on this page.

Well, I'm trying (poorly, I guess) to get to why it doesn't make sense to you. Or conversely, why the first point makes sense to you, while it's gobbledegook to me. Reverse-Provocation, maybe.

As for "if you don't want to buy something" no-one said anything about that. The question is WHICH thing to buy.
I didn't say 'what if you didn't want to buy anything?' Or, maybe I did, but what I'm trying to get at is that you don't go to a store (alone) without a need or some desire to be fulfilled, and that if you're already feeling that desire it's known needs testing against the categories of objects in front of you, not translated into verbal signals (unless it's a pictureless mail-order catalogue, I guess).

March 31, 2011 at 8:44 PM

Blogger huth said...

Well, I'm trying (poorly, I guess) to get to why it doesn't make sense to you. Or conversely, why the first point makes sense to you, while it's gobbledegook to me. Reverse-Provocation, maybe.

...Or should Catgegorizational Embrace vs. Catgegorizational Skepticism be another paragraph in this post? : P

March 31, 2011 at 8:50 PM

Blogger Zak Sabbath said...

@huth

point is: you don;t label things out of an abstract or emotional "need to belong or not"

You do it so you can say communicate useful things, to the blogosphere or store owner: "I like blue things"

And then they can give you recommendations for blue things, not red things, or green things.

And why the tree metaphor? because cultural differences are evolutionary--differences emerge over time and become more extreme after initial differentiation. This is a tree. They use it in biological evolution all the time.

It also works well to describe cultural evolution, in all media. Small differences occur early, then become more and more extreme.

March 31, 2011 at 8:56 PM

Blogger Zak Sabbath said...

@huth

also these categories are DEscriptive not PREscriptive. no rule says one person must be one way or another, and many aren't.

What is true is: certain disagreements arise time and time again about randomness and thinking about themes and how much energy to put into character gen and whether PCs should die and how often. The New School v. Old School fairly well sums up the root philosophical differences that lead to these particular arguments--just as "made of beach sand or not made of sand" is one accurate way to sort castles.

It does not say everything, but it accurately describe why certain phenomena happen.

March 31, 2011 at 9:00 PM

Blogger huth said...

The New School v. Old School fairly well sums up the root philosophical differences that lead to these particular arguments--just as "made of beach sand or not made of sand" is one accurate way to sort castles.

I guess–maybe this means I'm firmly entrenched in a New School game culture in my city, or something–I haven't noticed this dichotomy emerging around me, so when I hear it it's only in this context of 'so-and-so on The Internet is New School,' most often when someone isn't trying to belong as trying to not belong (and here's where the normalcy-privilege digression would happen).

I'm mostly blanking on what you do with these categories...

March 31, 2011 at 9:57 PM

Blogger huth said...

(ps. capcha: Lizedl, frizzy-spined distractible yuan-ti librarian in coke-bottle Glasses of True Seeing)

March 31, 2011 at 9:58 PM

Blogger Zak Sabbath said...

@huth

What you do:

Simple--when Christian or Barking Alien or Satine starts talking about death or character development or "story" you realize that their attitude to it is fundamentally different than yours (If you're me) and so you don't discuss it. Or you discuss it in terms of "Well I see the fun in the game in a different place" and so you understand why they say what at first seems irrational or counter to the aims of the game.

Like when Barking Alien is like "How can I roll a random 'Why?' table?' or "Here's my random monster table but I never use them" or "I can't play with people who aren't (relatively) serious and centered about the game"

Then you -don't- go "Wait, what? Why? Clarify..." because you know "Oh, New School, different assumptions, 'story', 'themes', characters, right..." and then you can move on to talking about other things that you do -not- already understand rather than things that lead places you've been before.

The same reason if you know someone's Catholic you don't have to ask why they always feel guilty about things. If they weren't then there'd be a mystery to solve when they started acting guilty.

March 31, 2011 at 10:10 PM

Blogger huth said...

I guess my question is whether you find it easier/harder to run games by trying to pin people to a part of the tree? Is there a post-taxonomy process, or is it just a case of 'how to avoid donkey-child interactions'?

March 31, 2011 at 11:02 PM

Blogger Zak Sabbath said...

@huth

It's always good, when preparing a meal, to know who's a vegetarian.

March 31, 2011 at 11:14 PM

Comment deleted

This comment has been removed by the author.

March 31, 2011 at 11:51 PM

Blogger darren e said...

People who can successfully roll to hit with 2d6 vs those who cannot...
I am purchasing this so that we may play when you return:
Battletech 25th Anniversary Box Set

Dice that girls would buy in a heartbeat vs dice that are neat but don't cost a ton...
Kinda makes me wanna dice-shop like our lady friends:
Thorn Dice

March 31, 2011 at 11:57 PM

Blogger richard said...

This is the best and most useful comment post I've read in a long, long time. Thank you. I'm also thinking that, if I ever come to edit an academic journal, in particular the straight shooters/provocateurs bit is going right in the colophon. Roughly a third of all humanities academic arguments revolve around this issue, between people who say "how can we think about this?" and people who ask "but what's actually true?"
...I would sometimes like to be a provocateur, but here, in my day job and almost everywhere I wind up being a straight shooter. Now I can provoke and link to this post to explain what I'm doing.

Also, between this and the alignments post it seems like you have a pretty good model of player behaviour. I wonder what the next design chapter would be in a Roleplaying Roleplayers metagame product?

April 1, 2011 at 12:02 AM

Blogger richard said...

