I happened to be listening to the radio and heard an interesting interview featuring on Dennis Baxter, the sound designer/engineer for the 2012 Olympics. The interview, along with examples of sounds, are provided on the NPR website:
Making The Olympics Sound Right, From a 'Swoosh' to a 'Splash'
Becky Sullivan, 7/28/12, NPR Listen to this story (All Things Considered featuring r, 5 min, 54 Sec)
Not all of the sounds you'll hear during the Olympics are "real". There are a few sports that are impossible to capture accurately, and for this reason, Dennis Baxter explains, special techniques are used.
If you'd like to dig deeper into the world of sound, take a look at "The Sonification Handbook", edited by Thomas Hermann, Andy Hunt, and John G. Neuhoff. The editors have backgrounds in computer science, physics, interactive sonification, multi-touch, music, psychology, auditory percpetion, and neuroscience, collectively.
Below is a description from the book's website: "This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-range coverage of the central issues, and can be read from start to finish, or dipped into as required (like a smorgasbord menu)"
"Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields."
"This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by the online repository of sound examples.The book is a comprehensive introduction to this interdisciplinary field."
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