I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:
"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"
REFLECTION
Judging from what I've experienced as a consumer/user, there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.
My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels. Another pet peeve is the usability of productivity software, including the software I must use for work.
At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.
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