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Post a Comment On: Bram, INDIEvidual in Canada

"Skycrane"

11 Comments -

1 – 11 of 11
Blogger qubodup said...

The visual style of your games amazes me. :)

February 22, 2012 at 4:27 AM

Anonymous Anonymous said...

Great work Bram!
Cheers,
Andree

February 22, 2012 at 3:19 PM

Blogger Bram Stolk Sr said...

6 rotorblades? dat doet eigenlijk alleen Sikorsky http://www.b-domke.de/AviationImages/Rotorhead.html
Skycrane will lift TLCTC to greater heights....Happy Birthday

February 23, 2012 at 1:20 AM

Anonymous Anonymous said...

What about a port to windows based Desktop's :)

April 17, 2012 at 1:51 PM

Anonymous Anonymous said...

I played Little Crane on my iPhone 4 and liked it so much I bought the extra levels. Since I like both cranes and helicopters I think I will ennoble Skycrane. Only one problem - I have move to the Android platform because iOS simply is too restricting (and Android has a lot more options and functions). My question is: Will Little Crane (& Skycrane) be available on the Android platform?

June 16, 2012 at 9:57 AM

Anonymous Anonymous said...

ennoble = enjoy :-)

June 16, 2012 at 10:00 AM

Blogger Bram said...

I'm sorry, no, I don't think little crane will be available for Android anytime soon.
You can play the game on a Macintosh desktop machine though. (It's missing the skycrane, but has a cool crawler crane on tank treads)

June 16, 2012 at 10:57 AM

Anonymous Anonymous said...

Hi there. Any particular reason that it won't be available on Android? If it is a matter of resources I'm sure you can team up with a party that has the time, skill and resources to pull it off. It's a great game.. a shame that it can't be enjoyed be more users.. If I'm not mistaken (haven't got the statistics on me) Android has surpassed iOS in number of users..

June 18, 2012 at 10:31 AM

Blogger Bram said...

It would require more than a porting effort:
I completely adopted all Apple technology. The code base is 100% objective-C, and not a thin layer Objective C around a large C or C++ codebase, like most game devs do. Also I make extensive use of Apple tech like GCD, blocks, NSNotification, etc.
This means a complete rewrite in C or C++ is req'd. It would be a big project.

June 18, 2012 at 11:00 AM

Anonymous Anonymous said...

Thanks for your time and answers. :-)

June 19, 2012 at 11:34 PM

Blogger Bram said...

Maybe a little late, but in november, Little Crane for Android got released after all. Quite an effort to go from ObjectiveC to C++ but the end result was a quality port. https://play.google.com/store/apps/details?id=com.steenriver.littlecrane

December 31, 2012 at 5:23 PM

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