@Stuart--Thanks for the great compliments! :) Hey, this is a Sandbox, RPG. The greatest Sandbox was our campaign and EGG and I were the biggest kids in it. Everyone should remember that we started in a 6' x 10' sand table in EGG's basement. :)
The greatest thing about story-crafting and RPG as a great part of that is the ranges exposed. We certainly had lots of range in the day and ithat's still present now for those who wish to expand horizons. Like they say, if you stay too near the shore, you never set sail on the ocean. :)
I really love seeing the sparse, original manuscripts from the early days. As a kid, I always felt like we were "doing it wrong" for just winging it most of the time. Nice to know we were in great company!
@Iron Goat: Righto. Winging it is where it's at in the trenches of imaginative play and storytelling... Anyone can read a script or recite a line, few can actually create them. :)
@Ragnorakk: Thanks! :) It reads more like a preface or foreword, doesn't it? Your description heightens the sensitivity to the matter. Thanks again. :)
Hi Charley! Happy you're excited about it. So is Black Blade. I am not sure of their publishing time for this once it is in hand, that's their call, not mine. I believe I saw somewhere, possibly at K&K Alehouse, that Allan was shooting for releasing it before or at Garycon3 (see you there, btw, and there's a strong chance I'll be DMiing Machine Level instead of Castle El Raja Key for at least one session while there).
Very cool. I think you are making a great decision to release some of the levels of the Lake Geneva Campaign. It's the stuff of gaming history that so many people have been salivating over for decades! I will do my utmost to get in on a game at your table in March!
I am a big fan of mixing technological devices into D&D. I know some people don't like it, but if it was good enough for the founders of the game, it is sure as hell good enough for me. I like strange and bizarre setting that can challenge the perceptions of the players and test their skills at survival. One of the things (I think) that has been lost is playing your character well as compared to depending on dice rolls to see if you succeed at something. You survive and get rewards for playing well not rolling dice well. Anyone can do the latter, but not everyone can do the former. I expect the players to be smart. the dumb need to apply.
February 20, 2011 at 1:59 PM
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I finished the essay-introduction for The Machine Level on 10 October. Here it is with some inset images. The latter images, excepting perhaps for Andy Taylor's fine image, above, will not be included in the printed version. Some of the text as used for this web introduction will be omitted from the final printed version as well.
Special Note! Kyrinn Eis (aka TIMESHADOWS) and I are also sculpting a fantasy-sf adventure which I am quite excited about as it includes a very unique creation of mine called the Whools and incorporates her intense and imaginative writing in a shared plot we devised. Not sure as yet who we might publish that one through when finished. But for now, the MACHINE LEVEL!
Prelude: In Dragon Magazine #17 James Ward penned an article entitled, "BOREDOM AND THE AVERAGE D&D DUNGEON." Here is the reverse-highlighted extract wherein he reveals some details on the Machine Level:
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Also note that James, a regular player in our campaign then, makes a sidelong reference to my large level he'd adventured on, "Horsing Around," otherwise known as the "Greek Mythos Level."
That gives some historical grounding for the level from published matter. What follows is the full, first draft introduction...
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After D&D’s release, Gary and I continued to experiment with SF and other genres, but this time by way of both play and through publication: We were to co-create Expedition to the Barrier Peaks; we encouraged the creation of Metamorphosis Alpha and adventured upon the Starship Warden; there could soon be found my mysterious and wily visitor from the stars known as Cosmodius that Ward’s Bombadil contested with for his vast knowledge of technology; select items of a SF nature were placed at key locations in both our castles; and there would be some inclusions of M.A.R. Barker’s Tekumel “magic” and creatures in the Bottle City level and upon the outdoor. I created many SF-variant creatures and sluiced them into our city, one by the name of “modern man.”
[Image]Extracted Cosmodius page from the RJK Collection.
Further, horror would often closely meld with SF and S&S elements to promote a cosmic terror by way of alien locales, their technologies and an ancient, arcane magic, all of which was realized through play in secreted settings (ala A. Merritt, C. A. Smith or Lovecraft). One such place was Fomalhaut, yet another large adventure I designed to keep the adventurers quite curious of their newfound surroundings just prior to terrifying them. As you can note, EGG and I were very diligent in keeping our adventures, and the adventurers, fresh.
