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"Silent Hill"

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Blogger JPX said...

"And I'm a sucker for the move where a signal goes off and suddenly the whole world transforms into something worse."

I think Hellbound: Hellraiser II has a similar conceit. There's that giant floating version of the box that transforms periodically and causes worse things to happen.

My main problem with Silent Hill is that you never really know if the main character is alive or dead and, as you note, the film just goes crazy during the climax.

What, no picture of pyramid head?

October 24, 2006 4:26 AM

Blogger Octopunk said...

I thought the crazy climax was okay, if a little inundated with CG barbed wire. It's the "alive or dead" thing that honks me off.

Maybe I'll go find a Pyramid Head pic. There's so many great visuals in this movie, I didn't want to go too crazy pulling screenshots. I was behind on my reviews all weekend. All caught up!

That Hellraiser II thing is a perfect example of what I'm talking about. In fact, I'm a little annoyed that I didn't think of it.

October 24, 2006 2:28 PM

Anonymous Anonymous said...

You might want to take a look at the special features beore you return the disc. The technical details of how they did Nurses, Pyramidhead, "Walking blood turnip" (or whatever that thing was; you know: "SHOOT IT! SHOOT IT!") are very interesting.

October 24, 2006 3:37 PM

Anonymous Anonymous said...

My comments to octo (if anyone is interested):

You know how I'm always pointing out that Heavy Metal stories (like Fistful, Den) take place in a fictional universe that seems to be governed by the principles of sexual fantasy? (Not just "written to be a sexual fantasy" but "set in a fantastical locale with its own rules of physics that happen to correspond to the readers' sexual fantasies.")

Well, Silent Hill is a place whose rules seem to derive directly from fear. Why does all the light go away when the bad stuff happens? Because that's the scariest thing that could happen. Why does the town play a Tex Avery bait-and-switch wherein the sound of your own missing daughter crying leads you into a slaughterhouse? Because it's so damn scary. Why, when you meet an old hag and tell her that you're trying to find your daughter, does she inform you that "We have all lost our children"? Because that's just about the worst answer you could receive. Why does the "double dare you" guy come to life? Because of course he does; it's the only way the situation could get worse.

Ditto the "cliffs of Mordor" surrounding the town; the fact that the ghost children seem to WANT something from the humans, like they're desperate or something; a guy with a knife the size of a couch; a plummeting elevator; etc.

Separate point: you know what I mean about how good those ersatz helicopter shots in the beginning are? Particularly when she's driving fast and we cut to the moonlit flying view, which is so peaceful and quiet. It's just the wrong road....the really wrong road.

[...]

Somehow the two bridges help make it even weirder and scarier. The cut from the gas station to the first overhead, when the music comes in, always gives me goose bumps. (So French!) It's very much like the (brilliant) first half hour of Psycho, in that the question of "where she's going" is psychological and criminal as well as geographical; the director knows this (just like Hitchcock did) and therefore can achieve that weird vibe wherein the doorway to horror is like some kind of contemplative mood swing or "itch you need to scratch" or deep urge coming to the surface, inescapably. The poetry of getting the character into the bad place can get poetic indeed.

October 24, 2006 3:39 PM

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