and LOVE IT! Especially "32. Weird fascination with..." because it's not something I'd never think of on my own.
This will work wonderfully for creating my vaguely imagined 'chaos monster' in my own campaign, which, other than the attributes on this table, also has the trait:
51. Each individual can speak one randomly determined word of the common language of humans in a randomly determined voice (guttural, little girl's, French accent with a head cold, etc.).
Way too long to fit on your nice neat table, but I want to contribute something in return for this great tool.
perhaps i should expand it to 100 options... thanks for comment, and cool link!
April 7, 2011 at 9:36 AM
Easy system for producing weird, random-assembly monsters/mutants.
1. BASIC STRUCTURE Determ creature's body structure & appearance by combining the features of two or more Random Monsters (d6): 1-3 combine two, 4 or 5 combine three, 6 combine four. Select any features you like, get an idea of appearance, attack forms & damage, movement, abilities. Average combined HD and AC. I like to mix AD&D, Gnarth (my own campaign), Gamma World, and Mutant Future 2. APPEARANCE Modify size and outward appearance, if you like. Size is best left to discretion; most are Large, while a small number are Medium, Huge, or even Gigantic.
3. SPECIAL ABILITIES Add 1-4 Mutations &/0r Attributes of Interest. Apply any features already selected toward these totals, or tack on additions ATTRIBUTES OF INTEREST (d50) Detail as you like
1. Displaced; -2 TH, first AT auto miss 26. Bio-luminescent 2. Plant-like feature(s) 27. Prehensile tongue/tail 3. +1d4 HD 28. +1d4 AC 4. Specific Weakness 29. Contagious/Infectious 5. Ability Score/level Drain 30. Changes color to suit mood or blend 6. +1d24 HP 31. +1d4 Save vs Magic or other 7. Increased/Special/Weird Movement 32. Weird fascination with... 8. Detects Invisibility or other 33. Ultravision/Extra sense 9. Duplicates/Splits when hit 34. Corrodes/Dissolves 10. Spell Casting Ability 35. Random spell, 1d4/day 11. STR bonus, +1d4 36. Berserker! 12. Slime producing 37. Acidic Blood 13. Poison (AT, Contact, Ingested) 38. Wounding, Unhealing 14. Immune or Aura - Heat or Cold 39. 1/2 dam from Blunt weapons 15. - Spells, lvls 1-3, or specific 40. Thief Skill (Backstab, CW, MS, HN) 16. - Lasers, other Energy 41. Vampiric, gains HP by AT 17. - Radiation 42. Specific enmity (Wizards, Mutants, etc) 18. - Mental Influence, general/specific 43. Increased rate or # of AT 19. Highly territorial 44. Odd, disturbing, or scary noise 20. Sticky (weapons, etc adhere) 45. Regenerate 1d4/rnd 21. Magic Resistance 46. Damaged by Magic only 22. Vorpal, Amputating, Withering 47. Takes extra damage from ? 23. Detects &/or Dispels Magic 48. Able to employ weaponry 24. Speaks the tongues of men 49. Ability as Magic Potion, 1d4/day 25. Elongated/retractable neck/limbs 50. Pick One or New Idea
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Close this window Jump to comment formJust found this on
http://campaignwiki.org/wiki/LinksToWisdom/Monsters
and LOVE IT! Especially "32. Weird fascination with..." because it's not something I'd never think of on my own.
This will work wonderfully for creating my vaguely imagined 'chaos monster' in my own campaign, which, other than the attributes on this table, also has the trait:
51. Each individual can speak one randomly determined word of the common language of humans in a randomly determined voice (guttural, little girl's, French accent with a head cold, etc.).
Way too long to fit on your nice neat table, but I want to contribute something in return for this great tool.
April 7, 2011 at 9:16 AM
perhaps i should expand it to 100 options... thanks for comment, and cool link!
April 7, 2011 at 9:36 AM