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"The Seeking Orbs"

16 Comments -

1 – 16 of 16
Blogger Trent_B said...

Oh no.

April 14, 2013 at 2:43 AM

Blogger Unknown said...

How about a list for keeping track of who has had the ball, and who has it currently, for the titillation of the public?

April 14, 2013 at 4:06 AM

Blogger Simon Gill said...

How exactly does the Ball hop between gameworlds? Does it only go from gameworld to gameworld when characters are used in multiple games?

Either way, cool idea! Love it.

April 14, 2013 at 4:57 AM

Blogger Simon Gill said...

Never mind... missed the "some campaign somewhere" after Orb dissolution.

April 14, 2013 at 4:59 AM

Blogger scrap princess said...

The concept of "flailsnails d.m hot potato" takes actual form..

April 14, 2013 at 6:36 AM

Blogger Zak Sabbath said...

there is a provision for that in the rules here

April 14, 2013 at 9:08 AM

Blogger AsenRG said...

I just might put one of those in one of my games... It's probably not going to be even a D&D campaign, or maybe not even fantasy. But if it's a multiverse anyway, what does that matter?

April 14, 2013 at 12:42 PM

Blogger Christopher Mennell said...

Who creates the next orb when one dissolves?

April 14, 2013 at 12:59 PM

Blogger Zak Sabbath said...

I'll tell you when it happens.

April 14, 2013 at 3:21 PM

Blogger Zak Sabbath said...

So long as it doesn't have a chance of overlapping FLAILSNAILS games I think it's ok. If there's more than one at a time int he same bunch of campaigns it might dilute the idea.

Maybe call it something else, too...

April 14, 2013 at 3:22 PM

Anonymous Anonymous said...

let a character keep the orb for longer periods. the longer you keep it, the bigger the bonus gets, but there are increasingly unpleasant side effects.

the orb records all actions of the character using it and the creature created when the orb dissolves is shaped by the character (and his actions) that had it the longest. the longer you keep it, the more the creature is either similar to/interested in/attracted to/whatever the "creator-character".

that way it's more than just a bad guys on a timer.

April 15, 2013 at 1:25 AM

Blogger Zak Sabbath said...

That would completely defeat every single element of its purpose.

It has to move from PC to PC quickly and not be something that distorts anyone's campaign very much or that people would fight over or that a PC would keep.

April 15, 2013 at 1:31 AM

Blogger Zak Sabbath said...

And of course it is a villain on a timer, the interesting element is _whose campaign does the villain appear in_.

It is not a highlight, it is a device to use to highlight other things.

April 15, 2013 at 1:32 AM

Anonymous Anonymous said...

make the penalties harsh enough and the orb will still be passed around quickly. somep players will hold on to it a little longer to benefit from the bonuses. these will shape the creature.

in what way would anything be "distorted"? isn't the idea of player actions creating a monster appealing?

it is to me, so i say thank's for the idea.

April 15, 2013 at 11:22 AM

Blogger Zak Sabbath said...

If someone holds on to it (or has to think about it at all, really) then it isn't doing its job.

The idea you have is interesting, it's just a whole separate idea

April 15, 2013 at 2:28 PM

Blogger Mark said...

I have never been involved in Flailsnails games, I don't get around multiple games. That aside I love every thing about this idea, wish I could implement it.

August 9, 2014 at 11:38 AM

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