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"Jordan's anti- anti-CGI rant"

11 Comments -

1 – 11 of 11
Blogger Octopunk said...

The people you're talking about sound so stupid I'm actually curious to read some of this. I'm reminded of your parents' dinner guest several New Year's Eves ago who, in a conversation about rude cell phone usage, suddenly fanned out to complain about people using their iPods in the park. "They can't unplug!" she said, as if listening to Iggy Pop and enjoying Sheep Meadow were mutually exclusive. In an instant the conversation went from "people on cell phones can be rude" to "I'm an old lady and I experience future shock daily!"

More to come...

January 04, 2012 10:58 PM

Blogger Octopunk said...

It sounds to me like the people you're talking to just want to bitch about something, and you've hit on a new example of common-use sloppy thinking. I hear a lot of griping about CGI at work, and because I work in stop-motion I can't say none of the speakers "just want to bitch." But at least I know they can tell the difference between the deft work in True Grit etc. and CG character animation, which is what the CGI haters would probably say if they knew what they were talking about.

Bitching about CG just because you know something (like Asgard) can't be real -- that's stupid, because Asgard looked freaking fantastic (and much as I love model spaceships, so does most CG spaceship footage). But CG character animation is still easy to spot, so it's easy to target. It can still look freaking fantastic; I wasn't convinced by the simians in Rise of the Planet of the Apes, but I found them to be great characters. I think haters like to act like they've cracked some code because they can tell is something is CGI, and in doing so I think they block themselves from some amazing entertainment.

Still more...

January 04, 2012 11:23 PM

Blogger Octopunk said...

The gripe we toss around a lot here at H-thon is that CG monsters tend not to be as effectively scary as their real-world counterparts; I've said it myself many times. But that's specific to the needs of our genre; scaring your audience is a delicate thing, and any tell that the danger isn't real can blow the whole mood.

Plus, we get to see a lahhhhhht of bad CG up in here.

Two random notes:

Since Jurassic Park was initially going to be animated with stop-motion or go-motion or whatever (puppets), they had a staff of animators on hand who did supply the movements after the CG switch was made. This would not last; CG character animation soon became all "key frame" animation, where the animator says what the character will be doing in specific moments and the computer fills in the intervening moves. This is all according to someone I spoke to at work, and his point was that CG character animation took a big step backwards that day.

I saw Tintin over the holidays and I wasn't very impressed. They got the spirit of it right, but there was too much exposition and the people looked weird. I was worried they'd look even weirder than they did and that I'd have some trouble watching the movie, but it wasn't like that. I've been telling people I'd give it a B or B+.

January 04, 2012 11:42 PM

Blogger Octopunk said...

Reading that last one I'm not sure I was clear...the switch to key frame animation happened after Jurassic and some other movies were completed and released.

January 04, 2012 11:44 PM

Blogger Jordan said...

I think we basically totally agree, with one caveat: elementary keyframe animation can have the drawback you're talking about, but "real" keyframe animation uses curves and acceleration and interpolation, wherein you don't just "pin" the action to keyframes but create curved graphs across time of how the movement accelerates or decelerates in between keyframes. (I've done this myself with, in particular, the camera moves in my Cord animation, where the camera speeds up and slows down as it pans around, and its movement is always smooth, or the biplanes you liked in Expando Machine Part II, which gun the engines as they pitch upward even though there's only three keyframes). Also dynamics controls movement based on gravity, elasticity, inertia, friction, etc. so that even embers bounce of fiery collisions according to real physics. If anything it's traditional stop-motion animation that is confined to frame-by-frame movement so that all interpolation and acceleration has to be handled by the animator doing the math (or estimating). So basically I'm saying either that your friend is wrong or you misunderstood (not to put too fine a point on it). Stan Winston's go-motion dinosaurs, so far as I know, were completely scrapped in favor of Dennis Muren's full-motion dinosaurs.

Ironically I just watched "A Grand Day Out" the other night and I've decided it's my favorite Wallace & Gromit specifically because it's so crude that you can really see the craft and the joy and the humor of the animation.

January 04, 2012 11:57 PM

Blogger Jordan said...

To be clear: Jurassic Park is filled with Stan Winston dinosaurs, but they're not CGI -- they're physical objects. All the CGI dinosaurs are keyframed.

January 04, 2012 11:59 PM

Blogger Jordan said...

here's the Cord "camera move" I was talking about. This is the final shot in which the camera sweeps 270 degrees all the way around the cord (while zooming its focal length, speeding and slowing). It's only five keyframes as you can see, but the curves are smoother and cleaner than you could possibly get by manually moving a real camera (unless you're Nick Park and you've got an especially good computer-controlled camera, which basically puts us back in the same boat as my virtual Maya camera revolving around the model).

January 05, 2012 12:10 AM

Blogger Jordan said...

Note that the graph I've posted and linked to shows the move in all three dimensions as separate curves. This was a total bitch to animate, but, as I've said, just five keyframes. If I hadn't become proficient at manipulating 2D bezier curves in Adobe Illustrator I wouldn't have been able to do it (or, it would have been much, much harder).

January 05, 2012 12:12 AM

Blogger Octopunk said...

Point being there were more traditional animation styles at work in Jurassic, later ditched. I don't know the specifics, but I've always found the animation in that movie to be better than a lot of it's successors.

Yes, the alternate production methods were scrapped; the animators thought they were going to be fired but they weren't.

January 05, 2012 12:27 AM

Blogger Jordan said...

Right, that sounds correct. I just had to jump to the defense of keyframes, which are the best thing since sliced bread!

January 05, 2012 12:33 AM

Blogger Catfreeek said...

You've both lost me somewhere in all the technical jargon, but I wanted to say that CGI is awesome as a whole. Can you imagine
LOTR or Harry Potter or Titanic without it? Perhaps those complainers are watching too many SyFy channel originals with monsters that look like they were developed in the 80's.

January 05, 2012 5:36 AM

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