...so now I know I'm totally garage rocker/scrambler, wannabe sociable, usually straight shooter, guiltily expressionist*, would-be sneaky, queasily greedy, strongly curious, mildly fancy and frequently laid back. And I care about WOTC exactly to the extent it affects the player pool.

What does it say that now I'm tempted to fit attribute scores to these?

On the new/old axis I think I could enjoy both styles but I've never actually tried playing Forge or Turku. Or 4e, for that matter.

* like you couldn't tell from this comment.

April 1, 2011 at 12:30 AM

Blogger huth said...

It's always good, when preparing a meal, to know who's a vegetarian.

Hmmm... Assuming you're (the hypothetical you) the metaphorical vegetarian, do you ever try to say 'don't think of it as a fake burger, think of it as a barbequed bean pattie in a bun' to maneuver around any expectations of where the here-there-be-fundragons on the map are for other types? Do you think it can/should/shouldn't be done?

April 1, 2011 at 1:21 AM

Blogger Zak Sabbath said...

@huth

Past a certain point of abstraction, even my vast wisdom cannot encompass all possible simuloludic scenaria. Your hypothetical vegetarian DM may have to actually, like, get to know his players and figure it out.

April 1, 2011 at 1:25 AM

Blogger huth said...

I guess I was assuming this was all past the familiarization stage and into the 'how do I rebrand this for them to grok it' stage.

April 1, 2011 at 1:47 AM

Blogger huth said...

i.e. what do you call an new-school RPG to get an old-school-RPGist to put aside their expectations of what they want from a game in order to let the new things be actually new most efficiently (attempting to outflank the 'it ain't broke, why'd they fix it, et cetera, et cetera').

Assuming their dislike for other-schoolness isn't emerging from some deep, grimy, unutterably ancient place in their jungian unconscious.

April 1, 2011 at 1:53 AM

Blogger JimLotFP said...

>>-Impatience with their players not having their shit together vs. detached amusement with the players not having their shit together

I don't think this is a dividing line between Integritism/Socialism.

I generally encourage groups to break down...

("Here's a Deck of Many Things!"

"THE DEAD HAVE RISEN!! YOU'RE TRAPPED!!!!"

"There's TWO barkeeps now!")

... but that's because I try to make things so if the group keeps their heads together and doesn't fall for the foolishness, they'll get through it all so easily they'll think it's boring. :D

April 1, 2011 at 3:11 AM

Blogger Chris said...

Dang Zak! That's a lot of ways to carve up Apollonian vs. Dionysian. :)

Yours' Truly: Garage-Rocker Socialising Scrambling WOTC-Kremlinologist Gabshite* Utilitarian

I make no damn sense at all. (no surprise there)

* Mouthy end of the Straight Shooter claque. Means it sincerely, but often overstates case.

April 1, 2011 at 3:57 AM

Anonymous Anonymous said...

In my OD&D campaign, vinyl-expert arcanist digressions fill the space we'd use to figure out mechanical interactions in a rules-heavy game; we don't stop to look up & argue about how magic missile interacts with spell resistance, but rather to go on about how it has changed from this edition to that, where it first appeared, etc. It's like we have this essential need for geeky pedantry; I'm happy that it can be slaked with scholasticism rather than rules-lawyering.
- Tavis

April 1, 2011 at 6:21 AM

Blogger Zak Sabbath said...

@Jim

(I didn't mean "having their shit together" as in not panicking when they see monsters, I meant as in showing up with their own dice and a pencil and on time)

April 1, 2011 at 11:51 AM

Blogger Stefan Poag said...

While I applaud the effort/thought that went into your post (especially the flow-chart), I think it assumes that people will agree to discuss in good faith... and, from my limited experience of life (and internet), amny people do not.
Thus, in step 1 "Do you envision anything that will change your mind on this subject?" many people will answer "yes," but, after I have wasted a lot of time on discussion with them, it will become obvious that they were lying (either to me or themselves) when they said "yes."
Some people just have contrary natures.

April 2, 2011 at 8:05 AM

Blogger huth said...

Some people just have contrary natures.

That chart is just presuming that people have minds about subjects when they start talking. Since the internet consists of bored people, procrastinators and those who are trying to sell things to those people, most arguments emerge out of some rorschach-test-like refinement of some stupid offhand comment someone made originally out of boredom or procrastinatory urges, which they then feel obligated to defend if someone objects.

For example, if someone objects to something in this random half-assed 10-second comment, I might (if drunk or overcaffinated) might feel obligated to furthur refine those categories into some sort of archetypal structure of internet-related activities in order to classify the objection or something. Then someone will say 'That's bullshit,' et cetera, et cetera, dragging a 30-second comment out until the sun expands to a bloated red supergiant and is devoured by whatever eats the corpses of stars.

April 2, 2011 at 4:38 PM

Blogger DaveL said...

Old school vs. New school? There's a school?? The trouble I have with 4e is the trouble I have with 1e, it gets really complicated really fast. Gary & Co. had a habit of just adding more crap, more tables, more rolls, more complex mechanics, at the cost of making the game more enjoyable. I threw out half the rules in AD&D because it slowed the game down too much and detracted from the overall enjoyability of the gaming experience. Still looking for the perfect gaming system, still haven't found it. Maybe I'll just cherry pick a 'best of' collection of rules and Frankenstein them together somehow.

DaveL

April 2, 2011 at 6:45 PM

Blogger Zak Sabbath said...

@DaveL

uh, ok Dave, sounds good...

April 2, 2011 at 6:48 PM

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