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Post a Comment On: Bram, INDIEvidual in Canada

"Disaster averted"

5 Comments -

1 – 5 of 5
Blogger Bram Stolk Sr said...

Ach, een beetje programmeur staat altijd al met een been in de rechtzaal. There is no such thing as error free code.
Overigens begint volgens mij nu juist release 1.1 goed aan te slaan. The graphs go up in Madagaskar iPad sales.
Hoe gaat het met de EasterEgg transporter?

March 6, 2011 at 12:47 PM

Anonymous jacco said...

Speaking of disasters, according to news reports you guys had a narrow escape over there in Vancouver...

March 13, 2011 at 3:35 PM

Anonymous Chris Moeller said...

Nice catch!
What kind of 'QA' process do you go through for your games?

That is a mistake I probably wouldn't have seen, but need to get a good testing process before I have a more popular game.

March 14, 2011 at 10:59 AM

Blogger Bram said...

Chris: I pretty much make up my QA as I go along. I have no script.

I do make a point of playing each level a lot of times, and never to release after I changed a level or code without first playing them again. So I know at least it is possible to play through them.

Also, if ads are supported: I play both the premium and free versions, to catch problems.

March 14, 2011 at 1:52 PM

Anonymous Luc said...

Cool games, congratulations !

Luc

March 21, 2011 at 4:24 PM

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