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"Shenmue I & II: The Ultimate Way To Experience Yu Suzuki's Masterpiece"

10 Comments -

1 – 10 of 10
Blogger Blondejon said...

Brilliant article and although i will be sticking to my original versions its not because im a purist😄😐its because im brojeI

Monday, August 20, 2018

Blogger hoogafanter said...

It's a shame about all the sound glitches and such. I wouldn't call this the ultimate version until all these issues get patched out, if they ever do...

Monday, August 20, 2018

Blogger DoubleVision said...

Any improvement on Ps4 Pro vs Ps4?
I'm on Xbox and thinking of upgrading to Xbox One X so interested to see if any improvements to the old Shenmue.

Monday, August 20, 2018

Blogger Unknown said...

A little bit disappointing that the Japanese voice acting is only available for the first part.

Monday, August 20, 2018

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Monday, August 20, 2018

Blogger Jet Brian Radio (@VirtuaSchlub) said...

Fantastic article, Tom!

I'll expect a lot of the discussion among established fans will largely center on the technical quality of these ports and how well they hold up amidst a competitive dichotomy of intense, decades-long fandom and evolving modern standards. However, I'll be eager to see what new conceptual and critical discussions unfold around Shenmue and whether it can find a modern audience apart from the one it was originally intended. And for that I have plenty of hope.

Working to its benefit: Shenmue can no longer be branded as a triple A experience in 2018 and I'm hesitant to assume newcomers would look to the GTAs and Breath of the Wilds as its immediate benchmarks for comparison. For all intents and purposes, Shenmue is practically an indie title despite having a budget which once broke a world record and a company. But with that comes a great deal of upside.

Perhaps it will also help Shenmue's cause to consider all the disparate and fragmented spaces games are now allowed to occupy and thrive within. The proliferation of emergent sims, walking simulators, life simulators, and other plodding gaming experiences has shown that slower-paced games can still succeed without trying to be everything to everyone. Unlike its initial run, Shenmue no longer needs to cater to a mass audience and their grandiose expectations yet now there’s a strong precedent of support for a healthy niche of games sharing its quirkier and more divisive sensibilities.

Instead, Shenmue is now allowed to present itself proudly on its own terms -- as an idiosyncratic '80s Japanese schoolboy simulator set within a densely detailed and jaggedly-rendered town, featuring robust walking simulator mechanics, and kung fu. At the end of the day, I still expect Shenmue I & II to be as divisive as ever but I wouldn't be surprised if it emerges as a cult darling for a new generation of fans.

If nothing else, people really love '80s shit right now.

Monday, August 20, 2018

Blogger Hiro said...

This port I see that they have put an illumination filter in such a way that you see all polygons of the casting of the characters. That with the help of shadows hide them in the DC version.

Even this port softens the wrinkles of the faces as well as the hands because of the lightening filter.

That Shenmue 2 comes out of the XBox version even though it has good filters is censored andthat there is a certain borrocity when you fight.

The port is noted the rise of frames, also the loads of the game is fast and is smoother to move in the world of Shenmue.

It will be interesting to see the comparisons.

To be honest there was no mime in these remastered.

Tuesday, August 21, 2018

Blogger DCGX said...

The Digital Foundry comparison really sold me on this. Well, that and the included poster. I'll be picking this up from Best Buy today (still have GCU discount!).

Tuesday, August 21, 2018

Blogger Hiro said...

I have to say one important thing.

If you are going to play the ports of Shenmue, I advise you to lower the lighting of the monitor or the TV.

Tuesday, August 21, 2018

Blogger Unknown said...

I'm a bit torn on this one. Ps4 vs Dreamcast on a multi format crt monitor. I think I have to give it to the Ps4 for improved controls. Lag could be a deciding factor. With an overclock mod you can mod out the lag on the DC version. In my mind it says Ps4 but in my heart I want to stick to the crt.

Tuesday, October 30, 2018

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