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"Marvel Two-In One! Cranium-Crushin'-Conversation With Jeff Grubb And Cam Banks Simultaneously!"

11 Comments -

1 – 11 of 11
Anonymous Anonymous said...

Great interviewing, Zak. 'Nuff said!

June 22, 2012 at 12:00 PM

Blogger NaldoDrinan said...

I love that cover, but I always thought Spider-Man would make a poor bludgeoning weapon, espicially against the Thing.

June 22, 2012 at 12:15 PM

Blogger Zak Sabbath said...

In marvel heroic I believe he is an Asset which can Stress the Thing by freaking him out in the middle of combat by hurtling toward his rock-hard hide . In FASERIP "A character using a blunt weapon inflicts up to that item's material strength; if the material strength of the item is greater than the Strength rank of the user, the user's Strength rank is increased to the lowest value of the next rank for damage. Aunt May (Feeble Strength) uses a lead pipe (Excellent material) in the drawing room on Col. Mustard. Aunt May would inflict two points damage normally, but inflicts three points (minimum damage of next higher rank) instead. Daredevil (Good Strength) using the same lead pipe would inflict 16 points damage (minimum damage of next higher rank), and the Thing (Monstrous Strength) would inflict Excellent damage (20 points). (That is why Ban Grimm does not normally use lead pipes in combat -- when he uses a blunt weapon, its purpose is usually to reach a non-adjacent target, and he has a preference for lightpoles.)"

June 22, 2012 at 12:21 PM

Blogger Cole said...

The No-Prize-esque explanations in the MSH rules text are things of beauty.

June 22, 2012 at 2:26 PM

Blogger NaldoDrinan said...

I guess Thanos is a narrative guy instead of a min-maxer then. He is kind of a ham.

Man, I'm sad I was a bit young to get into MSH when it was first coming out - but at least I've started reading it now thanks to all the positive buzz.

June 22, 2012 at 3:52 PM

Blogger Chance said...

Lets me second that , the old FASE version of marvel was one of the best things to come out of TSR since AD&D debuted . The FASERIP setup was perfect for teaching anyone how to play and for creating characters who are neigh impossible to describe in other (point based) systems. I loved getting to hear about the origin story for the game.

June 22, 2012 at 3:56 PM

Blogger Nicholas Ahlhelm said...

I'm a writer of novels and comics and if I need a new villain I still use FASERIP to this day. Nothing gets the creative juices flowing like randomly rolling up a character and trying to make sense out of a character with Weather Control, Energy Blasts, and a prehensile tail.

June 22, 2012 at 6:34 PM

Blogger R Parker said...

Man, I love Jeff Grubb, and he's totally right about the MTIO stuff that Gruenwald did - the Project Pegasus Saga was a highlight of my childhood-comics reading.

Great interview, Zak.

June 22, 2012 at 9:46 PM

Blogger Simon Tsevelev said...

Thanks, Zak. That was the most unexpected, the coolest team-up ever.

June 24, 2012 at 8:29 AM

Anonymous Anonymous said...

That was cool. I eagerly await part 2!

June 24, 2012 at 12:08 PM

Anonymous Anonymous said...

great interview zak! i've been running a Classic Marvel (FASERIP) game since 1998 and i'm really looking forward to converting my PCs over to the new Marvel Heroic system. so it was great to see the two minds behind the systems talking about them :)

July 30, 2012 at 12:30 AM

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