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Blogger Timeshadows said...

It is wonderful seeing a post here by you, again. :D

August 4, 2011 at 11:42 PM

Blogger Rob Kuntz said...

Hi K,

Got your email too and responded (do read).

Keep going Girl. Your game is topps!

August 5, 2011 at 12:29 AM

Blogger Badmike said...

It was great seeing you at the con, as usual. Rest up and take your time getting out some product! It's been too long since a RJK instant classic has been released.

The feedback on the workshop was great. And yes I also think David is a pretty creative fellow. It's really too bad you didn't get a chance to properly run your adventure as the bits and pieces I heard from workshop members made it sound quite intriguing!

August 5, 2011 at 1:17 AM

Anonymous Anonymous said...

It is always great to see the Lord in his Hall!

I cannot wait for Fight On now! Was it the Demon Sender article, or the other one (cannot remember, but I am sure you did two articles)?

As for Scottz, we all know the truth. He is the result of those history-rpg-gene-splicing experiments you funded back in the 80's. It is the only explanation for his over-fueled mad intellect! :)

Take care!

August 5, 2011 at 9:22 AM

Blogger Dan said...

I hope your health improves! I always like your posts, and your products.

August 5, 2011 at 1:07 PM

Blogger Rob Kuntz said...

Thanks for all of the great commentary. As I stated in my recent interview: "...NT wore me out, though, and it wasn’t until now that I had energy enough to finish this interview. I’m starting to feel progressively more energetic, but my health comes first, of course, so projects will proceed as I rise to the occasion of confronting them again."

Unfortunate as it may seem, it is the plight of all authors as they age. Their work output becomes less and their desires shift in what they want to see published and therefrom be remembered by.

I am a writer first, a designer of games second. I hope to remain creative and of worth in whatever writing path I choose; and I do feel that I am in the final stage of my journey as a writer.

Clark Ashton Smith stopped writing at one point to pursue his sculpture. With me it is similar, but different. It is a matter of interest; I have conquered twice over the matter of game design, but there is a lasting few pieces of work in essays, fiction and other I'd like to see published. Time will tell whether I waited too long to start the race to the end as my health has been very inconstant these days.

Wish me luck as I do you!

RJK

August 5, 2011 at 3:32 PM

Blogger AndreasDavour said...

Luck, health and a toast to many happy days, Rob!

Take care, and may you still write many thoughtful and inspiring works.

August 6, 2011 at 2:12 PM

Blogger Rob Kuntz said...

Heartfelt thanks, Andreas. Your sincere expressions mean a lot to me.

August 6, 2011 at 4:21 PM

Blogger Keith said...

Very best wishes Rob, wishing you a swift reboot and hoping to see you hale and hearty in short order (with new works flowering left and right).

A final salute to Pied Piper too, the works it midwifed into being were a cut above.

August 11, 2011 at 4:15 PM

Blogger Rob Kuntz said...

Well, thanks Keith. Nice all around and a positive keel to boot.

Pied Piper was but one avenue, a name; there were some solid products issued, but there's so much more to RPGs than adventures.

I believe that stereotypes in my case need be cast off, so expect flowers of a way different color and smell in the future.

August 11, 2011 at 10:24 PM

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