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Post a Comment On: Playing D&D With Porn Stars

"Quicky Monster Trick"

3 Comments -

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Blogger BlUsKrEEm said...

I've used a similar concept in a Stone age game I ran a while back. I had decided to use AC in place of AC for combat, however When generating NPC's Dex I didn't always roll D6's, instead I scaled it to the relative nimbleness of their species (3D4 for turtle men, 3d8 for a tiger, etc.) THB was simply equal to hit dice.

It was pretty useful for coming up with description on the fly. A low average HP, with a high Dex would represent a young example of the species, for example.

August 10, 2011 at 11:51 AM

Blogger BlUsKrEEm said...

I toyed with determining HD by rolling a dice as well (usually a d4 or D6 with some bonus,) but it ended up to unwieldy.

August 10, 2011 at 11:54 AM

Blogger Todd said...

It even works for not-improv. I use variable HD types in my d20 game (Beacond20.blogspot.com) and find it works pretty well so far. It's fast and easy to remember, takes up little space (or none) for stat blocks and it's quick going for on the fly monsters - the tougher/bigger the monster the bigger the die type you choose for HD/Damage.

Bear, brown: HD 6 d12 (39-72 hp), AC 15, claw + bite.

I recently had these bears smashing about with their d12 damage dice and it was great.

Its funny because I removed variable type weapon damage from the PCs but brought in variable type HD for the monsters...weird.

August 10, 2011 at 1:52 PM

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