These were not meaningless contrivances by us; and neither of us lacked the creative verve for producing solely mundane or earthly elements or situations. We knew the players would not only be intrigued through such imaginative story matter, but they would be wondrous about where it derived from. Through these relations we were promoting story by introducing several elements that good storytellers use: intrigue and suspense.
Because of our openness to elements that could be easily fitted into any storyline Gary and I never lacked for stimulating or compelling story matter. We were both willing and able to include whatever it took to keep the story interesting for the players. And that’s the real answer to the question, “Why machines?” Just as important, and from a design view, this kept us constantly fresh as DMs, as we were always alert to the possibilities of creative inclusion of any type of material, however varied in content.
So. Now is the time to strap on your gear as EGG did back in 1973! And forget your prayers. For upon this level there reside no gods of flesh…
Rob Kuntz10 October 2010
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12 Comments
Close this window Jump to comment formThank you for the preview & the mind's eye view into its inspiration. It is just what I needed this morning. :)
Can't wait to see what you & Timeshadow are up to as well.
Ciao!
Grendelwulf
October 21, 2010 at 5:56 AM
Thanks for sharing this! I've been thinking a lot about mixing genres in D&D lately and have always made intrigue and suspense central to my games.
Looking forward to hearing more about the new project.
October 21, 2010 at 10:16 AM
@GW: You in particular are very welcome, Grendlewulf. I hope that the smiles help with the nurses. ;)
Great stuff on the way--every encounter is unique. I'm at 3,500 words typed and clipping along. :)
RJK
October 21, 2010 at 10:38 AM
@Stuart--Thanks for the great compliments! :) Hey, this is a Sandbox, RPG. The greatest Sandbox was our campaign and EGG and I were the biggest kids in it. Everyone should remember that we started in a 6' x 10' sand table in EGG's basement. :)
The greatest thing about story-crafting and RPG as a great part of that is the ranges exposed. We certainly had lots of range in the day and ithat's still present now for those who wish to expand horizons. Like they say, if you stay too near the shore, you never set sail on the ocean. :)
RJK
October 21, 2010 at 10:43 AM
I really love seeing the sparse, original manuscripts from the early days. As a kid, I always felt like we were "doing it wrong" for just winging it most of the time. Nice to know we were in great company!
October 21, 2010 at 10:56 AM
Really looking forward to this! And a lovely forward sir!
October 21, 2010 at 6:59 PM
@Iron Goat: Righto. Winging it is where it's at in the trenches of imaginative play and storytelling... Anyone can read a script or recite a line, few can actually create them. :)
October 22, 2010 at 1:25 AM
@Ragnorakk: Thanks! :) It reads more like a preface or foreword, doesn't it? Your description heightens the sensitivity to the matter. Thanks again. :)
October 22, 2010 at 1:27 AM
Very much looking forward to this. Any chance we'll see this before or at Garycon3?
-Charley
October 22, 2010 at 8:34 AM
Hi Charley! Happy you're excited about it. So is Black Blade. I am not sure of their publishing time for this once it is in hand, that's their call, not mine. I believe I saw somewhere, possibly at K&K Alehouse, that Allan was shooting for releasing it before or at Garycon3 (see you there, btw, and there's a strong chance I'll be DMiing Machine Level instead of Castle El Raja Key for at least one session while there).
RJK
October 22, 2010 at 2:45 PM
Very cool. I think you are making a great decision to release some of the levels of the Lake Geneva Campaign. It's the stuff of gaming history that so many people have been salivating over for decades! I will do my utmost to get in on a game at your table in March!
October 22, 2010 at 6:53 PM
I am a big fan of mixing technological devices into D&D. I know some people don't like it, but if it was good enough for the founders of the game, it is sure as hell good enough for me. I like strange and bizarre setting that can challenge the perceptions of the players and test their skills at survival. One of the things (I think) that has been lost is playing your character well as compared to depending on dice rolls to see if you succeed at something. You survive and get rewards for playing well not rolling dice well. Anyone can do the latter, but not everyone can do the former. I expect the players to be smart. the dumb need to apply.
February 20, 2011 at 1:59 PM